
Organize and give out lost items! Lost But Found is a job simulator game where you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. Upgrade your office, manage requests, collect stickers, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lost But Found is a combination of a job simulator & hidden object-finding game. Your attention to finding the right item passengers need, and managing them in a tidy manner will earn you money!
In a top-down table, you are an officer who collects the lost items in an airport. Organize those items in the table. When people who lost their items request them, see if you have the item, then give it to them.
You are expected to be an honest officer, but there is expensive, tempting items, which you are able to steal and sell in the black market. Lost But Found is filled with little fun mechanics, that will make your role-playing experience fun!
You are expected to make sure every passenger in the airport gets their lost item, when you don't have the item, you have the option to take their contact number, to call them when you find their lost items.
Making money, and buying upgrades to make your job easier in the office is necessary. With the interactive upgrade system, where every item you buy has a function, that will either make your job easier or increase your earnings.
Stacking items on the table to make sure you have enough space.
Notepad to take down people’s numbers
A phone to dial people to take their items.
Ability to decide to keep items for yourself.
Start your day by helping passengers find their lost items
Passengers come to ask for their item
if you have it, give it to them
If you don’t, take their number and send them on their way
If the item comes in another day, call them to come to pick it up and keep it safe for them

Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this game would be a chiller, but is actually a fast paced matching game. Also, the names of items aren't always very descriptive. For example a customer will ask for a bracelet, and I'm sitting over here with like 5 different bracelets on my table and the only way to figure out which one they're talking about is to hover over them all to see which bracelet is called "bracelet". Anyways, a good concept, but poor execution, or maybe it was incorrectly advertised as a chill game?
why would you not allow your players to purchase more than one item per day... liked it at first but the game moves so slow it forces you to spend more than 2 hours on the game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly found this game lacking. The art is good, and the game mechanic works but the story is just a homeless man giving u notes. There doesn't seem to be much consequences to the actions I choose either. I played for 4 hours straight and found myself being bored within 30 mins. If you like clickers that give you little to no consequences, barely any story, and a decent gameplay loop, then you'll probably enjoy it. I didn't enjoy this game. I will still try to get all the achievements though bc that's what I'm trying to do for my entire library.
If you’re looking for a game to pick up and play for a few minutes while you decompress or wait for a bigger download, Lost But Found is a pretty decent choice. The Vibe: You’re basically playing a frantic game of airport Tetris. Your job is to manage the lost and found desk, keep your table organized (or suffer the consequences of chaos), and reunite passengers with their missing stuff. The Good: Easy to pick up: The mechanics are super simple to learn. You won’t be spending hours reading manuals—you’ll be sorting items in seconds. Great for short bursts: Since it’s a quick-loop game, it’s perfect for that "just one more day" feeling. Achievement Hunting: If you’re an achievement completionist, you’ll likely enjoy this one. The achievements are pretty straightforward, fun to collect, and look great on a Steam profile. Price: For the price, it definitely delivers exactly what it promises on the tin. The "But": Repetitive: The gameplay loop doesn't evolve a ton. You’ll be doing the exact same thing on Day 50 as you were on Day 1, so it can start to feel a bit stale if you try to binge it for hours at a time. Short & Sweet: Don’t go in expecting a massive, deep experience. It’s a small, casual game—it does exactly what it says, but it doesn't try to be anything more than that. Verdict: I’d recommend it if you enjoy casual job simulators or organization games. Just keep your expectations in check: it’s a fun, bite-sized experience that’s great for killing time, but it’s definitely not a long-term epic. Rating: 7/10 (Would buy again for the chill factor and the achievement badges alone!)
Unfortunately, it's just not that fun. Gameplay never increases in complexity or difficulty, and after 5-10 in game days, it hasn't advanced even a bit beyond "see what visitor needs + click and drag". Passengers need belongings, thief needs to be pepper sprayed, tips need to be collected, and so on and so forth - but to me, the person playing the game, it all feels identical. There's also zero story, plot, or reason to care about the game's world or characters. And in between days, you get to do visit different locations in town, but they're all literally just shops where (you guessed it) you click and drag the upgrade to your shopping cart, to purchase it. Upgrades also don't feel significant, because they may give you an extra second or some extra cash, but the core gameplay isn't affected or upgraded at all. There are a few minigames, I've encountered three thus far, and they're way too dull and repetitive. One minigame is "click and drag the sponge over the dirt spots", another is "look at a list and select the right option". And another big deal breaker for me is, I really dislike all the music and most of the sound effects I've heard in the game thus far. I don't know how to put it into words, I just can never relax or tune out while listening to it. I don't mean to be down on the game or the devs at all. I'm aware this game came out of a game jam, and the devs were fairly new to making games. I think, for what they were realistically capable of, they did the best they could, and they should be proud of themselves! However, unfortunately, it doesn't change the fact that this game is just not fun to me, and after playing for only half an hour, I no longer want to play anymore. I won't refund because I want to show the devs my support, but as for the game itself, I think it should be free and not cost anything. That seems appropriate for the level of game there is here. I hope the devs celebrate the accomplishment of every game they complete and release, but at the same time, I also hope they learn from the shortcomings of this game and use it to improve in the future.
This game, it's not great. It was stressing me out! Pros: It's cute. Seeing items come in a the conveyor belt is fun. Finding the lost items and placing them is fun for a short time . Cons: BAM! After a bit you get bombarded with items and it's so fast that you kinda just throw things everywhere and then have to spend time after each shift to categorize them. The ppl don't wait long enough and it takes a long time to upgrade things. You end up getting so stessed and that's not what I want from a game. The company just uses the same assets for all their games so they can make as much money off them as they can and put out basic games. I wish I never bought any of their games.
I would say ok but it is repetitive with no elements of fun and you get bored after a while. I want to give it mixed but leaving a really is bad a bit. Not Recommended!!!
It's a good enough little small game! Can get repetitive if you go for a second deep run, there was a hidden achievement I didn't know about and that wasn't the best time I've had, but when you're just playing to chill it's a good time ^^
this game is nothing but a lazy made game. Most of the time there's no point in what i do. See for yourself it it's on sale.
Fun for a little but the hitboxes for items are a little odd, there's little guide to what the arcade is for-- let alone a good portion of the rest of the game. There's next to no story and over all I've played better and more fun idle time wasters. If you can get it on a massive sale and can eek out a few hours, I'd say the game is worth it but I wish I had picked and played a different game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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