
A technicolor side-scrolling narrative adventure game inspired by classic movies including Flash Gordon, Sinbad, and The Land that Time Forgot. Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles, and lands beyond imagination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.14/day in the week after.
About
Little Orpheus is side-scrolling narrative adventure game inspired by classic movies including Flash Gordon, Sinbad and The Land that Time Forgot.
The year is 1962. Soviet cosmonaut Comrade Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the center of the Earth.
Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles, and lands beyond imagination. Gasp as he battles the subhuman tribe of the Menkv and escapes the clutches of dreadful monsters! Cheer as he triumphs over impossible odds in subterranean worlds!
A bold and vibrant technicolor world spread across nine outlandish Episodes, all remastered for PC
Gripping satirical story by the award-winning masters at The Chinese Room (Still Wakes the Deep, Dear Esther, and Everybody’s Gone to the Rapture)
World-class music score by BAFTA-winning composer Jessica Curry and Jim Fowler
Bonus feature: Lost Recordings Mode featuring collectibles, commentary, and unlockable costumes
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−60% | 677reviews | 68% | — | $31K |
| $12.99 | 379ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well... I can definetly understand why this game has mixed reviews. So, let's start with the good points. The story is great. It's funny, engaging and unpredictable. The graphics are also very nice and the environments change completly with each episode (of which ther are eight plus the epilogue) which makes them always interesting. Now let's move on to the not so good points. The gameplay is pretty basic, which gets boring pretty quickly. However, the game is a walking simulator so it's something that's expected. The problem is the bugs. The big one tends to appear towards the end of the game, at episode 8. I really hated it. It wouldn't stop killing me no matter what I did or didn't do (just standing idle got me killed). Thankfully, just quitting the game than opening it up again and clicking on resume instead of the episode selection screen allowed me to restart from a checkpoint and bypass that bug. I conclusion, I would only recommend the game to people who know about the biggest bug and the workaound because they won't be able to finish the game without that knowledge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $12.99 |
| 125ratings |
| 88% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
移動するだけのゲームですがパズル要素が少しだけしかないけれど迫力あるシーンなどで楽しめました。最後までやって終了ボタンが無いので続けると押してから終了してください。
Entirely and certified true story of the soviet astronaut who visited the the centre of the Earth. When Jules Vernes meet "The baron of Munchausen", it create an hilarious journey. The 2.5 D art and the story are awesome. The game would desserve some more difficulty, hidden areas and more exploration, but it's still a gem.
Well I enjoyed this game and the story, but the game is a little broken at times. I played through it and thought the environments and art style were pretty neat so def worth playing once. Even better to buy it on sale because tbh, it's not worth full price unless they fix some of the bugs and glitches. I couldn't get past a certain point in episode 8 without resetting because I had a falling death glitch that wouldn't go away. It's fun, but needs to be fixed.
vale cada centavos, recomendo.
The game nicely surprised me with graphic and audio. It is walking simulator with little easy puzzles. When you finish an episode you can replay it for some collectibles which I have skipped. They should have made it in first run.
第一关就遇到bug了,暴龙抬头间隔远小于跑路时间。arcade通关过的,发现下架了steampy0.15买的,我说怎么这么棒的游戏这个价,开发商移植太拉了
It was a fun experience. It was not difficult or any challenge whatsoever. But the story was good. What I didn't like was having to replay every episode again just to collect those orbs to hear more clips to the story. Also episode 8 is glitched like crazy. When you get into this glitch of constant dieing loop, quit out of the game and when you go back in click episode select and continue episode 8. Do not start over. So as you can see my playtime, it's about 8.5 hours for 100% achievements. I may have had some downtime in there in a pause screen tho, so it might be faster.
[h1]Little Orpheus[/h1] – [h2][i]Ein kleines Abenteuer, das man spielen kann, aber nicht muss[/i][/h2] [u]Little Orpheus[/u] ist ein Platformer, den man durchaus mal anwerfen kann, wenn man etwas Leichtes für zwischendurch sucht – aber man sollte seine Erwartungen lieber im Zaum halten. [i]Das Spiel wirkt charmant, keine Frage, doch vieles bleibt eher an der Oberfläche.[/i] Die Steuerung ist ein gutes Beispiel dafür: Sie reagiert spürbar träge, fast so, als würde der Held erst einmal überlegen, ob er wirklich springen möchte. Mit Maus und Tastatur ist das Ganze zwar benutzbar, aber eben nicht wirklich präzise. [i]Für ein Spiel, das auf Timing setzt, ist das manchmal etwas frustrierend.[/i] Die Story ist sehr dünn, aber immerhin witzig erzählt. Sie ist schnell vorbei und fühlt sich eher wie eine kleine Anekdote an als wie ein richtiges Abenteuer. [i]Trotzdem hat sie ihren eigenen Charme und sorgt für ein paar Schmunzler.[/i] [u]Grafisch macht Little Orpheus einen soliden Eindruck, aber es ist nichts, was lange im Gedächtnis bleibt.[/u] [i]Es ist ein Spiel, das man einmal durchspielt, kurz lächelt – und dann wahrscheinlich wieder vergisst.[/i] [h3][i]Fazit:[/h3][/i] Man kann es spielen, wenn man gerade Lust auf etwas Kleines und Humorvolles hat. Aber man sollte nicht zu viel erwarten. Für ein paar entspannte Stunden ist es okay – mehr aber auch nicht (4 Stunden Gesamtspielzeit)
Ok so I LOVE The Chinese Room. Dear Esther and The Rapture are among my favourite games of all time but this... this is SO BAD. Let me explain. Their other games shine by their witty storytelling and immersive environment. A 2D platformer is not really what I would expect from them and guess what? Gameplay: It's terrible and bugged beyond belief. You are slow, puzzles are not interesting, and it's mostly walking with almost nothing to do than jump over cliffs for 80% of the runtime. The gameplay mechanics seem to be hardcoded instead of engine physics which creates a lot of failed expectations. I had dozens of game breaking bugs (during my 100% playthrough) where I had to go back to the menu and even twice I had to redo a whole chapter. The bugs are particularly gruesome in the late chapters (I did chapter 8 four times, I had the same softlock each time and had to reload the save). Story: That's obviously the reason I played this game and... It's disappointing. The voice actors do their best and the writing IS witty. It's just... not really interesting. It's 2 Russian dudes arguing for 4 hours and it gets boring quick. Art: You are walking slowly and, unlike a 3D 1st person walking sim, you can't pan the camera to see different stuff and use perspective or hidden rooms. It looks like they tried to do a 2D walking sim and well, it failed. The art is very nice and it's obvious a lot of work went into it but... Seeing a very well modelled cartoonish rocket pan in and out of view as you slowly walk past it is NOT how you make an engaging 2D art style. What's mostly important, I think is the art direction, how you will reuse the same assets in your game, quality and vision over "we modelled every single asset individually". Don't bother with this one
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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