
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.3Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2510 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je voulais vraiment apprécier ce jeux. Mais c'est une catastrophe désastreuse dans beaucoup de domaines. On va commencer par le positif : - Map et exploration plutôt cool -Custom du perso pas dégueu - Choix des classes -L'Univers en lui même est franchement chouette. (Il y a pas beaucoup de positif) Le négatif : -La classe du chevalier est privilégié, j'ai commencé avec l'Archer, c'est une classe très faible et j'ai seulement trouvé une armure qu'au niveau 48 contre un niveau 17 pour le chevalier (un peu abusé) - Tes points d'exp, même si tu vas à un point de sauvegarde , tu te repose, t'es à 4000, tu te fais péter, tu retourne à ton point de sauvegarde , tes 4000? retombe à 0. On se demande à quoi servent les save du coup. -Même si tu gagne en niveau, des mobs à deux balles te fiste et l'EXP qu'ils te donnent est aussi importante que l'affection que BLIZZARD montre à ces joueurs. - LE jump, fonctionne une fois sur deux. Je ne mens pas, du coup tu crève parce que ton perso ne saute pas une plateforme à 10 cm de distance d'une passerelle. OUAI OUAI. - Parfois tu cours 10 ans sans point de sauvegarde et tu te retrouve dans une zone de bosse gratos qui t'envois évidemment direct au urgence sans sursis. 20 min de farm et gameplay à la poubelle. GG - Le blocage : inutile, tu te fais stun si tu bloque et perd une jauge de vie temporaire qui fait que dans tout les cas tu vas te manger un hit. Exceptionnellement intelligent. - Rapidité des actions : Nulle. Tu click deux fois sur ton clic gauche = 10 seconde d'attaques. Ce jeux n'a aucune réactivité. - Si tu locked pas tes ennemis, je ne blague pas, ton attaque même si tu balance un hit transversale avec l'épee de GUTS, ca ne touchera pas ton adversaire. Frustration sur Frustration. -Quand tu locked ton adversaire, la caméra est infernale, ce qui rend les combats simplement pénibles. - T'as des portes un peu partout qui sont bloquées où l'on doit trouver des clés dans le monde d'Alice au pays des merveilles. 0 Indication - Tu loot des cartes, mais t'as pas de carte. Wtf guys? - Tu peux upgrades que tes armes. Casque, jambières, poignet armure aux oubliettes. - J'ai débloquée la forgeronne sans faire exprès, il a fallu que je recommence 5 fois la zone pour qu'elle me drop des clefs. Sinon walou, pas de possibilité d'upgrade mon stuff. Et pareil 0 info , merci hasard. - Les pnj, j'ai jamais autant sauté de dialogues de ma vie . Les lire sont aussi captivant que de regarder la recette végétarienne d'un restau de fruit de mer. Et encore je pense que la recette gagne. - Aucun plaisir dans les combats, toujours les mêmes attaques pas fun. - Tu veux farm un peu, donc tu refais les premières map avec 40 niveau en plus hein. Les mobs de chiottes te font toujours aussi mal mais l'exp donnée est comparable au gruyère laissé après le passage d'un rat. Autrement dit : inexistante. LMAO - Commentaire sur l'Archer, sur tous les jeux où j'ai pu jouer cette classe je confirme que c'est bien le seul jeux qui me fait détester mon Main. Pas fluide, pas opti, extrêmement faible y compris pour les attaques à distances, un comble. - Aucune satisfaction à augmenter de niveaux, tu ne ressens absolument pas la différence dans les combats. - La marche, comme le jump, une fois sur deux, tu ne peux l'activer que lorsque tu es en mode course, si tu es immobile et que tu passe en marche ça ne fonctionne pas. Gné. - Tu veux prendre un Screen? Pareil, spam deux fois ta touches puisque ça ne fonctionne qu'au deuxième essai. -Ce jeux n'a pas de système de PAUSE si t'es dans l'umbrall et que t'as une urgence irl et pas près d'un point pour en sortir tu te fais constamment harceler par des mini mobs relou jusqu'à ta mort. GG Je vais continuer à y jouer de temps en temps pour voir où cela va me mener. Mais à mon plus grand déplaisir, je ne recommande pas ce jeux. Même en promo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топ игра
因为有了表里世界,一些捷径变得莫名其妙 地图画风千篇一律 锁定之后翻滚为什么变成傻了吧唧的闪身 成就一个也不跳
Currently playing through the game with my partner and we're both having a great time.
Es una mierda de juego. Es Dark Souls 2 pero si en medio del desarrollo le hubiera dado a todos los desarrolladores diarrea de pene. Lo bueno es que tiene el pase amigo para que tu mayor enemigo tenga la posibilidad de jugar a esta mierda de forma gratuita y joderle la vida.
Проходил вместе со своим другом, дошли до финала, но в финал нас не пускало. Искали решение этой проблемы в интернете 3 дня, но ничего не получилось. Финал в итоге посмотрели на ютубе. Порекомендовал эту игру всем друзьям и знакомым, ещё нигде не видел чтобы пройти игру, нужно смотреть концовку на ютубе, очень интересно реализовано. Скоро выходит вторая часть, уже сделал предзаказ. Надеюсь, что во второй части чтобы пройти финал нужно будет зайти на вк клипы.
5/10
[work in progress] [h1]LORDS OF THE FALLEN (2023)[/h1] [h2]PROS[/h2] [h3]worldbuilding[/h3] 🔹 high atmospheric density and environmental immersion, from traversing the world to confronting the bosses 🔹 ds1 world structure quality 🔹 distinquishly structured endings and ending routes [h3]gameplay and interface[/h3] 🔹 completely unique (both in terms of worldbuilding and soulslike gameplay) "UMBRAL" design ⭐⭐ the best and the most iconic feature of the game 🔹 [u]a Umbral Lamp integrated into the innate gear allows entry into and creative interactions with Umbral Realm, dramatically altering both visual presentation (environmental aesthetics, panoramas), complex level topology and exploration (new platforms, passages, bridges, ladders, etc) and combat (soulsiphon + soulflay mechanics), while spawning Umbral-specific enemies and containing otherwise unobtainable loot[/u] 1️⃣ [u]planting Vestige Seedlings = Umbral-specific option to create custom checkpoints[/u] 2️⃣ [u]Dread bar = Umbral-specific progressable XP multiplier based on the time spent in Umbral Realm[/u] 3️⃣ Umbral Stigmas = observable echoes of past events audiovisually depicted in Umbral Realm and rewarding player with narrative understanding, currency and questline progressions 4️⃣ Umbral Realm transition also functions as a resurrection mechanic (even in the case of fall accidents) 🔹 analogous FromSoftware (=exemplary, expected) soulslike combat quality (technically very optimized and precise combat design while being rich in options of power customization) with certain impactful adjustments 1️⃣ [u]added precise deflection-based system (quite identical to Lies of P) and posture system (alongside standard dodge system)[/u] 2️⃣ [u]added wither damage system (temporarily marking recently lost HP as recoverable through the player’s own attacks - borrowed Bloodborne rally mechanic)[/u] 3️⃣ ranged weapon ammunition (bows, crossbows, throwables) uses a separate refillable bar instead of requiring individual ammunition purchases or stockpiling 4️⃣ [u]added weapon rune system (Dark Souls-based option to change weapon stat scaling combined with the option to assign certain abilities to weapons)[/u] 5️⃣ added powerstance option 6️⃣ dodge split between dash and roll, kick action has its own keybinding 🔹 radical QoL overhaul compared to traditional (especially FromSoftware) soulslikes ⭐ second best feature of the game 1️⃣ [u]configurable seamless coop mode[/u] (coop partner remains with the host regardless of area transitions, can perform ~90% of the host’s environment interactions, receives duplicated loot, both players can revive each other on death, no XP reduction during coop partner’s presence etc) 2️⃣ game replayability split between 1) a standard NG+ system and 2) a playthrough reset (essentially NG+0 #2) while retaining current gear 3️⃣ [u]added various innate modifiers selectable at the start of a new playthrough[/u] (randomizers, pre-upgraded weapons, little to no checkpoints, deathless mode, etc) 4️⃣ [u]added always-available bossfight replay option (Echo system) and boss gauntlets with limited loot rewards (Crucible system)[/u] 5️⃣ [u]added option to spend XP at checkpoints without resetting the area[/u] 6️⃣ added obtainable color palettes allowing customization of owned armor sets 7️⃣ added captura mode 8️⃣ clear and well-structured tutorial information database, game progression codex, nuanced settings options 🔹 various secret sidequests 🔹 active PvP with its own dedicated content system [h2]CONS[/h2] [h3]technicality and performance[/h3] 🔻 [u]overall very poor graphical stability with badly managed UE5 implementation (LotF23 framegraph is a rollercoaster even on the best setups, let alone on the worse ones) combined with frequent bugs and various technical issues[/u] 💀💀 definitely the worst feature of the game 1️⃣ several instances of the game resetting user-defined settings (graphics, key bindings, etc) upon launch 2️⃣ several instances of area textures failing to load during rapid area transitions after an area reload, causing the player to fall through the map (repeatedly occurring on the bridge leading to the Carrion Knight bossfight) 3️⃣ frequent abrupt, non-smooth contrast shifts and aggressive texture popping when transitioning between differently lit environments (most frequently occurring in the place of Tancred & Reinhold bossfight area) 4️⃣ recurrent instances of NPCs questline progression stalling despite fulfilled conditions or possessed required quest items (Exacter Dunmire, Stomund, Drustan) 5️⃣ instances of missing rewards or unpredictable reward acquisition during questline progression (Laughter gesture from Damarose’s questline) 6️⃣ recurrent instances of enemies temporarily completely despawning in areas upon reloading (Manse of the Hallowed Brothers, Abbey of the Hallowed Sisters) 7️⃣ frequent poor camera clipping in case of fast enemies or enemies behind terrain 8️⃣ "cast walls", collisions with invisible and otherwise intangible walls in case of projectile-based spells (Radiant Flare, Piercing Light, possibly more) used in usually segmented spaces 🔻 missing prompt interface for Vestige Moth item very often resulting to accidental reset of the entire already-done progress if being used in quick item slot 🔻 very poor visual distinguishability of anti-status effect item icons, often leading to unneccessary deaths in the early-to-mid game due to inability to remove threatening status effects in time 🔻 extremely low-effort and unappealing Steam rewards / Steam-points store items [h3]difficulty / progression / upgrade design[/h3] 🔻 relatively flat difficulty curve in later playthroughs without modifiers, with main bossfights in subsequent playthroughs being comfortably clearable in 5–10 seconds with meta gear and level 200+ (max level is 541) 🔻 overall inconsistent enemy design quality 1️⃣ [u]very low enemy diversity in contrast to the area diversity, overdone enemy model reusage and design recyclement of enemies and bosses (Remnant model, Sin-Piercer model, Abbess model etc) - moreover all side bosses always reappear later in the game as regular enemies[/u] 2️⃣ enemies lacking more of middle ground in terms of enemy difficulty level 3️⃣ completely wasted potential of scarlet shadow as a generic overbuffed enemy 🔻 meta build customization ends up being heavily Radiance-focused (despite the apparent customization variety) 🔻 completely busted hyperarmor design 🔻 [u]weapon upgrade progression is absurdly front-light and back-heavy, requiring a disproportionately large amount of scarce late-game material (6 Small Deralium Fragments, 7 Regular Deralium Nuggets, 20 (???) Large Deralium Shards, 1 Deralium Chunk)[/u] 🔻 non-repeatable acquisition of certain unique items (Crafter’s Essence rune etc) in subsequent playthroughs (no clear reason for this restriction) 🔻 small number of ring slots in terms of perceived build variety 🔻 NPCs questlines are "traditionally" non-transparent, prone to failure and difficult to track without external sources 🔻 shallow and underdeveloped questlines 🔻 Crucible and PvP rewards consist mostly of color palettes 🔻 PvP content quickly becomes underwhelming due to rapidly exhaustible rewards and minimum gained XP, and Crimson Rituals (PvP invasions) become irritating and intrusive rather than rewarding 🔻 no DLC :( [h2]final rating - (still) highly recommended [8.75/10][/h2]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏ ⠀⠀⠀⠀⠀⠀⠀⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠁ ⠀⠀⠀⠀⠀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠛⢛⣉⣭⣤⣦ ⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⡿⣿⣿⡿⠻⡍⠉⣁⣴⣶⣾⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⣀⣾⡿⢯⣭⣴⣶⣶⣶⣄⣠⣭⣥⣾⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿ ⢀⡰⠚⠛⢹⣷⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠋⢉⠉⠉⠉⠉⣡⣴⣶⣿⣿⣿ ⡂⠀⠀⢈⠁⣹⣿⣿⣿⣿⡿⠿⠋⢠⡴⣮⣻⡭⠗⠁⣰⣿⣿⣿⣿⣿⣿⣿ ⠐⢆⠀⠀⣠⣿⣿⡿⢛⢠⣔⡧⣿⠿⠁⢃⣁⣠⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠙⢠⠰⡠⠠⠘⠜⢯⠃⣡⣤⣶⣿⣿⡿⡿⠿⣿⠻⠿⠻⠟⠻⠿⠤⠀ ⠀⠀⠀⠘⣶⣶⣶⣶⣶⠶⠟⠛⠋⠉⠉⠙⢯⡉⠂⢤⣤⣄⣀⣘⣿⣿⣻⣓ ⠀⠀⠀⠀⠈⠙⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠈⢳⡄⠀⠙⠹⣿⣿⣿⣿⣿⣟
Отличный сосалик, прям то что от него требуется, а именно: 1) Стиль - он офигенный: броня оружие, локации, боссы и тд - что не скрин то картина маслом 2) Боёвка - разнообразна, что бы ты не делал оно будет работать и убивать. я попробовал все виды пушек/магии и все юзабельны и хороши 3) Эксплоринг - вот тут ребята молодцы. я бы сказал они ОXYЕНН0 реализовали. В игре грубо говоря есть 2 слоя, реальный мир и мир смерти, и они отличаются элементами окружения. Если не можешь пройти, то дальше нужно переходить в мир смерти и искать путь там. Можно не переходить, а просто посветить лампой. В общем очень крутая фича, прямиком из Soul Reaver, за что им респект. ну и сами локации очень интересно эксплорить, враги расставлены как нужно 4) Сюжет - как в сосаликах, НО! тут ребята постарались и сделали поболее чем собственно душах. Ты можешь в мире смерти смотреть то что происходило в прошлом, делать квесты персонажей, лор почитывать. И да атмосфера, персонажи и лор крутые, еще и слегка связано с прошлой игрой. И да 3 разных концовки + особая разница в прохождении. 5) Не душность - вот прям реально разрабы постарались и сделали не душные души нормальный кооп? не вопрос. пвп можно вырубить? изи. Хочешь модификаторы с разным дропом, врагами и тд (аля моды на души) - вот тебе пожалуйста. Ну и можно свои костры ставить 6) модификаторы - особенно выделил мод-р без смертей...имаджинируйте моё e-6ало когда я два раза умирал от того что меня скидывали в пропасть. особенно на трети и половине игры.. 7) музыка и эмбиент норм минусы: 1)не хватает сочности оружию в плане звуков. в соулсах лучше да и в целом звуки норм, но хотелось бы "помяснее" 2) разнообразие боссов хромает, до найтрейна далеко итог: 8.5 из 10 (платина душит, как в дс1 сбор брони и оружия с мобов которые падает примерно с шансом x_y_й десятых. ну и челленджовые ветеран/без смертей)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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