
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried describing this game to my mother, and she just said "that sounds more like a job than a game" 10/10, had me staying up late just to complete a shift
好玩
굳
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
会不会太难了
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머리를 부여잡을 정도는 아니여도 키보드 샷건을 갈길만큼 어렵고 그만큼 겁나게 재밋는 회사운영을 하고싶으시면 추천드립니다. 어렵기는 처음하면 뒤지게 어려운데 다회차 게임이다보니깐 계속 회차를 돌리면 어려운건 크게 없어지고 재미만 남습니다. 하지만 다회차여도 도와주고 숙제를 주는 직원을 숙제를 귀찮다고 미루어버린다면 처음 할때와 비슷하게 하드코어 한 시작을 하게됩니다. 그런 일이 안 생기고 직원을 Lv.999 짱짱쎈 슈퍼 울트라로 만들려면 숙제를 한번내주면 1일차 안에 컷해야하는 스피드런 아닌 스피드런을 해야합니다. 직원을 밤 낮 할 것 없이 무 야간수당으로 돌리면 숙제는 쉽게 깨집니다. 새로운 친구들을 뽑고 추리하며 제압하는게 아주 재밋습니다. 한번 쯤은 해봐도 좋을것같습니다 👍
Hermoso
每个人都能获得不同的坐牢体验
玩巴士不开心
♥♥♥♥ and ball toture,exquisette
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $36.8M | 67.5K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 253 | 75% | $3.99 | |
| $29M | 40.6K | 95% | $29.99 | |
| $451.8K |
| 543 |
| 91% |
| $19.99 |
| $283.7K | 2K | 97% | $7.99 |
| $148.7K | 1.2K | 98% | $7.99 |
| $61.7K | 187 | 88% | $12.99 |