
Lost Technology is a simulation game in which more than 100 characters belonging to 12 different factions battle to conquer each other’s territories. The faction you choose at the beginning will determine the conversations and events that unfold throughout the game between you and other factions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我真心看不懂這款遊戲 為什麼再戰場上幾乎無法移動單位 所有的單位寧願擠在一起也不前進 遊戲的教學模式我也過關了 可是我真的是真心看不懂這款遊戲 我感覺要打贏對手就只能用數量碾壓 幾乎不太有控兵的空間 星海爭霸 我可以讓近戰單位在前面檔 遠程單位在後面輸出 可是Lost Technology我很難這樣做 以教學關卡的戰場來說 他是一個攻城戰 我就永遠看到一群單位在後面摸魚 好吧 前面空間太狹窄無法擠進去算了 我嘗試右鍵拖拉單位讓部隊可以排列陣型 在很大的地圖上排一個好一點的接敵陣型 也幾乎無法達到目的 我真的無法理解這麼簡單的目的都達不到 右鍵按住旋轉到我要的箭頭方向 就這麼簡單而已 可是排出來的陣型 要麼就是側面對者敵人 讓敵人可以痛快的打擊側面 要就是遠程單位上去當坦 我真的看不懂近戰單位在做啥 拉出來的陣型永遠是遠程單位去檔敵人 星海爭霸,也玩了 全軍破敵:戰鎚系列,也玩了 卻在這款遊戲上面搞的像是新手一樣 我實在無法理解單位怎麼永遠不聽我的控制 我真的看不懂 這種"戰術控制"與"內政管理"類型遊戲 並擁有日系的風格設計 真的是相當小眾的遊戲 放眼觀看我有印象的大概只有類似 聖龍戰記系列 (ドラゴンフォース) 或是 新天魔界系列 (ジェネレーションオブカオス) 比較有符合這類的遊玩風格 也是我喜歡玩的遊戲類型 可是我真的不知道這款遊戲該如何操作 看不懂
有卡 有中文 没成就
一是场内场外很多操作不方便,麻烦。二是内容不足。还行吧
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Final Fantasy all the bravest but the rts equivalent of that. Not really like... Good? You're better off with most other rts titles, this game does have it's own charm that I'm sure is for some people. Absolutely wasn't for me though, it's just way too scuffed and sits in my library as I mean to check it out more. Like jesus the story is a mess and the description for the setting on the steam page is: War... No one knows when or how it started. In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting. The victor edits history to put them in a favorable light, and removes anything that they deem unflattering... As a result, humanity has lost many things to the wars. Territory, technology, and their true history... Now there's not a single country that’s lasted more than 50 years... Like the literally couldn't be asked to make up ♥♥♥♥ other than, I guess they're fighting! I can't really say anything beyond this that wouldn't just be punching down more and saying again how it really wasn't my thing. It does have "something" though, and that special charm is something that I know could be right up the alley of a fair few people I know even. Maybe give this a look, but if you're not sold on some cute png's just smashing together and army composition with experience levels as the max of strategic depth? Probably just move on, there's not really anything for you here.
当年看画风买的,没有中文就一直鸽了,没想到更新了
我觉得不给个好评对不起我的良知,介于战略和全战中间的体验非常有趣,要是英雄招募更自由些就好了
制作很精美的策略游戏,就是UI还比较有瑕疵,不知道算不算游戏特色。最后,请求开发者汉化后面的章节,非常感谢!
烂的要死,买这游戏真的是浪费钱
官中出了
按顺序打通了三条线: 火枪线、魔王线、亚托利个人线 只能说作为独立游戏本作相当优秀,很类似不平衡的全面战争系列,玩起来相当有意思。无论是音乐、立绘、剧情、游戏性都相当不错,独立游戏top级别,再加上有汉化,毫无疑问值得推荐。 但目前来看最大的问题其实还是个不平衡,以及部分边角功能还没有完全做完。无论是内政、探索、忠诚度、还是最终的结局都没给出来。 对于平衡性,我能理解全战类型的游戏为了让后期不要太无聊,一定要设置超模boss来让统一全图的玩家拼尽全力才能打倒。但目前为了凸显魔王/天界军的强大和部分英雄的强大,给了他们过于超模的技能(点名直接半清图的审判)。但这导致初见杀是必然的。甚至对于天界军,在正面完全无法对抗的情况下,坑杀对方主帅几乎是唯一解,否则就只能开修改器或者故意往慢了打给人物练级。 顺便一提,最不平衡的其实是魔王城地形,地面单位只要碰到大坑直接被卡住无法操作,几乎必定被初见杀。目前唯一解是把魔王军全部将领骗出城,然后龙骑士单独编队龙息远程把对方小兵打完。否则魔族将领守城龙骑士会被秒杀,导致无法对抗。 总而言之,作为独立游戏魔法世界全战,本作无疑值得强烈推荐,前提是你能忍受一定的不平衡。但我个人认为是值得体验的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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