
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2587 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐ Lords of The Fallen 2023 — 8,4/10 🎮 Gameplay: 8,5/10 ⚔️ Combate: 8,5/10 🎨 Visual: 9/10 🎵 Áudio: 8/10 📈 Progressão: 8/10 💀 Dificuldade: 8/10 🔥 Vício: 9/10 🖥️ Desempenho: 8/10 (Recente) Me surpreendeu bastante. O combate é muito bom, o visual é absurdo e a exploração com Umbral dá uma identidade própria ao jogo. Tem seus problemas, mas o conjunto funciona muito bem. Se você gosta de Soulslikes, vale muito a pena.
ของดีจัด
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a nice game, but be warned, you will spend way way too much time running around searching for where to continue. The game offers no map and no real guidance on where to go. I was very happy when i was done with this game, no more searching around for the path. its really sad because otherwise its a great little game.
Somehow the buggiest souls-game I've ever played. Bought it on giga sale, that's the only way I can justify this purchase. Has some interesting mechanics, especially how it tackles parrying and posture on both enemies and the players themselves in pvp. I like the whole umbral world mechanic and how it plays into the combat, both giving you a second chance and another perspective in exploration. Very fun especially the first couple of hours, but it starts dragging a bit in the mid-late to late game areas, where the lack of enemy variety and just absurd amount of ads kicks in hard. Extremely fun in co-op especially with modifiers. DO NO PLAY IN SHARED-PROGRESSION MODE, for whatever reason, it made the game lag hard for me and my friend. And even if it wasn't laggy for you from the start, it just feels buggy as hell. Regardless, decent sloppy buggy souls game. (Didn't post this review earlier because I wanted to get all endings first, but I ended up dropping the game)
This is the first time I've written such a long review for a game. If you compare it to the first game from 2014, the improvement is huge. The new game is better in almost every way. But I'll start with the negatives. The biggest problem for me is the lack of enemy variety. It's not that noticeable at first, but the further you progress, the more it feels like you're fighting roughly the same enemies throughout the entire game. I really wish there were at least a few completely new enemy types in the later areas. The second downside is that there are too few major bosses with Remembrances. I think the game could easily benefit from another 2-4 bosses like that. I also personally felt that the game lacked beautiful and memorable locations. Of course, this is subjective. Elden Ring is the only Souls game I've fully played, but even just seeing places like Anor Londo from Dark Souls shows how memorable a single location can be. Lords of the Fallen has a great atmosphere and its dark visual style is very consistent, but there are only a couple of places in the entire game where you really want to stop and just look around. That's pretty much it for my main complaints. Other than that, I really enjoyed the game. I especially liked the build variety. You can build around Strength, Agility, Radiance, Inferno, Umbral, status effects, magic, different weapon types - and it genuinely makes you want to experiment. You obviously can't try even half of the interesting combinations in a single playthrough. I also really liked the Umbral mechanic. It's not just a visual filter over the same world, but a proper part of exploration and the combat system. Being able to continue fighting in Umbral after dying also makes the game much more interesting and helps distinguish it from other Souls-likes. Overall, exploring the world is enjoyable, there are plenty of weapons and pieces of equipment, and you can really build your character the way you want. As far as I understand, the developers messed up pretty badly with the game's technical state at launch, which caused it to receive a lot of negative feedback. I played it much later and barely encountered most of those problems. So I can only judge the current version of the game, not what it was like back in 2023. I've also seen a lot of complaints about co-op and playing in a party, but I can't really say anything about that - I played through the entire game solo. In the end, Lords of the Fallen turned out to be much better than I expected. It has some obvious flaws - repetitive enemies, not enough major bosses, and locations that aren't always particularly memorable - but none of that outweighs the game's strengths. It's definitely worth the money, especially if you can get it on a good discount. After the first Lords of the Fallen from 2014, I honestly didn't expect the next game to improve this much. Now I'm genuinely interested to see what the developers do next.
초반에 좀 이상해서 평가가 이렇지 지금 패치도 많이되고 해서 나름 잘만든 게임
Por isso é importante jogar e não concluir nada pela opinião dos outros !!! Jogueis outros Souls likes, e esse é diferente com certeza. Movimentação mais limpa, com a opção de perry, te deixa jogar como voce se sentir mais a vontade. Historia interessante mesmo sem procurar algo por fora. Boses marcantes e armas sensacionais ! Mecânica do Umbral é simplesmente maravilhosa !! Ansioso para o 2
Terrible level design, no enemy variety.
👍
love this game cant wait for the sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.6M | 29.8K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.9M | 70.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 38 | 79% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |