
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $706.8K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Fantastisches Roguelike mit Pixel-Art Charme[/h1] Lootbound ist ein recht kreatives Roguelike, dass als Kern-Feature ein Inventar-Management-System in den Fokus stellt, bei dem die Anordnung von Waffen, Rüstungen und mehr, darüber entscheidet, wie stark oder schwach die eigenen Figuren sind. Obendrauf gibt es eine zunächst sehr vage Story, die sich mit jedem erfolgreichen Run weiter offenbart und die auch außerhalb der Runs in diversen Lore-Texten noch vertieft werden kann. Laut Roadmap der Entwickler soll es sogar noch mehr Lore und Content in den kommenden Monaten geben. Ich bin gespannt. [h1]Komplex aber spaßig[/h1] Persönlich fand ich das Spiel anfangs etwas undurchsichtig. Viele Dinge wie beispielsweise diverse Stats und deren Auswirkung werden nicht wirklich oder nur sehr schwammig beschrieben. Das führt zwangsweise zu ein wenig „learning by doing“ und, wie es sich für ein Roguelike gehört, sterben. Aber je mehr Runs man macht und je mehr man sich mit den Mechaniken, Stats, Fähigkeiten, Gegnern und sonstigen Gameplay-Features auseinandersetzt, desto spaßiger wird das Ganze und desto erfolgreicher wird man. Ich hab jetzt nach etwas mehr als 20 Stunden alle Achievements abgeschlossen, mit allen Charakteren alle Schwierigkeitsgrade abgeschlossen und (fast) alles freigeschaltet, das man freischalten kann. Trotzdem habe ich bisher nur knapp 50-60% aller Items gesehen, die das Spiel bereithält (laut Item-Katalog, den man ingame freischalten kann). [h1]Fazit:[/h1] Von mir eine klare Empfehlung. Der Art-Style und das Pixel-Art-Design sind grandios, gleiches gilt für die Animationen und auch die Musik und Sounds sind stimmig. Das Gameplay und alle Facetten davon sind anfangs teils undurchsichtig, und man muss im „Trial and Error“-Prinzip ein wenig lernen, aber ich schätze, das gehört auch irgendwie zu einem Roguelike, oder? ----- Alle Reviews von mir findest du unter folgendem Link: [url=steamcommunity.com/id/skorkwb/recommended/]<< Review Bereich >>[/url]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $706.7K | 6.6K | 90% | $4.99 | |
| $707.1K | 1.1K | 64% | $18.99 | |
| $706K | 8.5K | 91% | $2.99 | |
| $707.7K | 1.7K | 84% | $9.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $705.8K | 1.3K | 60% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.5K | 747 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 730 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost no varaiety between playthroughs on a single hero other then the last boss, enemies and biomes are the same every time, hero skills are almost the same which does not allow You to have difftent builds.
Наиграл пока не много, но уже точно могу рекомендовать. Из плюсов: - Классный визуал и пиксель-арт - Простые, но имеющие глубину механики - Игра не бьёт по рукам и не зажимает хардкапами, можно разгонять любые статы персонажей хоть до +10000, и эффект при этом будет тоже на 10к - Соответственно, интересно собирать себе ОП-билд из того что даёт тебе игра - Отлично подходит для стимдека Из минусов: - Пока, по ощущениям, маловато контента, но на десятка полтора часов должно хватить - Низкая вариативность скиллов у конкретного класса, билд как будто бы упирается в статы и айтемы, не в активные скиллы, там очевидно есть хорошие и не очень хорошие опции, по крайней мере у Воина - Первая доступная сложность слишком лёгкая, после схожих игр ожидаешь большего сопротивления - Тетрис в инвентаре забавный, его интересно оптимизировать, но уже в пустынном биоме начинают падать предметы с настолько неудобными формами и при этом не впечатляющими статами, что проще не глядя их продавать чем пытаться как-то оптимизировать под них инвентарь. По итогу чаще всего получается так что айтемы складываешь в начале и затем дополнительная оптимизация будто бы и не особо часто требуется
PRZYJEMNA GIERKA jestes baohterem masz swoich twoarzysów biejsz ptowotyr ukladasz loot tak aby sie zmeisci ladna grafikqa i animacje nie powliła mnei na kolana ale trzeba przyanci szczerze ze jest zrobiona porawnie iprzyejmnie zise gra szczeólnei jak ejstes fanem fgatunku rogfliakuw tego typu to warto sie zaitneresowaci ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
The game is fun, and the backpack mechanic is solid. Visually, it's also a good-looking game for this price range. The issue with this title is that it gets boring too quickly and has almost exactly the same game loop every time. It just feels like an Early Access game: there aren't many enemies, the map doesn't change, and the boss is almost always the same. I also managed to win the game on my first run. The game mechanics are good, but they feel kind of unfinished. There is almost no depth to them, and that's also one of the reasons why the game gets boring so fast. The character upgrades are so basic that they almost feel nonexistent. The fact that your companions play automatically, without giving you the possibility to make your own decisions, makes the game even worse. For me, it's a 4.5/10. Before buying it, I had higher expectations. I thought it was going to be more like Slay the Spire, but with some extra elements. Unfortunately, it's not. To sum it up: a good attempt, but in my opinion, the game feels unfinished, too simple, and lacks a good game loop.
Tão bom quanto tomar um monster branco geladinho as 7:48 da manhã
The art looks great, but overall there is nothing really there that keeps this game engaging. It's mostly an amalgamation of concepts other games did much better. After just over an hour, variety was already lacking. Sadly, I don't see this being fixed with just more enemies, characters, or abilities. The core mechanics just do not leave much room for anything exciting to happen here.
Got Very boring after 8 easy repetitive runs.
Interesting mix of turn-based combat and deep loot management. Every run feels different. Atmosphere and visuals are solid.
BANGER
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