
You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Loot Tycoon is a dark fantasy idle RPG that seamlessly blends the thrill of Diablo-style looting with the satisfaction of shop management. While combat and trading are fully automated, your role is far from passive. Every decision you make shapes the unknown surprises of your journey. You must meticulously plan your character's growth and strategize the perfect synergy between your equipment and runes.
Will you risk diving deeper into the abyss to hunt for greater treasures, or will you retreat safely to secure your current earnings? The choice is yours.

Runes and Equipment are far more than simple tools of war—they are the very engine of your strategy. Your choice of Runes dictates the flow of combat, while your equipment loadout maximizes your loot efficiency. With hundreds of unique effects and a boundless array of randomized affixes, you have the absolute freedom to engineer thousands of game-breaking builds. Whether you prefer a Berserker style that wipes the entire screen in a single slash, a Pyro-Maniac build that incinerates enemies with critical burns, or a Storm Controller that locks down the battlefield with lightning, every combination reflects your unique signature. Master the art of the kill, control the rhythm of destruction, and experience the perfect fusion of deep strategy and pure adrenaline.

When a dragon falls, loot rains from the sky like a storm of gold! These massive rewards are the ultimate payoff for your strategy. Every piece of loot you scavenge is a stepping stone to your fortune. Your merchandise is automatically stocked and sold—from common gear to God-tier artifacts. Watch as adventurers flock to your shop, pouring an endless stream of Gold into your pockets.
Don't hoard your wealth—reinvest it! Spending is the key to growth. Use your earnings to upgrade your stats and equip higher-tier Runes; every coin spent is an investment in your future power. As your Adventure Rank rises, the challenges become deadlier, but the payouts become astronomical. Thrive in the infinite loop of looting and selling, eventually becoming the most powerful adventurer and the wealthiest tycoon in the realm!

Adventure Rank has no cap! As you delve deeper, enemies become terrifyingly powerful, but the rarity and value of the loot skyrocket to match. New Rune combinations and equipment systems await your discovery at higher tiers. Every strategic choice changes the rhythm of battle, and every breakthrough is a reward for your intellect. Your Build evolves constantly, and your rewards stack infinitely. You will become unstoppable—the ultimate adventurer of the medieval age!

Loot Tycoon is the second game I have developed entirely solo. The game is under active development, with exciting new gameplay modes and mechanics on the roadmap. I sincerely invite you to join the community to share your feedback and creative ideas. Help me make this game even better for everyone. Let’s witness this medieval fantasy world grow and evolve together!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這是我玩過放置遊戲裡面最棒的神作了,可惜完成度好像還沒很高,目前卡在400多層
內容偏少,掛機一天就能把所有升級升滿。 然後裝備只挑有機制的,堆滿100%放技能和斬殺線,就能靠機制無限屠上去。沒有太多BUILD的空間,爬塔意欲較低。掛一天就可以全成就,就能當個小品吧。
玩法单一随便换几件装备选几个范围攻击词条就随便打了,内容半个小时内能全部升级满级
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has a lot of problems. The biggest being the auto-sell function. It "claims" to let you set filters to it, to determine what the clerk will sell. It is lying to you. I set it to only sell up to "yellows". No orange, red, or dark reds. What does it do? Sells all the things I told it not to. So instead of me getting to equip the items to improve my build, the clerk actively screws me over and sells my best in slot stuff I had wanted to equip. Worst still, you can't disable the Clerk, whereas all the other quality of life unlocks can be disabled or not used. Until this gets addressed, I'd skip this game. Other issues it has: -> A dog whose only purpose is to pick up gold. -> Very limited inventory and warehouse space, so you have to do constant returns to base. -> Hovering over some items in your inventory, breaks the UI and stops displaying the item, so you don't know what you have equipped. -> Some items are hidden in your warehouse, until you move things around. For example, I go into my inventory and see 5 orange items. I equip them. Suddenly there is 2 more orange items, where there weren't items previously. -> The cost to upgrade stats increases massively, but the rate of finding items worth 1000+ gold doesn't scale as quickly. -> Most of the stats are meaningless in the grand scheme of things. Enemies just don't output enough damage for them to be important. I've gone for 15 levels in gear below level 5 (so level 5 items vs level 20 enemies), and didn't even have to use a healing potion. -> Auto combat is very loud and so I alt-tab the game while it does combat. -> Loot is never really interesting. Its just stats go up. ===== The concept of the game is cool; you get items, you sell to adventurers. It does that, but you never actually crash the market, like the game description says. Its good for a short romp, but outside of that, there is no challenge and the combat never changes and you have no active role in it. Cool concept, but failed implementation.
好玩,是那种刷刷刷类型的游戏,还是ea阶段就让人玩起来上头了,摸鱼的时候就可以挂在后台了
I enjoy the game but it overheats the ♥♥♥♥ out of my laptop, way more than other (more resource intensive) games.
>Text is hard to read due to the font being squiggly and thin on a 1080p monitor. I got used to it quite quickly, but the first 30 minutes or so were quite a pain. >Game has pretty bad visibility on combat with multiple enemies, you don't really know what's going on. The inventory screen is cluttered and confusing, there's too many overlapping text and items. Please make the customers stop farting every 5 seconds ;-; Game is heavy on the GPU, and VRAM consumption keeps growing till a OOM happens. (And that's saying much considering the GPU i have) >Sometimes the preview of the stats don't work, you hover the mouse over an item and nothing shows. >Gold scaling is too harsh on some upgrades, at about lvl 70-80 you're paying millions of gold to get +1 attack, when you can find items that can give you +100 or so attack. >Lack of clarity and information makes the beginning of the game very difficult to progress, as you have not much idea about what most things do. And i still don't know what the white dots on an item mean, and i have no idea how much an item multiplier increases the stats of the item. --------------------------------------------------------------------------------------------------------- Quality of life of comparing stats is actually amazingly good, especially with the "Show Stats"> window open, i just wish there was a way of doing that with multiple item slots, it's hard to see what it's gonna happen on weapons and gems, as there's multiple of them and the comparison only marks the first one. A way of actually organizing items or even renaming them would be awesome, i really want to name my sets properly for item value, item rarity and just raw stats for progression, it's hard to keep track of them, especially since you cant put them on specific slots, they get mixed in with the auto sorting. More auto-rerolls on the arena would be fire, sometimes i don't just want a unique, sometimes i might just want a 3* or 4* stat on an item. TL;DR: Good game with potential, lots of small mistakes, bad visibility and lack of more QOL makes it annoying to push into late game. Not recommended at current state.
玩法单一,没后期玩法这一说,词条单调,没BD可言,死亡还不能自动复活重开,挂机又不是那么的挂机
Pretty fun to play while working
无聊的游戏,玩100小时和刚玩10分钟一样无聊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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