
Survival horror FPS with a physics-driven weapon system. You are bound to a sinister conveyor mechanism. Reach for weapons and items, navigate labyrinthine tunnels, and blast your path to worthiness!
Modeled estimate, not a reported figure. How we estimate →
About
A mysterious cult has captured you. You're suspended from a conveyor mechanism and forced to partake in a collection of ritualistic challenges.
Master a tactile physics-driven weapon system with a unique manual reload feature.
Navigate small interconnected levels by selecting markers to move towards. Discover new paths and unlock shortcuts. Optimize your strategy by exploring and replaying.
Collect useful resources like food, ammo, keys and guns. Completionists also have secret items to find.
Unravel a new mystery in the surreal world of my first game, Barbotine.
Cleanse the tunnels of cultists.
Will you conquer the tunnels and escape with your life?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Engagement
Reviews
It's just too short for what it's worth... Like, the demo is 70% of the game, and the few extra levels aren't much bigger then the rest. I was hoping that this was going to be a great game with a lot of things to discover and explore, but it was so... disappointingly short that it doesn't feel worth getting it or keeping it.
good game takes about an hour to beat
Take Survival Horror, Rail Shooters and Adventure games and you get MEATHOOK, where you play as a strung up goof, who has to blast there way out of this nightmare. And I love how it turns the mundane parts of its loop, into an integral part of the gameplay. While it takes a bit to adjust, but it reminded me of Metal Hellsinger or RECEIVER where the ritual of reloading is cathartic on its own. "The first time I felt well hung" **************
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 21 reviews with recorded playtime.
Absolutely wonderful game. entirely too short though. Killer soundtrack and wonderful atmosphere. i look forward to more things from this dev.
A short, challenging and atmospheric game. I recommend it for anybody who enjoys a challenge and retro aesthetics. Though the game has a short runtime, I feel that it explored the possibilities of its design-space well without overstaying it's welcome. Most of the weapons, powers and enemy types are well established before moving into the game's final levels where you are expected to use them all together. I enjoyed the varied pacing of the game. Although many of your actions are slow, methodical and tactile - including the process of scouring the levels for ammo and health pickups, there are many combat encounters that are tense and require quick action / thinking. The core to the challenge of this game is keeping calm under pressure. You can't run from the combat encounters, instead you have to face them head-on. If you waste too many bullets in an encounter you may run out then, or not have enough to complete the level without dying. You need to pace your shots around the unforgiving recoil of the physics-based gun movement. You also need to select your targets tactically so they don't overwhelm you. The game has a good horror atmosphere / aesthetic, supported by lo-fi graphics and music reminiscent of the PS1 era. Note that the horrific elements of this game aren't focused on scaring the player, but rather providing tension and a general sense of unease.
I've spent most of this morning playing and I am kind of obsessed. The sound track absolutely slaps! The vibe is reminiscent of PS1 games from my childhood, the nostalgia is STRONG with this one. The short bursts of action, between the slow-burn puzzle/turn based, game play makes it easy to play a couple levels, between feeds & diaper changes which is honestly kinda difficult to find in FPS games. At one point, my wife who only plays Phasmo and Minecraft took over and wouldn't let me get the controls back.
[h1] Pretty neat concept for a game but not enough content[/h1] It pays homage to classic Resident Evil and Sega Light Gun games like House of the Dead. You move around like in a point-and-click adventure game but the combat plays out like a light gun game as I mentioned. However, you have to manage ammo and the reload is clunky on purpose, so it adds to that survival horror feel nicely. Visuals and music are on point. Not much to say on them, dev did a great job. It is also honestly very satisfying to shoot dudes and see them react to the shots or get gibbed. My main gripe with this game however, is the amount of content. I was done with it under an hour. Including all the achievements. I even messed up a few times. The game should have been atleast thrice as long. There are so many more levels, enemies and mechanics that could have been added to make the game reach it's true potential and justify that 6 bucks I've spent on it. Still, a good time and I recommend it but you can pretty much just refund it once you are done. There is no point in keeping it. I know this is a scummy move to the developer who made a good game but in the end of the day, most of us rather spend our money wisely. I hope the dev will pick this up again and expands on it to really justify the price.
"MEATHOOK" is a simple first-person shooter-adventure leaning on survival-horror tropes that oozes charming B-movie-horror-atmosphere and is overall a great experience, if you don't mind the overall runtime of little over an hour. You are literally hooked on rails here and the overall experience feels like a weird light-gun-shooter of old and an point-and-click dungeon-crawler. Quite a wild mix. Fun and short like watching a schlocky-horror-flick at an independent cinema!
Short Sweet Fun Would Recommend
I have to admit, i haven't played very long, and i bought Meathook on a whim. But when i read "Survival Horror FPS" as the first three words of the description, i assumed it'd be a bit like the early resident Evil games. And while i do feel like it tries to follow in those footsteps a little bit, the slow click-based movement makes it almost seem more like a puzzle game at many times. The whole principle of "Collect Keys to open doors" works essentially like in Doom, but very very slowly, with turn based movement despite a real time combat system. And that's a shame, because i DO love the combat in this game! It feels a bit barren, but the Railshooter nature combined with physics is something incredibly interesting, especially since the former genre has essentially died out around the 2010s. So yeah, i essentially just wish this game was taking it's combat system and putting it into a more free and dynamic character controller. That is something i could see! But as it currently stands, i don't believe this game to be worth it's price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 89 | 85% | $12.99 | |
| $3.3K | 17 | 82% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8K | 68 | 78% | $3.99 | |
| $3.8K | 68 | 51% | $3.99 | |
| $3.8K | 50 | 94% | $2.99 | |
| $3.8K | 134 | 64% | $0.99 | |
| $3.8K | 327 | 69% | $0.54 | |
| $3.8K | 50 | 98% | $4.99 |