
Little Nightmares III is an atmospheric adventure game in which you follow the journey of Low and Alone, two best friends in search of a way out of the Nowhere. In 2 players online cooperation or solo with an A.I., work together to solve puzzles and survive in this nightmarish world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 16.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Two young friends, lost in a frightening world not made for children.
If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death.

You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines.

No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetlling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece.

Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare?
Only you can help them, little ones...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.79−42% | 21.1Kreviews | 47% | — | $10.7M |
| $39.99 | 15.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the few games that have actually made me cry, the little nightmares series is by far unmatched in horror puzzle games.
alot of bugs but overall it's not that bad just play it with a friendly person and it's gonna be fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $39.99 |
| 178ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visually, it’s stunning; the atmosphere remains true to the series but is more varied and detailed than ever. Every setting tells a story, and the art direction pushes the surreal nightmare aesthetic even further. The issue is that you don’t understand anything or perhaps you try not to. Let me reiterate: this isn’t a horror game. It isn’t designed to scare; that isn’t its goal. The franchise aims for something else entirely; it’s a unique style. You shouldn’t compare it to *Reanimal*; they are two completely different games, each with its own distinct atmosphere. Many people criticized this game simply because they expected it to be like *Reanimal*. But the truth is... they have absolutely nothing to do with each other. *Reanimal* clearly targets pure horror and dread, whereas *Little Nightmares* focuses more on atmosphere, staging, and symbolism rather than direct scares.
I can't recommend this game. Its clunky, buggy and agonizing to play. The camera cant be bothered to show you what you need to see or where to go, so you're jumping into the emptiness, praying you land somewhere alive (you wont). The platforming is off, causing lots of deaths, which become 20 minutes of rewatching the same cutscenes over and over again. I loved the originals, they played well and the controls weren't painful. This game however, has objects that bug out, puzzles with no meaning, and confusing objectives. The story is okay for what its worth, but going through the game itself is just too frustrating to justify the purchase. If they make another game, I hope it can perform better.
Он был таким спокойным человеком. Всегда здоровался. Никогда не подумали бы, что он психопат. — так люди говорят о тех, кто совершает шокирующие преступления. Обо мне так не скажут, ведь я выдал себя. Нормальные люди не проходят третьи «кошмарики» два раза. ДВА! БЛИН! РАЗА! Первый забег был проявлениями надежды и веры в новых разработчиков. Для лучшего восприятия мира проходил игру в одно человеческое лицо и одно ботовое. Не надеялся, что студия готова выдать неоднозначное повествование, но в неоднозначное качество они смогли. Эта попытка могла закончится ровно на первом ящике, который необходимо было отодвинуть от прохода в стене. Бот взялся за ручку, а мой персонаж ничего не мог сделать. Любой угол или расстояние не давали никакого результата, пока не случилось чудо. Однако нервозность меня не покидала. Каждый новый ящик, всякий переход в новую локацию вызывали раздражение из-за их наличия и количества. Будто столько же было и в прошлых частях, но ощущаются деления вынужденными вставками, чтобы следовать формуле прошлых частей франшизы. Негатив вызван и уровнями, поделенными зеркалами. Нам дали узнаваемый по комиксам элемент, но ничего в него не привнесли и никак не развили. Если раньше переходы между локациями имели условную логику пути персонажей, то сейчас это случайные места, которые должны пугать за счёт некой тематической идеи. Даже при наличии монстров есть стойкое впечатление отсутствия глубины места, хотя дальность задников стала внушительнее. Опасности присутствуют большую часть времени, но мы являемся раздражителем, а не постоянной жертвой. Здесь всегда сохраняется ощущение «тут уже всё случилось». В прошлых играх прослеживалась цикличность и постоянство процессов за счёт новоприбывших. Именно поэтому угроза нас преследовала в разных обликах. На последней локации чуть не «локнулся в прошлом» из-за случайной смерти. Однако игру таки прошёл. Не получив ни удовольствия, ни печали... Только непринятие. Особенно не понимал имя последнего босса. Оказалось, что если хотите лучше проникнуться сюжетом, то отправляйтесь слушать аудиосериал, да и читать новые комиксы. Панели с картинками больше касаются общих правил мира, но их трудно воспринимать каноничной информацией. Нет во всём новосозданном выдумки. Стример Vignar составлял компанию во втором забеге. Беседы о строении мира LN и ответы чату позволили нам проскочить игру без лишнего нудения от меня. Самыми печальными и смешными ситуациями были постоянные падения. «Болезнь» франшизы коснулась обоих. Мы постоянно промазывали в проходы, повороты и падали с узких путей. Даже умирали от коллизий, при которых игра отшвыривала в пространство и убивала гравитацией. Новое прохождение оставило привычные впечатления. Перед нами игра, в которой боялись отойти от выверенной формулы, чем себя и погубили. Вторичность не дала ностальгии, не рассказала историю и не породила сотни вопросов без ответов. Теперь нет смысла смотреть разборы, так как в них почти не указываются мелочи антуража. Большая часть видеороликов показывает маршруты монстров и как они реализованы. Остаётся только вопрос в необходимости пробовать дополнение. Встретили его лучше, нежели основную игру. Будет ли следующее хорошим? Подождём без фанатизма. Самым показательным моментом считаю, что у меня в друзьях несколько сотен человек, но LN3 есть только у одного. Тратить деньги не рекомендую. Поиграть можно и при помощи дружеского пропуска, если рукам нечего делать и нужно пройти быструю историю.
WELCOME TO LITTLE NIGHTMARES (OF TRIAL AND ERROR). Controls and gameplay feel clunky, yet it constantly expects you to be precise, 100%, all the time. Being chased is probably the worst part. The game expects you to immediately know exactly where to go and what to interact with, or where to hide and there's barely any time to look. Oh, you didn't notice this box here? You're dead. Oh, you hit the wrong part of the glass? Oopsie, you're dead. Rather than reacting to a tense, and scary situation, you're just gonna start feeling like you're playing a trial and error memorisation. Controls and visual cues don't even support it. A lot of 'HOW ARE WE SUPPOSED TO KNOW THAT THE FIRST TIME?'. We have to die first to figure things out. Finishing it felt more like a relief that it was over than a satisfaction.
Having played Little Nightmares I and II, I found the third installment to be a bit of a letdown in terms of its trial-and-error game design. As you progress, the bosses become significantly tougher, and beating them gets frustratingly difficult due to how precise your timing needs to be. The slightest mistake or delayed input results in instant failure, forcing you to restart from the last checkpoint. This constantly breaks the flow, taking away the fun and turning the experience into a chore. Having played the game with a friend, if one of us succeeded but the other failed a precise input, the game would keep restarting us from the last checkpoint. This creates frustration between players. I have patience for the person I play with, but not everyone will have a good time because of this. When I compare Little Nightmares III to REANIMAL, the contrast in level design, combat, and AI is night and day. REANIMAL feels much more organic, relying on the player's natural instincts rather than demanding pixel-perfect positioning to avoid danger. Little Nightmares III, on the other hand, strictly punishes you if you aren't standing in the exact spot the developers intended. My honest verdict: Little Nightmares III certainly had potential, but passing the torch away from Tarsier Studios clearly cost the game its soul. It's not a complete failure, so I’d give it a 6.5/10 for the effort, but it pales in comparison to the first two masterpieces and REANIMAL.
Disregarding the bugs, I think this is my favorite game in the franchise. I'm not sure if I played the same game as other reviewers, but this was outstanding. The puzzles were well designed, fun, and took my friend and I a little sometimes but we managed to think it through and work past it all. The amount of split second decisions and in the moment thinking we had to do really made the game all that much better. The ending alone makes me horrendously sad, but that paired with the post credits scene and the achievement you get at the end of the game just breaks my heart to pieces. Despite my need to cry afterwards, it was wonderfully done. I hope we get another installment in the future, keep it up Supermassive! May we play LN together, and finally have a HAPPY ending next time. -From the Spiral
Sure, if you enjoy LN1 and LN2 you will most likely enjoy this game. Just know it doesn't have the soul of those games, its not AS GOOD but still fun..... I think
I really thought the base game was pretty underwhelming at first. And while they haven't unfortunately done anything to help it out too much, I appreciate how they at least attempted to tie up some lose ends, like where the story ends off with the ending to the first DLC. The DLC is so much better than base game, so I'd recommend to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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