
Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!
Modeled estimate, not a reported figure. How we estimate →
About

Experience a highly complex simulation of markets within a sophisticated feudal city-builder. The royals entrusted you to settle and govern a new land, and it is your duty to exploit its riches for the benefit of the realm, your own wealth, and if you feel generous, the villagers alike! In order to do this, you will zone out plots, build houses, determine taxation policies, set priorities, and grow the supply chain alongside your population.
Families are the centrepiece of Lords and Villeins. Their profession dictates their occupation in the economy and the kind of businesses they can run. Once you assign them a plot of land and build their house, they will do so almost completely autonomously, all the while managing their stock, setting aside produce to pay taxes, and trading with other families and caravans for supplies and to maximise their profit.
Your role is to direct and regulate the economy. Balance the supply and demand, secure critical resources, and maintain stable growth. Lords and Villeins offers you a sandbox with an in-depth simulation and a great variety of strategies to manage it! Ranging from a fully communist economy where all produce is taxed and redistributed from your warehouse to a free marketplace with little to no intervention.
Logistics will challenge your management skills. As your settlement grows, you need to keep in mind the travelling distances, storage placements, private markets, and housing while reflecting on the terrain and its natural resources in order to fully optimise the productivity of each villager.
Highly customizable gameplay lets you craft the exact kind of game that fits your taste! Between a great variety of game modules and difficulty sliders, you can tweak the experience and focus on the elements of the game that you enjoy the most. While Lords and Villeins is primarily an economically driven game and military conflict plays only a small role, there are tons of options to explore and play with!

Unique family-management mechanic where you assign plots of land to autonomous families and manage taxation policies, production priorities and logistics
In-depth simulation of personal ownership and a market economy. Villagers manage storefronts to sell surplus goods and purchase food and material from others in a cooperative production chain. Prices of goods fluctuate based on supply and demand, and trading caravans facilitate import and export.
Fully simulated procedurally generated environment with a complex AI that can develop relationships, satisfy their needs, daily routines and personal ambitions.
Highly customizable difficulty settings, it is completely up to you how complex or laid-back your playthrough will be!
Campaign mode with 15 distinct levels that introduce game mechanics and teach players about the game.
Noble houses that visit your settlement, request resources and send gifts as you engage in diplomatic relations.
Ability to build a sprawling monastery with monks, churches and chapels that host the Sunday Mass, produce unique resources and treat villagers in an outburst of a sickness.
Villagers can be recruited as your personal servants or guards that protect villagers from crime.
Character designer lets you fully customise and name everyone in your ruling family.
160+ objects at your disposal to build, decorate and improve your settlement.
53 different zones and 40 professions that can be performed by the villagers.
130+ resources to be used in a fully functional production chain.
A number of domesticated animals and pets and thriving nature with wildlife.
Visually distinct seasons with a soundtrack of seasonal themes.
Fully simulated and dynamic world with changing temperature and weather effects.
Lords and Villeins is inspired by medieval history, in its themes and the production processes of goods and material. However, it should not be viewed as a historically accurate simulation of medieval society and its economy as it is straying away from it in many aspects to give players more variety and serve a fun and interesting gameplay.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 977reviews | 71% | — | $651.7K |
| $6.49−74% | 20ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game aren't very optimized, even if you had a high-end computer you would still experience a hard time running this game in the late game. I had so much fun playing on the experimental map where its just very large (should've been the default sizes), but at a certain point the game would crash every time you saves the game (lost my world to this) and its really ruining the immersion. I wish the developer would look back to this game since this game has so many potentials, but apparently this game are pretty much abandoned. Also they are very lacking of cosmetics, not so many variation of things you can choose. This game just really embrace its factory-tycoon gameplay ... but the fps dropped anyway
I loved this game and have been playing for years but cannot play any longer in its current state. I could have lived with the game being poorly optimized but after only 1 in game year I have run into game breaking bugs. The game is no longer being updated so I wouldn't recommend buying.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game hay và trải nghiệm tốt nhất là chờ một gia đình dưới quyền đẻ con rồi nhìn lại giới tính mới biết bất khả thi. =))))
Замечательная игра. Сложная в плане экономики, где надо продумывать все возможные варианты с производством, покупкой, отбиранием и дарением ресурсов, но этим она и интересна. Очень бы хотелось чтобы появилась возможность поддержки модификаций, где люди могли бы создать что-то новое не только в плане геймплея, но и например сценарии. Однозначно рекомендую эту игру, которая затянет на долгое время!
9个小时刚刚摸完教程,先给这个破教程打个差评,属实是一言难尽 1.教程里的提示黄框有一部分是完全错误的,经常让你去统治者家族里找教会的东西,这个黄框还动不动玩消失,还经常在你找被稀烂的UI藏起来的地方玩消失。 2.有的任务让你收获春夏的作物,要是前面打的慢或者挂机干别的拖到秋季了就直接要等到下一年,点名收获啤酒花的任务,那个任务没解锁土壤肥沃度界面,你要是恰好种在肥沃度不高的地方啤酒花长的巨慢,从夏天中长到秋季都没长好,然后当场就死啦! 3.上面那点的时间浪费还可以说操作慢了,任务里让你等订单交付的先不提,有个任务让你凭空掏出俩僧侣出来,我靠作者你知不知道你的僧侣要从学徒开始慢慢完成阅读学习、写字学习、奉献三个部分才能转正啊 4.一些关键任务资源时不时玩消失,倒数第二关那个挂两幅画,我开了三把两把开局没自带画一把开局自带画,你问我为啥开三局,他妈这游戏的东西拆了就进亚空间了,第一局不小心拆了两幅画资源直接消失 5.同样的还有一关要求你做个宝座,我靠那玩意要宝石啊,你开局又不给,你知不知道你那工匠磨宝石和画画慢的要死 6.最后一关应该是要其他教程全打勾才能玩,实际上你在倒数第二关打完点下一关就能直接进去…… 7.洋洋洒洒10几关教程,游戏内容是不是很丰富?丰不丰富先不谈,教程大半就是把每种区域给你画出来介绍一下,很多区域其实压根没啥特殊设置,但就是要你做一个,另一大半就是在稀烂的ui设计搞ui大发现,配合提示bug导致这部分体验稀烂
Economy system makes it different and interesting
玩了一会儿,感觉这不就是族人吗,和族人类似吧,系统更复杂一点,不过我喜欢玩大地图,繁衍生息世世代代,感觉这里最大的地图才160*160有点小了,造几个东西就没了。。。。
I would give this game a positive review, it is quite good but unfortunately unplayable. You need to expand your town to get a family with every profession but the more your town population grows the slower the game gets, and I mean slow. I know the game isn't slow due to the specs of my machine, it should be way more than capable of running this game with ease. It's unfortunate, I was really enjoying the game up until it became so slow.
Its just insanely... and unnecessarily complex right out of the gate. I said UNNECESSARY complexity... because I enjoy complex things, if there is a reason, or a reward... SE... coding a programing block... complex, but a great reward for doing it. Lords and Villeins is just menus on menus on top of other menus right out of the gate with a tutorial so bogged down with information you will retain hardly any of it and have to muddle your way through afterwards anyway to figure it out. And theres just NO purpose for it, theres no drawback to half of these things just being AUTOMATICALLY done/placed/set by the game, and THEN the player can customer the settings if they want.
eu gosto
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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