
LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 1.1Kreviews | 72% | — | $465.6K |
| $27.99 | 1.4Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First impression is very good. It has that Japanese style overly convoluted stat/gear system you just gotta roll with. Feels very much like Ast Libra and Odin Sphere. Kinda feels like a single player mmorpg from 2010 with the massive amount of quests going on that are just too numerous to pay attention to.
30時間ほど遊びました。個人的には面白かったです。
7/10 内容很多,但是ui以及角色动作感觉有所欠缺 能忘,但是后面的怪物数值是不是得改改?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💚 Gráficos: Se ven bastante bonitos para ser 2D Anime 💛 Jugabilidad: Un juego 2D donde vas avazando por la vida derrotando monstruos de todo tipo 💙 Bugs: Por el momento ninguno 🩶 Recomendación: 08/10 Esta bastante bonito porque tiene lindas peleas y encima tiene muchos personajes PD: También Subo vídeos Editados a Youtube de todos los juegos y próximos que salgan, también hago streams 💜 Twitch: https://www.twitch.tv/gianiix2 💖 Youtube: https://www.youtube.com/@Gianiix2
換皮問題嚴重,武器升級素材提示鳥不拉基,合個武器你需要神像與NPC之間來來回回,要是沒刻意刷礦根本都不夠用 最刻意的還是刷素材吧,掉落率極低就算知道是誰掉的打到後面你壓根就想不起來怪在哪,更何況跨天遊玩 最讓我震驚的是我前面打了那麼多王,在異常狀態明確有用的情況下沒想到打後期血超厚的BOSS居然有異常次數上限,以為找到打法能外鄉了,卻直接宣告往生,麻痺跟毒很有用卻不能讓你常駐掛在BOSS上 多數BOSS體型巨大,翻滾很沒用,防禦失敗直接硬吃爆擊,對你沒聽錯,硬吃傷害比你防禦失敗掉的血少,呈現一種要不乾脆別防了的狀態 部分BOSS具有彈反能力,只是你壓根看不出來彈反動作 硬塞的釣魚系統超不必要,可以說是為了釣魚而釣魚 至於天賦與升等的系統可以算是做得相當失敗,魂系的難升級不說,配點上你根本感覺不出這些配點有什麼提升,配點的介面分成的主武與副武還有基礎ATK(DEF也是),我不知道這樣分的意義在哪,讓玩家感到困惑的同時也讓玩家發現武器升級比配點重要 多樣化的技能設計是不錯,但要求熟練度與合成奧義後技能消失,讓努力回饋瞬間變負的,因為技能施放並不是無敵,合成後的招式並不一定管用反而增加受擊概率。那要怎麼把消失的技能補回來呢,系統告訴你再打一把再重練一次技能,你當你礦石很充足嗎?一個系統的武器有好幾把可以說是毫無意義,同階級的武器間微小的數字差距與同樣的攻擊動作只差在不同技能,困難的合成材料就顯得相當浪費 -魔物獵人逆- ,不如單一化一點一點往上升級
地图空旷而复杂,指引为0,许多需要解锁的能力都藏在石碑里,那么石碑怎么找呢?去他妈又大又空又复杂的地图里面硬找吧。 又时候你看见了也拿不到,为什么?因为缺少某种能力?那么这种能力怎么获取呢?找他妈石碑。。。 目前卡在最后一个神的地图,为什么?因为没路了?然后呢?没有任何提示! 动作性就是重复甩技能,跟你的操作没有任何关系 不得不说,一个游戏能做得让我都玩不下去也是一种本事,后期强制你开天眼进行跑图收集,而且这还是和剧情强相关,不收集完就推进不了。还是说你认为你的剧情精彩到玩家甘愿把屎吃完也要探究下去吗? 总结:含屎量百分之60
アクションRPGとしては不満はないけどドロップした虫とか臓物がインベントリにアイコン付きで残って しかもそれを料理して食べるのが気持ち悪くて無理。 王都マップがそこら中むき出しの臓器でニチャニチャしてるのが鳥肌が立つ…。 制作者は何を考えてこんな事やろうとしたんだろうか。タグに精神的恐怖とかあったけどそういうゲームではないだろうこれ…。 終盤で使うことになる神の目は主人公以外がモノクロになってBGMもほぼ消えて味気ないゲームになる。 これ使ったら見えない部分が表示されるようになるだけじゃダメだったの? 2周目以降はついでにミスト探しながらだから常時モノクロで探索するようなものだし…。 一応マップにヒントが付くには付くが…。
앤딩c만 봤음 가격대비 높은 플레이타임 수인이 귀여움 그러나 불편한게 너무많아서 다른거하고 할거없음 하자 매트로배니아 특징인 다음에 다시와야지 라는 맵구조가 아니라 퀘스트 떄문에 맵을 돌아다니는 경우가 더 많음 스킬을 액조디아마냥 쪼개놔서 소하야에서 슈퍼아머 성검에서 버프 쿠사나기로 스킬써서 밀었음 스테이지 진행함에 있어서 노가다가 반필수적임 난이도도 갑자기 어려워져서 몬스터 레벨디자인도 잘못됬다고 생각함 몬스터 색깔놀이는 덤
This game just feels so clunky that I cannot recommend playing this.
カウンターやパリィ、靭性の際にカメラワークがかわるのでとでも爽快感のあるバトルでした。 育成要素は条件クリアORレベル上げた時のポイントでやや大味なレベルデザインでしたがあまり考えないでステータス上げ出来るのでテンポ感よく遊べました
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.3K | 1.1K | 77% | $13.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $600K | 1.3K | 82% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $465.4K | 1.7K | 90% | $9.99 | |
| $465.7K | 880 | 90% | $12.49 | |
| $465.7K | 1.3K | 67% | $16.99 | |
| $465.8K | 1.7K | 61% | $14.99 | |
| $465.3K | 551 | 73% | $39.99 | |
| $465.9K | 1.2K | 79% | $9.99 |