
Explore procedurally generated labyrinths in this challenging, narrative-rich roguelike. Master deep combat. Slide blocks of ancient ruins. Defeat bestial abominations. Loot, level up, strategize, fight, die and wake up anew. Unlock the secrets of the Loot River. Immortality is a bittersweet gift.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 355reviews | 70% | — | $256.2K |
| $24.99 | 23ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a nice little action Roguelight if you can get it on sale. The pixel art graphics are pleasing and the music and sound is good. The game doesn't have a ton of depth, but that's ok because it delivers well on what it does. I've played plenty of Dark Souls and I still recommend putting this game on 'Easy Mode', not because it's too difficult otherwise, but because it's overly-frustrating without 'Easy Mode' on. You will still get a lot of satisfaction, enjoyment and challenge out of it even on 'Easy Mode'. There are some enemies that require you to 'Parry' to do damage to, but they attack so quickly, and your parry is delayed, so it's literally impossible unless you just get lucky spamming parry. I just skip these guys because it's pointless to take damage trying to kill them. This isn't a game I'll dump dozens of hours into like some Roguelights. It's a nice change of pace, and enjoyable for a couple quick playthroughs, especially since I got in on sale for only a few bucks. Worth it on sale for 75%-90% off. Would not pay full price for it.
На вид добротный рогалик, очень крутая стилистика, но где лут? Его нет. Мне игра внешне очень понравилась, но не геймплейно :(
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Necesita una mejora de mecánicas (lo considero mal implementado), a veces has esquivado y aun así recibes daño o se queda pillado sin permitirte movilidad o continuar el nivel. Por lo demás un juego bastante original y con muy buena base creativa.
Could have been awesome to me but they decided to take the most frustrating mecanics of dark souls which is stamina. So the game is, yet another, dark souls clone in a ways or another which is tiring. You can make the world move, most of the time you're not gonna do what you wanted to. I do think the game would have been a lot better if you just did a dungeon crawler where you can make the world move like a speedy game where you chain attacks somtimes parry and not this garbage which punish you for any of your choices. Art is great though but not enough to make it a good game.
Originally had this on gamepass but I enjoyed it enough to get a copy here! This was one of the first Rogue-Likes I've ever played and I really enjoyed it! Some good points; I thought the moving platform mechanic was unique and cool, The music and atmosphere is DARK and it goes hard, and the game lets you experiment well! I recommend this game! :)
流畅度不错 像素画面美术不错 玩法很有创意 但是作为动作rogue,它的动作手感相当之烂
My opinion is medium. Beautiful pixel art, excellent music, and the best is this concept of moving on floating blocks and use it to explore and fight. About fight, it’s hard, the upgrades are a little boring, and after each death, we have to restart the all game!
I think I can't recommand it, very strange and a bit clunky. Not entirely bad, but kinda wierd.
This game is pretty okay! Not amazing, but it has some fun concepts and engaging overall look and feel. It's one of those games that reads very loudly as a first attempt, and sure enough, this is the studio's first outing. It is an inexpensive game that supports an indie studio, so it is hard not to recommend, just expect a little jank. I look forward to whatever they make next!
The platform moving element is a nice twist.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $583.2K | 1.4K | 74% | $19.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $256.2K | 607 | 48% | $19.99 | |
| $256.3K | 311 | 91% | $19.99 | |
| $256.3K | 430 | 76% | $29.99 | |
| $256.1K | 333 | 88% | $29.99 | |
| $256.1K | 1.4K | 70% | $6.99 | |
| $256.4K | 480 | 62% | $14.99 |