
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ENTERTAINING
Great game, great soundtrack and also easily playable on second screen. I hope they make another one someday
nice
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| — | 0 | — | — | |
| $153K | 399 | 79% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game!
I don't recommend anything to anyone. Steam should stop asking and game dev should stop stop supporting this.
I would say its like 70% good and 30% bad but the 30% is really really annoying that I almost gave it a negative review but I guess for all the good it has it would be unfair to rate it down. So what's good? Besides being an absolute genre defining game, loop hero when it works right is absolutely addicting, the whole feeling of going for more and more loops and getting all greedy seeing your stats and resources go up until eventually you get humbled by stuff you placed on the board. Your own downfall is yourself (for the most part, will get to that later). The pixel art is absolutely stunning and I acknowledge the whole argument of substance over style but when you have such style like this its quite hard to ignore. This style sells and I can guarantee you that a large portion of people who have played this were initially attracted by its pixel art so you can't ignore it. The sound design is also really impressive, whenever I get any sort of new resource and I hear that piano key play I get a boost of dopamine, its some good stuff. The overarching story is pretty good, the characters are well designed as well. I would say each character feels different enough to change up the game but not too much. I don't really know how to put my feelings into words with this but man with all this good I come off still frustrated as hell from this game. My biggest issue has to be the really punishing balancing, doing ANY sort of move that provides any benefit to you will always result in so much damage done to you so every single time I ever want to make a move I almost always know that I am the one coming at a loss from this move and its honestly really ♥♥♥♥♥♥♥♥ annoying. Some will prolly say its a skill issue and I guess it prolly is but the thing is from my experience with roguelikes you do have the option to make your run harder for more reward but when the smallest positive always nets in a negative it really starts making your entire playstyle just hella passive. Also progress after like not sure exactly when, like towards end of your crafting map becomes very ♥♥♥♥♥♥♥♥ slow like you will not get any sort of new lore or any new access to anything for RUNS on RUNS man its really ♥♥♥♥♥♥. Overall its like a good puff but just as you're starting to appreciate how good that puff is you start choking and coughing.
such an easy recommendation, buen loop jugable xd
前期很有意思,这个游戏吸引我的地方是可以放置不同的建筑和地形,同时,这些建筑地形之间也会互相影响形成新的地形,就比如游戏中最简单的九个山脉或者岩石地形以3*3的格式放置就会自动升级为高山,新生成的地形也会带来新的东西,最后看着整张地图从一开始只有一条道路以外全是虚无到最后被各种山川胡泊城镇村子和各种地形填满之后感觉还是蛮好的。但是玩到中期就会发现类似的地形之间1+1>2的操作在游戏当中基本上就是前期当中遇到的那些了,这个游戏就开始变得毫无新意了起来,只剩下不停地刷刷刷,到最后你发现想要最优解只能按照一定的公式化套路来玩,完全没有什么乐趣了。 有点可惜,如果这个游戏体量大些,新东西再扩充几倍,再多添加不同元素之间的互动,我觉得它是一部相当有意思的游戏,当做一种方块填图的绘画游戏也不错,但是现在的内容玩到后面只觉得无聊。
Un peu trop simple mais fun
i'm looping like my life depends on it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.