
Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Find your way in the ruined kingdom of Hiraeth while fighting against legendary warriors of the past and spawn of the unfathomable Abysm.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
훌륭한 전통 로그라이크 게임. 하지만 세련됐다!
Great stuff, some real old school mechanics with a user-friendly UI.
a style of melee combat i always wanted out of traditional roguelikes (dcss, *band, *hack, etc) and it answers the age old question "what if ToME was good" the UI needs some work but its no big deal
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
big ahui for visibility
Simple and solid. Great mechanics and great replayability. If you like rogue likes and dungeon crawlers you will not be disappointed. 10/10.
It's big, thick, long and hard. I like it.
Really addicting. Tough but can't speak highly enough about it. So many little tricks to learn.
Esse jogo me surpreendeu muito! Mesmo dias sem jogar eu retorno pois ele tem uma qualidade e jogabilidade que poucos jogos tem hoje em dia! Muito bom recomendo de mais! Vale muito a pena comprar!
This is a pretty solid 'traditional' roguelike. The combat mechanics are a big step up from bump attacks, tons of interesting enemies to use them on, and pretty diverse builds to change up each run. It also I think manages something that many roguelikes struggle with: balancing randomization with planning. What I mean here is most of your build and choices are going to be determined by what you find and when, but you can exert some level of control over this with two things: essences and witchglass. The former is like the boss souls that you can exchange for set items/spells in Souls games, while the latter can be invested into a unique to upgrade that specific unique with new abilities. Each unique can have three applied and has its own progression, so you can specialize around certain drops to direct your own build. Having done a number of runs but not beaten it yet, I would say there are a few minor design decisions I think detract rather than add to the game, but the only major sticking point I have is the decision to have unblocked damage drain your stamina. I get what they are going for; positioning and avoiding damage is key, but there is so much damage flying around, the damage-to-drain-stamina rate is so high, and stamina recovery is so slow that you'll often end up at 0 stamina and be unable to do your cool moves. There are a number of items that can help mitigate this, but there are limited slots making it a big burden to do so. Health already doesn't autorecover making getting hit punishing; I don't think limiting your Cool Moves Meter adds anything to the mix. Aside from that one point, Lost Flame is a great entry into the 'traditional' roguelike genre. If you enjoy Caves of Qud, ToME4, DCSS, and others, you'll definitely want to pick this up at some point.
good DS1 inspired roguelike
Players by region
Where this game's players are, estimated from review languages.
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