
A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.
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Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing psychological horror that touches my heart in a very deep way. I'll be honest, the moment when you reunite with Dani actually made me cry, and as the tears were running down my face she was ripped away from me once again, going deeper than any dog ever should. This game carries a great message; overcoming one's fears and psychological stress which makes you feel trapped, tied down, unable to break free, but with motivation and triumph you will see the light at the end of the dark tunnel. I got the good ending on my first try, and i'm glad that i this gave off such a good impression, i love how Akuma Kira does weird and terrifying stuff, never doing jumpscares or easy stuff, always a slow build up to the most panic-inducing scares. She is a master of her craft in making cute and creepy games and this has definitely had a profound effect on my psyche and i'm glad i played this, i love their games...
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $758.1K | 576 | 60% | $59.99 | |
| $758.1K | 922 | 70% | $24.99 | |
| $758K | 1K | 77% | $18.99 | |
| $758.4K | 867 | 79% | $39.99 | |
| $758.5K | 6.7K | 89% | $4.99 | |
| $759.1K | 1.8K | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 89 | 85% | $12.99 | |
| $3.8K | 21 | 81% | $6.99 | |
| $104.7K | 285 | 87% | $14.99 | |
| $29.1K | 108 | 64% | $14.99 | |
| $16K | 89 | 98% | $5.19 | |
| $3.1K | 12 | 58% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best horror game ive played. Went in with no expectations and was absolutely blown away. This is a must play for psychological horror fans
Lost in Vivo no es solo un videojuego de terror; es un análisis brillante de la salud mental llevado al medio interactivo. Su mayor acierto radica en cómo aborda la autopercepción y la mirada de los demás, utilizando la claustrofobia no como un simple recurso narrativo, sino como un reflejo tangible de los conflictos internos de su protagonista. El desarrollador demuestra un entendimiento profundo tanto de la obra como de los problemas que enfrenta la protagonista. Cada enemigo y cada escenario están cargados de un simbolismo concreto, lo que eleva la experiencia de un mero survival horror a una obra de referencia obligada dentro del género; los monstruos grotescos, con sus detalles perturbadores, nos transmiten de manera implícita los sentimientos y las grietas emocionales de la heroína. La historia se narra de forma sutil: carteles, notas, frases sueltas y la propia disposición de los escenarios proporcionan las pistas justas para que el jugador conecte los puntos. El juego no te regala nada, pero tampoco cae en una maraña de simbolismos complejos e innecesarios que complique la narrativa más de lo debido. El componente de supervivencia actúa como una metáfora brillante sobre la capacidad de enfrentarse a los propios miedos. Si la protagonista fuera una presa indefensa al estilo Outlast, la obra perdería gran parte de su esencia. Al otorgarnos armas para defendernos, aunque estas sean escasas, y hacer frente a los obstáculos, el juego transforma el combate en un medio directo de la lucha interna, ganando en significado mucho más de lo que podría perder en vulnerabilidad. En el apartado técnico, el juego también sabe exprimir sus recursos. Desde el primer minuto, el audio 3D crea una atmósfera de paranoia que pone los pelos de punta, mientras que el ajuste de un FOV de 45 grados potencia esa sensación de encierro, logrando que te sientas atrapado en el propio entorno, siendo una extensión de la mente de la protagonista. Muchos lo comparan con un Silent Hill en primera persona, y aunque no he tenido la oportunidad de jugar aquella saga, comprendo perfectamente el paralelismo. Sus gráficos modestos, con ese efecto a época PS2, su atmósfera opresiva y la densidad de su trasfondo justifican completamente esa etiqueta. Lost in Vivo es un indie que innova, arriesga y, al final del viaje, deja un regusto más que satisfactorio como obra de terror. Juego recomendado.
Just one of many games that has become a new flagship title in the neo-retro horror genre. In reality, the game feels cheap. It’s completely uninteresting—you don’t need to look any further to realize it’s just plain bad.
Excellent short horror game with lots of replay-ability, extra modes, and stories. As a lover of the Silent Hill franchise, I thoroughly enjoyed this game and even had quite a few good scares as it went on. 10/10 would fight a hobo in the sewers again.
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good
Хоррор к которому я предвзято относился в итоге стал одним из моих любимейших в этом жанре. И да, как же я обосрался когда мимик собаки начал подниматься за мной по лестнице )
Peak korku deneyimi bayıldım atmosfer ve müzikler güzel. Oyunu oynamıyosunuz oyun sizle oynuyo 10/10
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