
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 36.7Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3a
画面好剧情差
可能是我的问题吧,真的不喜欢这个剧情,我看不出一点所谓的“爱"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 85% | $39.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 2.4K | 88% | $12.99 | |
| $1.4M | 3.3K | 97% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.3K | 1.2K | 94% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 7.2K | 79% | $9.99 | |
| $430.1K | 589 | 95% | $24.99 | |
| $362.4K | 598 | 82% | $7.59 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的花的钱挺值的大概全内容1h玩完,希望出第二季
这个游戏教会了我如何去爱,也让我拥有了无数次重生的机会,让我找到那最正确,最完美的结局。谢谢拣爱
非常好玩,是我玩的第一款剧情类感情游戏,让我认识了很多,原来答案不仅仅藏在于对话框中,还有周围的事物都可能是答案,答案不并不是唯一的
喜欢(❤ ω ❤)
三观太正了
只有第一个游戏还行吧。 第二个只能是BE啊,不管怎么选择都是BE,一种是俩人各自完成属于自己的梦想也就是韩婷留在了国外,这样他们错失了自己的爱情;另一种是韩婷为了男主回国,因为游戏节奏太快我还记得200几年她俩讨论的时候男主说起码是个音乐家,我没有办法选择挽留,一个女孩子在异国他乡努力了那么久最后只能当个钢琴老师吗?这样看来不如男主一开始自私的只吃烤肠,俩人没有交集各自成为优秀的人。 第三个故事我感觉很悲凉,怀疑是肯定的(至少对于我来说),我讨厌恋人和异性的一切交往,我没那么需要惊喜,我需要他属于我。不管结局如何我都觉得丈夫可能精神出轨了,我嫉妒我吃醋。 高开低走吧,可能第一个比较真实代入比较好,后面发生的故事更像小说情节亦或者是为了惊喜或者故事发展刻意去创造误会,我不喜欢。
很久没玩游戏了,看到一个10元的制作不错的游戏就点进去看了。 不知道为啥是一个感性的玩家,我对于这种恋爱主题相关的游戏还是很感兴趣的,就像上次的《情感反诈模拟器》。或许一开始点进去我想学一些东西,或者证明自己以往只是遇人不淑。 怎么说呢,从各种bad ending中仿佛找到了自己的影子,我想起之前约喜欢的女孩子出去玩,就是很临时很突然,甚至没有看天气预报,只能匆促吃个饭,就这样了,我还退缩了。想想我真是个笨蛋。 故事1:或许多年前我前女友告诉我的“你没有心”,从这个游戏中我大概或许能理解是什么意思了(PS:并没有说想前女友的意思,事实上,我觉得观念不同无法在一起),也理解了要先学会爱自己才能爱别人。 故事2:有一段相似的经历,但是我或许更能理解两条平行线无法相交的道理,所以就不遗憾了,也祝好。 故事3:【无法检索不存在的内容】希望不久的将来能体验到。 祝大家都能找到所爱,获得幸福。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.