
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
五年后再看,玩法依旧很创新,把塔防元素和肉鸽相当巧妙结合在一起。局外养成以建筑为载体,在增长角色属性的同时,解锁局内建筑和能力。比较爽的一点是,建筑凑在一起可以合成为特殊建筑。河流和树林、沙漠等地形的配合在精巧的布置下就能实现效益的最大化,牌组的构筑在没有后续的更新情况下也有不错的深度。只是强力牌无非就那么几张,在没有后续新牌补充的情况下,后期的重复仍然是较为劝退的一点。不过,战斗画面常常会因为装备和建筑而暂停,这点虽然是为了方便操作,但实在是有些让人分心了。刷材料让人痛苦,材料类型太多了,炼金术功能本可以精准配比升级建筑护肝,只是后期才能解锁。发牌和地图都能影响一局游戏的胜负。但如此一来,重 roll 不就好了吗,讨厌这样的设计。
El juego como todo rogue-like toma un poco de tiempo para empezar a ser divertido, lo suficiente como para que al principio te familiarices con el sistema y como funciona cada carta y forma de jugar lo que te da la mano para experimentar a mitades del juego, es adictivo pero un poco lento cuando ya has hecho varias runs, la premisa de la historia es interesante para darle una excusa, sin embargo si no hubiese querido sacarme los logros habría dejado el juego tirado después del tercer boss, y derrotar al ultimo la primera vez, sobre todo que al final no me quedo mirando nada mas que el loot que voy sacando esperando que caiga algo bueno. Es divertido para jugar un par de horas pero no creo que realmente haya merecido todo el tiempo que le ♥♥♥♥.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил чисто отблагодарить разработчиков в своё время накатал уйму часов в торент эдишен, надеюсь будет сиквел когда-нибудь)))
El juego aparenta ser sencillo, pero a cualquier descuida fuassshhh muerto!, muy entretenido para despejar la mente entre juegos muy cargados o extresasntes.
banger
Honestly a very creative game, with good storytelling, pacing, music, and some comedic relief. Shut up, we have a score to settle!
Interesting concept but not that fun. If you like rogulites this is worth it on the regular 80% discount, but not worth otherwise. Tooltips and english is not super clear to make effect interactions clear. Every run is essentially the same and makes the gameplay feel more tedious than anything. The fact that there are no shortcuts for placement of cards and equiping of equipments just amkes it worse, and ruins my wrist as someone with an RSI. Permanent progression doesn't feel very good.
A very fun incremental roguelike, I first tried this on my phone via google pass then picked it up on Steam. I've been playing it for an hour or so a day since I got it and I have enjoyed it, the story is pretty unique in it's ideas and themes, you can find yourself still stumbling onto new ideas and it provides a challenge which doesn't feel overwhelmingly unfair whilst not being predictably easy. Once you get the hang of a lot of the basics the game really snaps together in a satisfying manner. I want to say, there is an obvious indication this game was supposed to get more content, not in a 'Bare bones' manner, this game does feel fleshed out and realised as is, but you can see the indications for more content which was never added. Open spots for items being very visible just being one of them, the feeling 3 isn't the maximum number of classes being evidenced by those item slots and an overwhelming feeling we were meant to get a lot more down the line but we never did, this seems to be due to geopolitics severely hampering the team, I really wish and hope when and if those things change we can see the finalisation of this game.
Кто я и что я здесь делаю?
I just keep coming back to it! Fresh run or working on an existing one. Just simple, addictive, but with a lot of depth for how you build your terrain deck and how you decide which stats to pursue each expedition, depending on the character class.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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