
Build a party of heroes and send them into dungeons in this short incremental RPG. Fight monsters, collect loot, and unlock upgrades. Fast runs, deep skill tree, zero stress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Loot Loop is a chill incremental dungeon crawler. Dive into runs that last just seconds and come back stronger after every upgrade. Instant action, constant reward.

Explore pixel dungeons inspired by 80s classics. Tiny characters, dark corridors, and cozy vibes create the perfect nostalgic atmosphere.

Gather loot, expand your skill tree, and watch your tiny adventurers grow into godlike heroes. Progress is always visible. Just one more run.

Play at your own pace. Simple controls, quick sessions, and a relaxing rhythm make this the perfect game to unwind.
Genres
Engagement
Reviews
Themes across 471 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3][url=store.steampowered.com/app/3972320/Loot_Loop/]Loot Loop[/url]'s catchy name and cute premise provide a nice throwaway recommendation in between bigger engagements.[/h3] It may represent the low end of the incremental genre that's still worth playing and enjoyable, and would have benefited from more design and development time to really stand out. [h3]Positive[/h3] [list] [*] A handful of maps followed by a single obligatory prestige to unlock the final level [*] Chill beats common to this genre [*] Sticks to the classic formula with good upgrades [*] Interesting faux-retro visuals [*] Good effort by a solo dev suitable for a relaxing evening or two [/list] [h3]Negative[/h3] [list] [*] Confusing perks and generally weak interface [*] No enemy diversity, every level feels the same with varying palettes [*] Manual abilities end up being used continuously in the same pattern (would have worked better fully auto) [*] Dungeon crawling theme makes little sense while continuously loosing health when not fighting [*] Pixels a bit too chunky and barely animated [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 507 | 89% | $19.99 | |
| $320.9K | 2.9K | 88% | $3.99 | |
| $320.8K | 863 | 78% | $9.99 | |
| $320.8K | 688 | 78% | $14.99 | |
| $321.2K | 1.5K | 74% | $7.99 | |
| $320.7K | 902 | 79% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $2.5K | 17 | 65% | $4.99 | |
| — | 0 | — | — | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $124.4K | 512 | 92% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 472 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아무생각없이 하기 좋습니다. 재밌네요. 레벨 디자인도 먼가 뭘 의도했는지 잘 느껴져서 좋았습니다. 크레딧 보고 리뷰 남기러 옵니다. 응원해요. UX가 아쉬워서 특성이 열린 줄 몰랐다거나 등등의 사소한 문제?는 있었지만 그래도 재밌어요. 환생 <- 이거 단순 플탐 늘리기 같아서 불쾌할뻔햇는데 근데 또.. 쓸어먹는 맛이 있어서.. 5달러 값 한다고 생각합니다.
Had a lot of fun loot looping.
bastante rico
I finished it with a big smile on my face - you can really feel the heart and the fresh approach to the incremental genre. I think a major priority here should be sorting out the controls for the Steam Deck. Right now it’s not very comfortable to play.
Das spiel ist wunderschön gestaltet und lohnt sich für den preis zu 100%.Ich hatte sehr viel spaß beim spielen dieses spieles, vor allem das keine Werbung im spiel war ist ein großer plus punkt
Très bon incremental ! La courbe de progression est bien faite : on a ni l'impression de foncer, ni l'impression de devoir refaire le même niveau encore et encore. La musique manque d'un petit quelque chose pour s'attacher au jeu. Le seul réel point négatif que je mettrais c'est la durée de vie du jeu, c'est beaucoup trop court.
Schönes kleines Game! Für 5€ macht man nichts falsch und es macht wirklich spaß! Ich würde mir wünschen, dass es mehr content in Zukunft gibt, denn das Game macht schon echt Laune :)
Excellent jeux , la progression est très agréable. Bravo au DEV!
Perfect party of hero classes with a very simple skill tree that has reasonable upgrade costs and frequency. I appreciated having an incremental that didn't involve a lot of constant clicking to keep things moving, I was able to enjoy second screening and interacting with a stream while enjoying this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.