
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рогалик для расслабления, фишкой которого является то, что он заLOOPлен, и ты по сути ходишь по кругу и повторяешь это дофига раз. Отлично
You don't do anything interesting or fun at all. Most of the time you watch your hero auto-battling monsters and then you just press pause and move better gear into the slots. Add some buildings to the town and that's the game. You literally don't do anything.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.5M | 20.8K | 97% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| — | 0 | — | — | |
| $153K | 399 | 79% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's great but I'm not sure why. The bad reviews are pretty accurate, but I love the game anyway.
Десять часов фарма различных материалов за пару сессий в игре. Забег на 3 часа на финального босса, где успел увеличить хп до десяти тысяч, а маг. щит до двух тысяч. Проиграл боссу в этом же забеге с воскрешением, чтобы потом на обычном войне одолеть финального босса зеркалами от молний обычных храмов за минут десять-двадцать. Разочарован был этим игровым моментом? Да. Стала ли от этого сама игра хуже? Нет. Мне игра понравилась и сутью, и сюжетом, и задумкой. Рекомендую.
I've played this game so many times on multiple platforms and it almost never gets old coming back to it. I recommend keeping the speed of each attempt the same instead of fast forwarding everything, as it gives more time to take in the game. I really like the whole religious horror aspects in it and how memory changes everything. I'll always love this game with all my heart, its so fun and beautiful.
Симулятор прогрессирующей деменции
put 5 spider cocoons spawn 20 spiders die do it again
меня лич 5 часов насиловал
It's stylish, but there is nothing to solve or beat. The optimization, the push your luck dynamic, it's all meaningless cause you can just grind safely untill you got enough bonuses that the loop should be easy. Furthermore the constant manual stat churning through equipment isn't super enjoyable even when you know what you're doing, just laborious. I tried playing this like a roguelike for a while, but after optimizing my runs nearly perfectly I realized it's just faster to play less bold, retreat early, grind your bonuses and what not so that you can safely do more loops and get more bonuses untill you beat the bosses with ease. That is not roguelike. Roguelike is failing your runs dozens of times with no progress other than your execution. If you can replace skill with grind it's just a grind game. There is no game to beat then in my mind, just a laborious graphical novel.
si te gustan los roguelikes es como consumir cocaina siendo drogadicto 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.