
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love 2D games. Sometimes they convey atmosphere better than 3D ones—especially in strategy and adventure games.
Great strategy, many different characters, many possible storylines and character developments. The game really hooked me, I recommend it to everyone.
cool slay the spire-like game. very nice
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $713.6K | 3.6K | 91% | $9.99 | |
| $713.8K | 1.7K | 92% | $19.99 | |
| $714.1K | 3.8K | 67% | $7.99 | |
| $712.8K | 2.3K | 77% | $14.99 | |
| $714.2K | 952 | 96% | $29.99 | |
| $714.3K | 3K | 56% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $9.99 | |
| $428K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.3K | 725 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
Perfect. Please more content in the future I love it.
Рогалик в темном фэнтези с элементами DnD. Классное сочетание. Не зря потратил деньги и время на данную игру. Рекомендую ознакомится.
Прикольный тактический рогалик с небольшой долькой тарковщины, в целом прикольно, рекомендую!
good game
Overall it's fun. It's unfortunately really easy. It took 5 runs total to beat the game on the hardest difficulty. The meta progression is also incredibly fast, and runs are not that varied. You also just end up building around and spamming the same skill over and over (or using your basic attack). In it's current state 4-5 hours of fun is what I found in it. If there were some added restrictions (maybe some attacks get cooldowns, benefits that last for only a few rounds, or repeated uses don't stack) and maybe double the current number of skills it, it would add more depth and increase replayability.
Started pretty good on launch, but what scores the definitivly possitive is the quick updates and fixes done by the devs and its gotten better
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.