
An action rogue-like inspired by MMO healing mechanics. Heal, shield and resurrect your way through procedural dungeons filled with powerful items, deadly enemies and the most incompetent party imaginable!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awful, half of the skills in the games feel almost pointless because they are either only useful in niche scenarios or are just objectively worse than others.
Is okay.
abandoned
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incrivel
1 full wipe before i beat the game. Off to NG+.
It's such a shame because this game could have been so much fun and instead is a horrible mess. The one major problem is that abilities are so unresponsive you invariably end up losing when they randomly stop triggering, like just stop working... am i silenced? has the character become immune to healing? Nope, even the totem ability you will activate it, the ability icon will flash like it has been pressed but the ability will refuse to trigger until like the 3rd or 4th time you press it, and at that time at least one character will be dead. This happens on every single run eventually, that's how you lose, fun right? Other problems are that ranged characters will often move off screen and since you dont have healthbars to heal, they will die because you cannot target them. There are also no clear indicators of which character the enemy is actually targetting so good luck using your shields preemptively. You will also find some rooms with some characters with an exclamation point above them, which you would think are quests, except they just say some cryptic lines and nothing happens, nothing more is explained about this and since noone plays this game there is no information online about what these are supposed to be. Another amazing thing is that when you level up your characters in a run you get a skill point to upgrade items that you find or buy, the problem is the vast majority of items are not even upgradable which is hilarious, and makes those points pretty much pointless. Such a shame, with a little more work this game could have been little hidden gem.
It's a fun game and it's pretty cheap. Short but fairly difficult, it took me about 12 hours to beat once. Currently working on the beat the game with terrible parties achievements. Note a lot of the reviews are from early in the game development. You have 4 spells at a time (out of a pretty wide selection), a mana potion on substantial cooldown, and res. The ability to control party members seems to have come back (there is an option to enable it). However, even without it, I found it relatively involved (only 12% of players beat the game, so it's obviously not as simplistic as some people seem to be saying). You have enough abilities, as well as positioning, cooldowns, and mana management to make it interesting/keep your apm relatively high imo. Criticism: - The music... I had to mute it. It gets old real fast. Really, really needs more variety - Give more info. Descriptions are vague. How much do spells heal for. What is the damage added by muscle milk? How much damage do my characters do? What is the increased block chance on the sword an board character? Do all warriors have block? Do all characters? Same for dodge. I have a lot of questions. - Give me an option to keep hp bars up. I keep trying to heal the wrong person because the one who needs healing is behind some giant monster. Having some indicator that someone is there would help. - If you play on controller, targeting is a disaster. Moving your character should not change your target... Targeting has it's own stick! Even then, it cycles in a pretty unpredictable manner. - Let me disable trinkets. I had to unlock them all for an achievement, and considering starting over... Bad trinkets are everywhere now.
If you find the concept interesting to play with, it's worth checking out especially because its cheap. However, there are a few flaws that hold the game back from achieving it's potential. I wouldn't say it's GREAT but it's decent enough to be worth a shot. To be honest, can't feel comfortable clicking "yes" for recommended or "no" for not recommended, but I have to make that decision. I picked "recommended" if only because I do think it's worth checking out if the concept intrigues you. the gameplay is simple and seems more focused around reflexes but it IS 10$ so you're getting your money's worth out of it. I have a dell laptop that has decent specs but this game made it lag during fights. The final fight at the end of the turtorial got so bad with the lagging I was tempted to just ragequit because of how much it ruined my experience and how I had to fight the lag to keep my fighters alive. I was kind of disappointed that this game didn't have the basic tools to lower what the game demanded of my laptop aside from one (Yes, only one!) option to lower the game specs and that's removing post-processing. No way to lower down the game quality. Another massive complaint is that the AI is frustrating to deal with. I guess that's the point of the game, but the AI can make some really silly decisions that don't make the gameplay fun at all and ruin the experience rather than it being funny. You'd think the ranged units would just lay back and for the most part that's true. But then my ranged units during one fight decided to just crowd around an enemy that has no ranged attacks and only melee attacks and we all got killed. There was no way for me to make them move away from the enemy and it was frustrating. I recognize the game has an option to control your teammates if you don't like fighthing the dumb AI, but it's effectively useless because the game doesn't bother trying to tell you how to use this new tactics mode. Given the developer updates, is a relic from early access that was meant to be left out and it really does show in how frustrating it is to deal with. Actually, this game doesn't really tell you a whole lot. Shopkeepers in the dungeon won't tell you what an item does until you buy it (This is a very bad idea and does not enhance gameplay experience whatsoever--I like thinking about my purchases thank you!!) I finished the tutorial and then was blindsided with how suddenly I don't have unlimited heals and I have an energy bar now when none of this was mentioned anywhere.
Fun little game :)
A neat idea held back by a pretty bad UI. Very hard to track your team's health and target them properly. Also, it's petty, but it seems really weird to me that the protagonist themselves doesn't have any health. Taking aggro and getting one-shot is a core component of the healer experience!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.2K | 18 | 83% | $5.99 | |
| $697 | 6 | 33% | $4.99 | |
| — | 0 | — | — | |
| $9.1M | 24.4K | 81% | $19.99 | |
| $4M | 21.8K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33K | 59 | 80% | $19.99 | |
| $33K | 283 | 70% | $5.99 | |
| $33K | 97 | 66% | $6.99 | |
| $33K | 127 | 83% | $19.99 | |
| $33K | 413 | 85% | $4.99 | |
| $33.1K | 97 | 23% | $8.99 |