
LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 12 → 19.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous powerups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

Bring your homies (or bravely solo it) for chaotic, over the top co-op madness. Combo your attacks, cover each other's backs, and rally your friends by blowing the tooter as the chaos scales from "this seems fine" to "oh no."

Swords, wands, bows, or the age-old gun— it’s all up to you. Freely swap your weapons, discover explosive combos, and pick your favorite way to slap goblins into next week.

A powerup in your hand is worth two in a chest. Get to mixing, matching, and stacking to outhit and outlast your enemies with powerups like:
Nah’s Barrier
Boomer’s Blessing
Trophy of Swole
Cool Comfy Shorts
And over 100 more!

Massive, weird, and ready to ruin your run - these bosses hit hard, play dirty, and laugh at your cute little powerups. Learn the dance, punish their weakness, and slap back harder.

This isn’t just any run - it's THE run. Achieve peak powerup perfection, become absurdly overpowered, and turn the tables on this cursed world. Goblins will tell horror stories about you.

Pick your ingredients. Choose your quests. Build the run you want. Choices you make stir the pot, determining which bizarre enemies, cursed locations, and giant, weirdo bosses show up to ruin your day. Cook up chaos, or play it smart... just don’t under season it.

Thanks for sticking around. No loot here, just raw appreciation. You read the whole thing. That’s rare. You might actually be... the chosen one.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 401 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay loop is very repetitive. Simply go into combat, open chests and repeat. If that is going to be the only base of this game, they should make the combat more interesting. The combat has no depth so you are mostly just mashing buttons without any strategy. Characters feel bland, with little inspiration.
Иногда, чтобы игра оставалась хорошей, нужно просто ♥♥♥♥♥ не делать
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish +2 more
Hours played at review time, across 405 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this game on sale and it is pretty cool, I'm always a big fan of roguelites and this has a feel of Risk of Rain 2 that I love. I havent won a run yet and the farthest I got to was the 4th boss where I thought I had a pretty badass build only to suddenly get completely melted wondering wtf even just killed me. The biggest downside I will say so far is time limits. I dont know if you can do endless runs or not but feeling rushed through each level is a bit of a downer. Solid gameplay so far though and I am hoping to see more levels, weapon variety, and other content in the future.
Got LORT to play with a few friends, since than ran multiple solo runs and have since dumped 20 hours into the game. Great fun, great replay ability and easy to do some really dumb schenanigans in. My favorite so far was beating the last boss with no weapons. Definitely a bonkers game sometimes
fun but not enough content ,
fun game to play with friends, have fun with the hard mode in duo
Absolutely love this game. However, can't recommend with the balance issues right now. You're welcome to try the game and see for yourself. The second boss is the hardest boss you will fight in the entire game and rarely can be beat without some level of cheese. Also, boss fights don't protect you from outside events getting triggered. For example, ambushes will still activate, nearby camps will aggro into the fight, etc. Until boss fights can be focused without external triggers and the second boss gets a full rework or moved to the second-to-last fight, I'd recommend holding off purchasing.
There is barely any content. The time you spend fighting mobs is fun at first but then you realize youre spending 90% of your time running between mobs and there's only a handful of different mobs to fight.
♥♥♥♥ YEAHHH
Sendo sincero, se fosse pra gastar um dinheiro assim em um jogo, compensaria muito mais comprar a saga RISK OF RAIN. Tem mods, mais mapas, mais variedades de itens, mobs, personagens e outra variedade de coisas. O balanceamento por noites me lembra o jogo MUCK, que é de graça, apenas possui gráficos menores e é um jogo "meme". Alguns pontos negativos que apontarei, que, se não melhorarem, o jogo irá falir com o tempo mesmo tendo um grande potencial. 1- O jogo não tem um mapa, apenas bússola, em teoria não dá pra saber onde termina e nem onde estão as coisas que podem dar os bônus de atributos, isso acaba tornando a jogatina meio perdida 2- Pra que eu preciso ir até o mob morto para poder pegar o gold dele? não faz o menor sentido, assim como os barris quebrados e outras coisas quebráveis. Atrapalha muito o andamento da run. 3- As noites passam rápido e não dá pra aproveitar o tempo: Ou diminui o mapa que não tem necessidade de ser tão grande se for jogar solo ou aumenta o tempo entre os dias. Ou até mesmo aumentar a quantidade de dias. 4- O progresso de gold está bem baixo, justamente por causa da listagem de itens que mencionei assim, consequentemente, quando as noites passam, o preço de todos os baús aumentam de uma maneira absurda. Notei esses 4 itens bastante importante, como é acesso antecipado, o pouco conteúdo até o momento, é explicável. Porém se não se atentarem para a jogabilidade do jogo, se tornará cansativo, repetitivo e apenas mais um bom projeto que faliu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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