
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2587 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly this game deserves a good review simply due to the sheer work the devs put in to add actually meaningful things in the game, like refining combat, adding jump button, more weapons, armors challenges etc, all for free. May be janky and repetitive at times but you can feel the soul and passion that went into it. It reminds me of dark souls 1 in that aspect.
Хотел купить игру и увидел что она доступна по friend pass, у какого друга она есть я не знаю как посмотреть, как купить полную версию непонятно, я помню что была возможность только добавить по friend pass. После добавления прошел обучение и опять таки купить кнопки нет, только - играть.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.6M | 29.8K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.9M | 19.6K | 87% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 38 | 79% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dieses geile spiel habe ich wirklich genossen und es war sehr vorzüglich
un soul en toda su gloria
表世界地图设计顶级,黑魂1级别的地图设计,所有地点绕一圈最终都会回到天空之桥。但是因为加篝火降难度之类的后期更新导致绝大多数捷径变成了摆设,只有开减少篝火的修改才有机会用上。 影界前期设计还挺不错的两个世界来回切换跑图,中期开始就变成路全在影界,不怕堆怪直接全程影界压根不用出来,表世界作用完全变成了刷新灾厄等级,然而影界美术风格单一还会覆盖掉原本的地图特色,容易审美疲劳,从中期开始这本来应该是特色的玩意就完完全全变成了减分项。 怪物种类少,有兑换的boss战一共只有8场,剩下的boss战全是后面地图批量刷新的精英怪,即使这样了初期怪依然会出现在最终地图上,连色都不带换。 大强化石非常少,一个周目加起来一共就四个,除了一个是在光辉结局的主线流程里之外,剩下三个都藏在角落,走另外两个结局并且不看攻略甚至有可能一周目打完都没圆盘,强错武器代价非常大,有可能垃圾武器走到底。 说到光辉结局这游戏在这方面的引导也是烂的没边,前期在第二张图沼泽打完以后就会把一个光柱摆你正前方提示交互,离开的路在侧后方并且非常不明显,几乎就是明着指引应该过去交互,结果一旦交互就会把结局固定死光辉并且断两条支线,支线引导更是谜语人,所有人都不说清楚自己要去哪里,去的地方还往往是正常流程不会再去的前期地图,还动不动就会断,比魂1还恶心。 总之缺点非常非常多,后面降难度导致和设计初心有了冲突。属于底子不差,有很多小巧思但是实际呈现出来效果一般,欠打磨到会怀疑制作者自己有没有玩过的程度。不过玩起来还行,算是值得体验
这游戏制作组全家死完了是吗翻译都翻不明白做你妈臭逼游戏呢?
Gutes Soulslike spiel, + für Multiplayer Manchmal verwirrend wo es weiter gehen soll, ansonsten geiles Game
Increíble, super recomendado.
The Umbral mechanic is the reason to play this: every area is really two areas stacked on top of each other, and lifting the lamp doesn't just recolor the world, it builds it: a dead end becomes a bridge, a sheer drop becomes a staircase of grasping hands, and once you cross over you're committed until you find a way back. The level design is genuinely vertical and interconnected in a way I haven't seen outside of FromSoft, and it quietly solves the "hopelessly lost" problem too: hold up the lamp and a little butterfly drifts off toward where you're supposed to go, nudging without ever handing you a waypoint. Leveling is classic soulslike done right, with meaningful scaling at vestiges, enough build variety that strength and radiance feel like different games, and a respec option so experimenting isn't punished. Combat is weighty and readable, parries feel great once they click, and using the lamp offensively to soulflay enemies adds a nice twist to the usual moveset. My complaints are all about NPC questlines: characters relocate after story beats with no indication of where they went, and with no journal or dialogue log I ended up with a wiki tab permanently open just to learn someone had wandered to a zone I'd cleared hours earlier. The bosses also blur together more than I expected, with a lot of big armored humanoids swinging big weapons and few fights that stuck with me the way the world design did. Still an easy recommend: keep a wiki open for the NPCs and enjoy one of the most inventive worlds in the genre
Game is overall great for the price i paid (10€, far from initial price tho) The level design is the shiny part of it, with great ideas and a smooth pathing for whoever dares to explore however, enemies are lacking some critical movements and attack diversity, which results in a lower difficulty, which was counterbalanced by wierd ♥♥♥♥♥ like a lot of gank fights, "snapping" attacks and others bad design choices that i would really not accept from a AAA, as it's not one, it's bearable, but i'd expect better if i had paid full price
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.