
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.14/day in the week to Sep 15 → 15.25/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−40% | 14.7Kreviews | 98% | — | $3.5M |
| $5.99−40% | 39ratings | 94% | #229 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I've ever played, and at about two-thirds the price of a Perilous Warp its practically a steal. If you like rpgs, cosmic horror and quirky characters (with a bit of survival horror thrown in there for good measure) then do yourself a favor and try this amazing game for yourself.
Соседка сказала не смотреть в окно – тут же посмотрела в окно. Это было самое быстрое прохождение на моей памяти. Игра должна называться «Don't look outside».=) Зубастое нечто обругало меня за то, что я не следила за логикой игры в солдатики. Превратила морскую свинку в монстра. Бегала по мясному миру, чтобы только дольше наслаждаться музыкой. Довела водную леди в депрессии до бешенства. [spoiler]Была убита телескопом и проектором. [/spoiler] Пранканула астрономов, сказав, что Джаспер уже на крыше, и [spoiler]провалила ритуал[/spoiler]. Подружилась с тараканами и стала их президентом/министром. И многое другое без смс и регистрации. Чудесная игра как по атмосфере, так и по геймплею. Интересно исследовать, узнавать разгадки самостоятельно. Задачки не такие сложные, и даже тупень вроде меня справилась без гайдов, на чистой интуиции. Игра умеет учить играть в себя в процессе.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fiz 3 finais até acertar, na segunda run eu comecei a me atentar mais a todos os itens e fiz um mural de anotações para não esquecer e sigo que valeu super a pena. Primeiro vamos falar da arte do jogo que foi SIMPLESMENTE MARAVILHOSO. Eu me peguei em diversos momentos admirando as artes dos bosses e admirando a pintura, o design body horror simplesmente perfeito. Falando em bosses, tanto suas representações visuais, mecânicas e de interação com o jogador foram simplesmente muito bem elaborados. Não querendo spoilar, mas a luta lá no "inferno" é um exemplo perfeito. Boss final foi tentador, tanto em visual, tanto em forma introduzida na lore. eu amei as formas criativas, porque estamos falando de um RPG maker, que tem limitações e o dev ser tão criativo e artístico dessa forma é algo vislumbrante. Trilha sonora...pqp. ESSE JOGO FALHA EM TER UMA MÚSICA RUIM. Me senti transcendendo na música do boss do final verdadeiro. Jogo consegue transmitir uma vibe horror cósmico e uma sensação anos 80. Muito bem compostas e ambientadas perfeitamente. O jogo tem ótimos personagens, todos muito carismáticos, eu só acho que poderia ser recompensado de uma forma melhor muitos party members. Seria muito legal interagir com o Dan, Helen e o casal punk de forma explorada no jogo. Mas nada disso me fez desgostar do jogo, pelo contrário, o jogo é super divertido, tem ótimo combate, que não depende só de level, mas sim itens recompensados pela sua exploração. Teve um personagem da minha party que estava level 5 e eu consegui usar ele contra o boss do final verdadeiro. Mas dito isso, obrigado pela ótima experiência e por ser um dos melhores jogos de terror existente look outside. Nota: mais de 8000
Masterpiece.
Worth the hype for the right players, although maybe not a game I personally can get in to.
i dont know the last time a game compelled me to tell everyone i know about it. god i love this game
"Look Outside" is a surreal survival horror RPG where you play as Sam, a man trapped inside an apartment complex after something horrifying happens outside. You have fifteen in-game days to explore the building, scavenge resources, meet survivors, fight strange creatures, and figure out what is going on. There are three difficulty modes, Explorer, Survivor, and Cursed. I first played on Survivor, then later tried Explorer to see how much the save system was affecting my opinion. The premise is easily the strongest part. The apartment complex has a strange, unsettling atmosphere, and opening unknown doors can be interesting at first. That is why it left such a bad taste by the end. it feels like a wasted opportunity. The idea is great, but too many design choices make the game harder to enjoy than it should be. The game is made in RPG Maker, and that becomes hard to ignore the longer you play, the game carries a lot of the weaknesses I associate with it. Movement feels clunky, exploration feels stiff, combat feels slow, (Attacks, enemy turns, misses, and the general rhythm of battle). Sam also missed attacks constantly, to the point where it almost felt like something was bugged. Missing would already be annoying in any RPG, but it becomes worse when resources are limited and enemies hit hard. I also ran into occasional stuttering in certain rooms. I do not know if that comes from RPG Maker itself or from how this specific game was built, but moving through some areas felt worse than it should have. The game is also missing basic quality-of-life features (again this is RPG Maker engine's fault), Item management is awkward, which matters a lot in a survival game where resources are always important. Status effects are another problem as the game expects you to remember their names and what they do, without always making that information easy to check when you need it. Survivor mode makes these issues harsher because saving is restricted to your appartment and time is limited each day, so, If you want to save, you often have to backtrack all the way home and dying can mean losing a large chunk of real-life progress. You can spend a long time exploring, open the wrong door, run into something much stronger than expected, get unlucky in combat, and lose everything since your last save. That made me less curious about the building and more worried about wasting my evening. Explorer mode fixes that specific problem. Being able to save everywhere removes the real-life time loss, and the game becomes easier to tolerate but it does not fix the rest of issues such as the slow battle pacing, constant misses, awkward inventory, clunky movement, unclear status effects, occasional stuttering, and general stiffness. The puzzles and ending structure also frustrated me. Throughout the game, you meet a group of characters called the Astronomers, who ask you for specific offerings so they can perform a ritual. The way this affects the ending feels too dependent on knowing exactly what the game wants across the whole run. I finished with a failed ritual, and after seeing how specific the correct offerings are, the better ending felt less like a natural reward for exploration and more like something most players will probably check a guide for. The game wants you to explore, experiment, and pay attention, but it makes those things feel punishing. Some content can be missed or locked off through small decisions, the puzzles can feel obtuse, and the game does not make replaying feel inviting enough to justify how much it hides from you. I respect what the game was trying to do, the atmosphere works, the concept is interesting, and the music and art are great, really great, but by the time I finished it, I was more annoyed than impressed. I did not feel excited to go back and uncover what I missed. I cannot recommend it based on my time with it. Explorer is probably the better way to play if you mainly want the atmosphere without the save system punishing your real-life time. Even then, I would only suggest it if you already have a lot of patience for all the issues that don't respect the player’s time.
So, there is a theme to this game as well as an important message. Looks can be deceiving, for better or for worse, but if you always start off by giving someone the benefit of the doubt, both parties are likely to reach a mutually beneficial conclusion. I've made so many friends in this game by just trying to understand something I didn't understand before, and I think there's a lot to be gained from the experience. Look Outside embodies this premise to the extreme, so you're going to have to turn off all your expectations and just feel. As with real life, you can never tell by appearances who is friend or foe, so go exercise that instinct with this game.
В целом хорошая общага, интернет есть, вода есть, холодильник и плита есть, ток мне не понятно почему я единственный готовлю на всю комнату еду
A genuinely unique take on the apocalypse trope with both nuance and heart. One of the things I adore about this game is the autonomy you get. Where you go and what you do, who you speak with, trust, or attack are almost all completely up to your own choice, and all of your choices, or even lack thereof, lead to consequences in your run. And often these outcomes are a tradeoff between bad and good, rather than being simply one or the other. Hours of consistently fun gameplay combined with a large world of heartfelt and terrifying stories to unravel, amazing art and soundtrack and quality mechanics make this game worth every penny and more. I highly reccomend :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 94% | $5.99 | |
| — | 0 | — | — | |
| $278 | 10 | 60% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $86.8K | 206 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 9.9K | 96% | $12.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 3.2K | 97% | $29.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.5M | 2.9K | 65% | $59.99 |