
Loot Frog is an incremental action bullet hell about breaking pots, collecting gems, and fighting an evil cult. Upgrade your gear, unlock new abilities, explore diverse biomes, and push deeper into increasingly chaotic battles.
Modeled estimate, not a reported figure. How we estimate →
About
Loot Frog is an incremental action bullet hell where you smash pots for loot, fight an evil cult, and grow stronger with every run.
There are no resets and no idle mechanics. Every upgrade is permanent, and every run pushes you forward.
Start small. Build momentum. Become unstoppable.
A tightly designed 3 hour experience that keeps you coming back for "just one more run".

Break pots, defeat enemies, and collect resources to fuel your progression.
Unlike traditional incremental games, Loot Frog is fully active. You'll be constantly moving, dodging, and making real-time decisions in chaotic bullet hell combat, not just watching numbers go up.
The better you play, the faster you grow. Every run makes you stronger, pushing you deeper into the dungeon.

Every level introduces new enemy types with distinct behaviours, keeping combat fresh and challenging.
Face aggressive elites that test your skills, and take on unique bosses with different bullet patterns and mechanics at the end of each biome.
Progress through 25 handcrafted levels across 5 biomes, each with its own challenges, hazards, and enemies to master.

Unlock a large branching skill tree with 200+ meaningful upgrades and abilities that drastically change how you play.
Focus on survivability, explosive power, or resource efficiency and create a build that fits your style.
There's no single correct path. You play at your own pace.
Join our Discord server to stay tuned, share feedback, and chat with the community. The link is in the sidebar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty easy play on hard mode
This game is so much fun, specially on the Steam Deck! Very satisfying. I love the art and soundtrack too.
Amazing game! Love it <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +8 more
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总结:不推荐 玩法: 像素画风,整体还可以 关卡: 一共4大章节,每个章节1-4打完后第五关是boss 避坑理由: 数值设计不合理: 技能成长缓慢,永远都是刮痧,弹幕多,爽点少 局外资源获取不合理: 科技树每个章节对应各自章节的资源,第一章打完了,如果科技树没有点满要继续刷第一章,第二章需要的升级要素又是另外一种,如果你卡关了,对不起,所有能升级的科技都升级完了,你去降低难度或者多练走位
[h1]It has potential that, as of now, is not fully used.[/h1] [h2]Pros:[/h2] Promising skilltree, enemy design and interesting enemy designs [h2]Cons & Key Feedback:[/h2] [b]1. Combat Balancing & Melee:[/b] Melee combat feels completely unrewarding right now. It's basically only usable for breaking pots. At least that is my experience. Getting close to enemies usually results in getting hit, and melee does almost no noticeable damage. As a result, gameplay devolves into an "enemy-dodging shooter" where you run around hoping passive abilities such as the arrow, bombs or spike balls kill the enemies for you. [b]2. Redundant Gems & Missing End-Game Economy:[/b] For me it resulted in "farm gems to fully upgrade the tree in the 3rd level then try to kill bosses". After reaching the 5. level (boss) the previously farmed gems instantly become useless and you have to start at near 0 again. Upgrades so far feel useless when reaching a new level, aside from the Abilities you unlock. There is no "sink" to use old gems and upgrade the DMG or other aspects, therefore it a rinse and repeat. Collecting gems loses all satisfaction quite early on. [b]3. Lack of Power Fantasy & Flawed Scaling:[/b] You never really feel strong in this game. Every single level feels like an exhausting struggle. While a constant fight for survival is understandable on "Very Hard", the difficulty description states that difficulty only changes projectile speed. This implies that enemy scaling on "Normal" will feel equally grindy and unrewarding. [b]4. Skill Tree Needs Numerical Fine-Tuning:[/b] The skill system itself is well organized, but the specific buffs and perks need a balancing pass so that choosing a build actually feels impactful on your run. So far its: upgrade all and enjoy dodging. [h2]Summary / Looking Ahead:[/h2] The Game has potential, but the balancing needs significant love. I'm looking forward to future patches and hoping to see skill tree expansions, a proper purpose for excess gems, and an overhaul for melee combat and difficulty scaling.
インクリメンタルと弾幕シューティングが半々ぐらいで合わさったゲーム。 他のインクリメンタルゲームのようにスキルツリーのパワーで最後まで走り抜けるというより、ずっと弾幕避けが要求され、最終的にはボス戦で純粋なアクションを求められます。 この点は好みが分かれるポイントですが、私はこのゲームの味としてポジティブに楽しめました。 敵の攻撃バリエーションも1ステージごとに追加されていくので弾幕避けゲームとしては最後まで変化があり楽しめます。 ただし、インクリメンタル部分のメタ進行は緩やかかつ、スキルツリーを開け切った後の報酬もないため物足りなさはあります。 3時間程度でそれなりのインフレ感や緊張感が合わさったインクリメンタルアクションをやりたいという方におすすめです。
Yes it was a good 4h! Almost a dollar a min
Ein süßes kleines Spiel mit großer Ähnlichkeit zu vampire survivors und designelementen von forager. Ich habe circa 3 Stunden für Durchspielen gebraucht. Ich kann das Spiel weiterempfehlen, auch wenn ich mir mehr Level als 25 gewünscht hätte.
В целом прикольная инкременталка. Не лучшая в жанре, но залипнуть можно.
Jogo divertido e desafiante, mas beem curtinho, se trouxerem mais conteudo no futuro seria bom.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2K | 53 | 72% | $14.99 | |
| $33.2K | 280 | 83% | $4.99 | |
| $33.2K | 163 | 82% | $14.99 | |
| $33.2K | 316 | 96% | $3.49 | |
| $33.2K | 780 | 65% | $1.99 | |
| $33.2K | 73 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $506.8K | 3.3K | 92% | $4.99 | |
| $41.6K | 163 | 67% | $6.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $22K | 146 | 90% | $4.99 | |
| $18.7K | 95 | 85% | $4.99 |