
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2587 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aprox 75% del juego, es un buen souls. Demasiado igual en muchas cosas, bastante inferior a ellos en otras, sin embargo tiene mucho cariño y el precio es bastante reducido por el contenido y diversión que ofrece. Me lo estoy pasando genial aunque la verdad es que me estoy topando de cabeza con el diseño de niveles, que aunque a mucha gente le gusta, yo lo considero las zonas bastante más confusas de lo que deberían.
Larp of the Midden
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.6M | 29.8K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.9M | 70.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 38 | 79% | $2.99 | |
| $1.5K | 7 | 86% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um souls like bom, porém cansativo depois de umas 15 horas, reutilização de boss, deixando chato e repetitivo, progressão você quase não sente que está avançando (ao menos EU senti isso), e achei um pouco confuso para saber qual direção seguir. Gráficos: Bonito pkrl. Jogabilidade: Boa, é legal você poder trocar de mundo no meio do combate ou da exploração. Historia: Boa.
If you want another souls like game with a metal ass art design I think this is the game for you. I loved the umbral realm and the design of the armor and weapons was top notch. Some of the bosses truly stood out to me as they had a killer look. However, the chaff enemies are some of the hardest chaff I have ever fought in any souls like and truly led to me just running around them half the time because i did not want to be bothered fighting them. Also the endings feel a little...sudden...the exposition is just text after the boss fight for the most part and the allies that were left behind did not have any new dialouge that I could tell. The only other issue i could think of is the clipping on walls and in corners. It truly was the most frustrating issue I had. Other than that I truly think this to be a very interesting take on a souls like and I cannot wait for the sequel to release as it looks sick as hell.
Its not a good experience. Either its too easy, making it boring, or frustratingly hard. It seems the developers don't understand what makes a good souls like.
Great souls-like, love the umbral realm and shifting betwwen it and the normal realm
Unfair game for me bro.
- мама, мама, а давай купим Dark Souls 2? - сынок, но у нас есть Dark Souls 2 дома Dark Souls 2 дома: -------------------- Лучше чем Mortal Shell, но на фоне Dark Souls чувствуется плохо... добавили душных механик с лампой и паралельным миром. Не совершайте мою ошибку и тестируйте игры сразу после покупки, а не через пол года...
I'm torn. This game has such a cool style to it. The umbral lamp which can be used to see into two different worlds of the same level is genuinely an amazing mechanic, but its all just so mediocre. The enemy variety is lacking that you'll have seen 90% of the enemies before you're a quarter of a way into the game. Any boss that isn't designated as a remembrance boss, is reused. Any enemy that is slightly harder than the other enemies, is later used as a boss. Some animations look pretty good and readable and others are snappier than early star wars the clone wars animation. Weapons look awesome but have 0 variety. Every single weapon in category feels the same as the others. You have your pure radiant holy damage weapons, or your split physical holy weapons, two of those in each category. So sure you'll find a weapon for your build in every category, you won't feel any different. Boss weapons mostly feel the same as basic weapons due to their special attacks being locked behind a +10 upgrade, or a quest that is somehow more hidden than average souls NPC quests. With all of that being said, there is genuinely good ideas here, I love the lamp, I love soulflaying tougher enemies, I love being able to use shields to parry giving more interaction for players who would prefer to block. Armor designs, and tincts had me trying so many different outfits. Being able to powerstance any weapon is a good idea but with bad execution, because dual-wielding will always have the same animation, with only a few execptions. This game has its own 2-life system that I think most souls games benefit from having. And after reviving you have a very different play style due to healing being reduced and rather focusing on getting recoverable health back by attacking. Ranged attacks being limited in a similar way to magic is a cool idea, and I prefer how it is done here much more than it is done in Souls or Elden Ring where you have to craft or buy your ammo. Build variety is good, on the ranged side only. I think that the melee weapons are all a bit too similar, and expensive to invest into, but ranged options is not the same. Three different spell builds. and a matching ranged builds for agility strength or quality builds using either crossbows, bows, or even throwing weapons, my favorite being the lump hammer. The game looks great, and it ran great with only a few hitches or areas with bad performance. Audio is good but would pretty often bug out, and sometimes just stop working entirely. The menus will typically bug out and you'll have to reopen them to get them to work. While I did say that the levels look cool, and playing them can be fun, there is also way too many varying paths, which normally I wouldn't say is a bad thing, but imagine if every area was like firelink shrine in DS1, but 3x the size, and that was every area. You can be in one area, and go 3 different ways, and end up with 3 different paths that lead to their own areas with bosses, that each have those same sprawling ends. It is hard to navigate through the map, and I was constantly loss, even while using the lamp to show me where to go, because typically it'd just go to a vestige I already discovered. Posture damage felt useless in multiplayer, it only triggered a few times and I just decided to ignore going for it as a gameplay strategy, I'm sure this is better in singleplayer from the little experience I've had. I am excited for the next game if they improve on what is here. I recommend it for people who enjoy Dark Souls 2 specifically and have a friend. Anyone else probably won't have as much enjoyment. Also go play lies of P
เกมส์ไม่มีเนื้อมีเเต่น้ำ มอนเยอะจนหน้าเบื่อเจอมอนตั้งเเต่ออกจากจุดเช็คพอยท์จนถึงหน้าห้องบอสไม่เคยเจอเกมส์เเนวนี้ที่พยายามยัดเยียด ความยากได้มากขนาดนี้ คือเกมส์สามารถเล่นไปได้จนจบได้ เเต่ไม่สนุกเลยสักนิดดฝีนให้ผู้เล่น เล่นยากเกินไปเเค่นั้น เกมส์ยากกับเกมส์สนุกมันคนละเรื่องเลยเเต่สำหรับใครที่ชอบเกมส์ยากเเบบไม่ต้องการเหตุผลก็จัดไป
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.