
Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 2.4Kreviews | 68% | — | $1.6M |
| $34.99 | 650ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is criminally underlooked and underrated... and playing it with DLSS 5 is just amazing.
追記)少し進めたら野営地に着いて普通にセーブできるようになった しかし、この野営地の仕様がまた酷い 落ちてるメモを集めて、後はひたすら各キャラと会話劇を延々とこなすだけ ゲーム1:会話劇9ぐらいの割合かも もはや苦行でしかなく、昔の紙芝居ゲームが好きな人なら楽しめるのかもしれない まともなシミュレーションゲームを期待して買ってはいけない --------------------------------------------------- もはや古典的とすら言えるオーソドックスなSRPG 続編を先にプレイして、シミュレーションゲーム部分は悪くなかったのでこちらも買ってみたのだが、完全に失敗だった 少なくとも序盤は、マップ戦闘と非常に長い会話劇を繰り返すだけ 会話劇がとにかく長くて選択肢も出ず、途中で眠くなってしまった(一応スキップ機能あり) そしてその間に任意セーブができず(戦闘中に「中断セーブして終了」→「続きから」のみ)、やり直し回数10回の内にクリアしないといけない リタイアしたキャラが退場する設定にしていると厳しそう 敵のレベルはこちらのレベルに対応しているのか、育成する甲斐も感じない 話が進めば変わるのかもしれないが、序盤でダメ要素を山盛りにされるとやる気が失せる 始めがどれだけクソでも我慢できるぜって人にならおすすめできるかもしれないが、自分はおすすめしない
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| 41ratings |
| 70% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3D 写实战棋,类火焰纹章风格,战场地形、高低差、伏击机制完整,近战反击、远程压制博弈感充足,战斗动画演出质感在线。 佣兵乱世题材,围绕内战与王权斗争展开,阵营对立氛围浓厚,大量支线补充各方小人物的故事。 职业体系丰富,剑士、弓手、法师、重甲、盗贼定位清晰,可以自由搭配编队,战术选择空间很大。营地养成、角色好感系统,解锁专属对话与被动加成,喜欢角色养成、编队搭配的玩家很有挖掘空间。有早期火焰纹章的味道。 剧情节奏前松后紧,中后期主线推进仓促,大量伏笔来不及充分铺陈,结局争议较多。
Je ne sais pas ce qui s'est passé, mais j'ai perdu mes sauvegardes plus récentes. Je n'ai absolument pas envie de refaire 5h de jeu pour rattraper où j'étais rendu. Malgré tout, j'ai vraiment aimé le jeu! J'étais rendu au chapitre 6. L'histoire est bonne, le gameplay également. Oui, on peut reprocher les passages au camp, mais ce n'est pas si terrible. C'est mieux ça que des cases à cliquer pour avoir une conversation avec nos compagnons. J'ai aussi aimé le fait que lorsqu'on attaque ou qu'on se fait attaquer, on voit plein de soldats autour du personnage. Ça crée une meilleure immersion. Y'a la suite du jeu qui est super bien coté, mais c'est un Rogue-lite et je déteste ce genre là. Mais, je vais m'y risquer un jour pour encourager le studio, mais aussi pour en savoir plus sur cet univers. Pour ceux qui arrivent en 2026, le jeu est bien pour les ressources que possédaient Ocean Drive. Ils se sont auto édité, donc c'est un jeu indépendant. Les efforts sont là et pour ça, ne vous fiez pas à tous les commentaires négatifs. Je reconnais les défauts, mais le plaisir est là aussi. :)
好玩,NPC好看,个性鲜明,有情有义! 推荐萌新阵容 前期物理职业斗士+法系(2元素1光2暗) 过度猎人拿到烈火箭+法系(2元素1光2暗) 毕业天子+圣殿+3神射(守城)/游侠(野战)+2元素+2暗系+1光系 在最高难度永久死亡限制回合东西全拿的情况下,也能做到平均剩余剩余10回合以上完成战斗。 大型魔力/力量药剂能买就买,最后一关能用上 相邻队友能增加伤害,类似文明6的叠力。 声誉任务必做,主要经济次要物资来源
I finished the game and endured the hot garbage writing. Honestly, up until about chapter 12, I thought it would start getting better, but after chapter 17, it just got worse. The writing is barely better than that of an average teenager. Balastar could have been a great antagonist, but here he is constantly in roid rage, has clearly overdone it with 2000mg of juice daily, and keeps doing nonsensical things. I really kept hoping it would improve, but my main gripe with the game is that the narrative designer should put down the pen and go on a pilgrimage. You’re better off reading some ♥♥♥♥♥♥ "romantasy" you'll get a better story out of it. That aside, the game had its fun moments; the turn-based combat is good, and I like the graphics and effects. The third-person camp could have been utilized much more. The third-person camp, party management, and turn-based combat with cool attacks were what kept me going. Overall, I’m leaving a positive review, though just barely, hoping they improve this formula and the relationships with the party members even further and think more about how a good story can make even the roughest parts shine. I also ran into a bug and didn’t get the romance option. I know it’s their debut title, and I can see that almost everyone has talent, except for the writer. In short, 5.5–6/10; it would be higher if it lasted at least 30 hours. Get it on a discount you will get your fun of it if you play it around 20h.
1周目クリアしたのでレビュー。 レビュー評価が賛否両論なので身構えていたが、普通に面白かった。 FEライク作品ではあるが、異なる仕様も結構あった。本作の特徴は以下。 ☆特徴☆ ・全攻撃必中(回避の概念無し) ・ガード可能(発動するとダメージ半減) ・追撃無し(速さ超過による2回攻撃の仕様は無し) ・ZOC[支配領域]仕様有り(各キャラ隣接4マスに移動制限有り) ・全キャラ全ジョブに昇格可能(※主人公固有ジョブ以外) ・出撃メンバーは10名 ・「補佐役」仕様が有り、スタメン以外のメンバーも育成可能 ・突然離脱するキャラが結構いる(救済処置として補佐役仕様があるのかも) ・無限に周回できるクエストは無し(各章ごとに1回フリーマップはある) ・敵攻撃範囲一括表示機能有り(個別表示も可能) ・巻き戻し機能有(初期で5回まで可能) ・ボスキャラは6マス以内の雑魚敵を先に倒さないと被ダメ減少 <難易度> 序盤~中盤のキャラがあまり育成できていない時が難しかった印象。 各キャラ上位ジョブに昇格した後は、味方側のできる事が増えるので難易度的には優しくなる。 ただし、突発的に離脱するキャラが結構いるので、スタメン以外の育成にも気を付ける必要がある。 <自由度> 各キャラのビルド幅自体は限られているが、全キャラどのジョブにもアクセス可能なので、 出撃チームの編成自由度は高い。 極端な例を挙げると、タンクジョブ×1 + 魔法遠距離ジョブ×9 の編成等も可能である。 マニアックモードではキャラが1度でも戦闘不能になるとロストしてしまうので、 キャラロストしない様に立ち回るのが結構難しく感じたが、そこが面白い点でもあった。 回避タンクできないのは個人的に残念ではあったが、FEライクのSRPGが好きな方にはオススメです。 <ゲームプレイ> ・難易度 :ハード ・ゲームモード:マニアック ・ターン制限 :有
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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