
Embark on a quest for revenge in Lords of Exile, an 8-bit side-scrolling action platformer set in the far Lands of Exilia. With classic retro mechanics and linear level design in 8-bit graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 242reviews | 81% | — | $57.9K |
| $19.99 | 83ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The double jump doesn't work properly for sometimes it won't happen even though you press the button, and this certainly will cause some extremely infuriating situations. To make sure it wasn't skill issue I made a quick research and found other players having the same problem. I'm really disappointed because I was looking forward to this game after I first saw a small video about it on YT. I really don't like to give negative reviews to games like this, the game has beautiful 8-bit like pixel art, it's a nice call back to the classicvanias of the NES era but the double jump issue ruined my experience, because of it finishing the game turned into a chore. Avoid this game even if it's on sale.
Ninja Vania II Electric Boogaloo Lords of Exile is a pixel art homage to NES era actions games. The whole game takes place in a 2D environment where all you can really do is move, jump, and attack, but the game decides to also incorporate Castlevania style elements with bosses dropping orbs that give you new abilities. These abilities are required to make it through the next areas, but with the exception of the double jump, they don't really change how the game plays much. There is an upgrade that increases your sword attack power, but you don't encounter any of the same enemies before and after, so it doesn't feel any different, it really only changes the sword swing color. All told, it took me about an hour to beat the game, and then another hour to complete a second play through with a newly unlocked character. If you're into arcade style action, want something similar to Ninja Gaiden or Castlevania, you'll probably enjoy this game, but it doesn't have a whole lot to it, and I think the story is trying to be a lot more than it is. Solid short cheap game. Note: I've seen some downvotes due to the controls for the game, so I wanted to address them. First, this game is aping the control mechanics from the Original Ninja Gaiden and Castlevania games, which means that it is slow, stiff, and difficult to execute. Without a doubt, this will lead you to die a lot until you really nail the execution, and some deaths even after. However, these controls aren't poorly implemented, they are based on older games that had less allowances on inputs. These days, games often have input buffering, coyote time, and quick input responses. These are undoubtedly improvements on controls and makes games feel much better, so it's fair to not like these controls; however, these aren't BAD controls, just old controls. This is all to say, you don't need to like these controls, it's fair to dislike them, and I won't say that I LOVE that they chose to implement such frustrating control limitations. I DO want to say that this wasn't an oversight or poor programming, it was a design choice to truly emulate old school games and difficulties. Keep that in mind if you're interested in this game. It will feel remarkably similar to playing an actual NES game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 52ratings |
| 90% |
| — |
| not modelled |
| $14.99 | 15ratings | 80% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would love to give this a thumbs up - I love linear platformers. This Castlevania clone is fun, the levels are pretty, and the story is whatever. But what sinks the game is the awfully unresponsive controls. The double jump, for example, is very hard to execute successfully in sequence and, when we need it the most (like during the final boss), it makes us lose many attempts. It's a pity. On the flip side, though, I paid about $2 USD for it, so I guess I won't regret it.
its fun
低配版血污,一周目尚可,二周目其实很多关卡和BOSS看出来并不是为了服务于莉亚的,音乐和游戏质量成反比,为了古代祐三史低这十七块也是值了! 另外如果想做全成就的,“生存3”是必须用男主才可以解锁的,用女主的话小野子会给你血包就不能判定你做完了这个成就。
old school total so vai.....
I would like to give it a thumbs up because there is sure fun to be had but like some comments already mentioned: The double jump only works half of the time, which gets annoying in boss fights. And this game is out for 2 years and it's not fixed. Otherwise pretty fun
Ever wanted to play Simon Belmont but he walks twice as slow as does? Well then, this game is for you. Credit where it's due, the sprite art and music are fantastic but the gameplay is awful. The secret rooms are just slot machines which will make you LOSE more gold than if you just buy EVERYTHING on EVERY SHOP you see. Half of the upgrades do nothing for the player (the ghost floating behind you is completely useless besides the mandatory block breaking) I've beaten the game in 2+ hours and it's incredibly short and forgetable, which is funny because when you BEAT the game you can play a character that moves far FASTER. All in all, I can't recommend it simply because of how sluggish the Main character feels.
The game is quite good. The music is fantastic. It's short and the bosses were fun.
Old school Castlevania style game, not as difficult as the games it takes inspiration from, but this isn't necessarily a bad thing. I liked it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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