
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Just one more loop, I can definitely make it.
Хорошая игра с нераскрытым потенциалом. Первые 5-10 часов играешь взахлёб. Стильная графика, атмосферный и интригующий мир, отчасти вдохновлённая Disciples II, простой, но интересный игровой процесс. Всё время открывается что-то новое, всё время находишь в предвкушении. Через какое-то время поток событий и механик заканчивается, понимаешь что к чему - всего три класса да пара сборок. Дальше остаётся по большей части одно задротство - добить сюжет, ачивки и секреты. Тем не менее, игровой процесс даже в своей монотонности достаточно крепкий. Не пожалел ни потраченых денег, ни потраченного времени. Рекомендую.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итс окей. Финальный поворот очень мясной и вкусный, однако чтобы его увидеть придётся игру пройти, блин. А дропнуть её хочется уже после первого же босса, чтобы не биться об гринд и нечестную сложность последнего из них.
Ill write a full review after just one more loop.
Большой плюс, что есть телефонная версия. Не нужно ломать голову что и куда жмать - порог входа легкий. И это несомненный плюс, выключаешь голову и иногда что-то нажимаешь. Рогалик первые часы интересный: у меня наигранно около 7 часов, но чувствую, что игра начала наскучивать. Игру можно пробовать: 2/5.
I like many aspects of the game, but for some reason it's simply not fun in the long-termn. I liked the world-building with the memory wipe and step-by-step recovery, i like the dynamic where you need place cards so your fighter gains XP, but if you place too many he dies. I also like the dynamic where you need to make a choice whether or not to play it safe and return to your camp or go or another round. But all in all it simply never catched me...
Unique gameplay design that deserves to be played
A fun game, good depth, but most of all, an amazing story. There is something so deep and beautiful about Loop Hero's dialogue with the void. The question of, why is the world, when it could just not be? By creating your own loop "ecosystem", hero and monsters become all part of the same team, the same mission, to live. Highly reccomend. And if the depth of fine-tuning mechanics puts you off, there are so many online guides that make it real simple.
It feels very straightforward, but that is not a bad thing in this case. The player's builds more so come down to which cards they use rather than what equipment they receive. However, said equipment still plays a large role in the run. It is simply preceded ba the card choices. Speaking of which, there are many combinations of cards to explore and choose from. Oftentimes there are also unexpected effects with certain combinations. It certainly feels worth trying them all out. It is noteworthy that despite it being an autobattler, the player's attention is almost at all times required. Keep that in mind when purchasing this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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