
Little Nightmares III is an atmospheric adventure game in which you follow the journey of Low and Alone, two best friends in search of a way out of the Nowhere. In 2 players online cooperation or solo with an A.I., work together to solve puzzles and survive in this nightmarish world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 16.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Two young friends, lost in a frightening world not made for children.
If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death.

You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines.

No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetlling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece.

Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare?
Only you can help them, little ones...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.79−42% | 21.1Kreviews | 47% | — | $10.8M |
| $39.99 | 15.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was good but its all in the perspective bruh, by which I mean every other chase scene you die cause you walk past the plank bridge or into an enemy whose attack range you don't understand. The final sequence was kinda ♥♥♥♥♥♥♥♥ trial and error cause there's no real indication of whats safe and not apart from some unreliable light on the floor. I think the devs did their best with an IP they didnt understand though as it was okay from a co-op game perspective, just bad as a followup to Little NIghtmares 1 and 2
不行
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $39.99 |
| 179ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Если 200, то вместе"
The previous seasons were much better than this one. I was excited to find a co-op version in Season 3, but the story felt too similar to the previous games. The escape sequence was also the same every time—climb, crouch, and repeat—which made the gameplay feel repetitive and boring. On top of that, there were a lot of bugs, which made the experience even more frustrating. Overall, this season was disappointing for me. I hope the developers fix the bugs and bring more variety and originality to future updates.
This game is so not tung tung tung sahtuff!!! I 100% the game and have like 100 hours on it, and the big baby thing made me poop my pants!!!
ass game, thank god tarsier studio already quit so I dont have to support this franchise. clunky and very unforgiving. I didnt even have time to immerse myself in the environment.
At 21 hours at my boiling point I'm genuinely too damn tired of this ♥♥♥♥♥♥♥ game to finish achievement hunting, and achievement hunting is one of the things I most enjoy doing to finish a game. Little nightmares 3 is clunky and nonsensical in the context of the game's story. You wouldn't understand any of the lore or any of the important details you wonder past in the main game without listening to "The Sounds Of Nightmares" which is the little nightmares podcast, I've heard its really good HOWEVER I shouldn't have to be digesting another completely different form of media to understand what the ♥♥♥♥ I paid 60 dollars for. Yeah, i got excited when I heard little nightmares 3 was coming out, I preordered it and I really wish I hadn't its not worth it. Back to the story being a jumbled mess, regardless of that the gameplay is BORING and repetitive throughout the entire thing, each level is relatively short but manage to feel oh so very long. This game is just run, hide, kill boss with some ♥♥♥♥♥♥ puzzle that isn't really a puzzle in the middle. On top of that if you don't have a friend whos willing to play through this torture with you again the ai for whatever character you dont have a P2 for is down right stupid majority of the time. I hate that you can't even properly instruct the ai on thing it could do shorten puzzles if it cooperating then wasn't already coded in, for example when shooting flowers one call to Low and he'll realize he needs to use the bow, but If I want you to distract the surgeon by shooting a bottle I'm ♥♥♥♥ out of luck and have to distract him myself the harder way. I also managed to find a soft lock glitch in the game that makes you redo the whole level, in the institute I had threw the doll by accident and died, when I respawned I was stuck in the area with the lever that leads you to the replacement fuse, WITH NO DOLL, I was just boxed in and had to restart. This game was rushed, its boring, and lacks the heart and love put into the two previous installments. The atmosphere as well just isn't giving Little Nightmares, its giving Tiny Horrors. Everything in the maw feels tailored to you which is the OPPOSITE of both previous games, youre supposed to feel unwelcomed in a home full or your worst nightmares not a dollhouse tailored to fit you and every need you may have. Speaking of which, you don't even need to think or preform mechanics like oh I dont know OPENING HATCHES/DOORS?? If every small "puzzle" or action is a scripted event how dumb must the devs think the players are. As I write this the backstage DLC dropped and honestly its pretty good, much more creative and well paced literally the opposite of everything I have mentioned about the main game, a lot more in line with the previous games. If you love little nightmares, youll pirate this game. It truly is not worth the price point I got it at and its still not worth the normal base price.
I've been a big fan of this series since it came out. I've played and replayed the first two games multiple times (27.2 hrs combined) and watched many different Youtubers play even after I finished them myself. Why? Because I LOVE THIS SERIES. With that being said, never in my life has a game made me as miserable as this one. The chase sequences. The intensity scenes. They require levels of precision I don't even think the Navy Seals are capable of. You were .2 seconds behind your partner? DEAD. You bumped into a wall? DEAD. The game decides it doesn't like your pace? DEAD. There is absolutely no room for error or experimentation. You're expected to fully know what to do/where to go at all times during these scenes or else SORRY YOU GO BACK LIKE 45 SECONDS LOL TRY AGAIN!!! Once I complete the game (currently on the last boss fight) I AM NEVER PLAYING THIS AGAIN.
♥♥♥♥♥♥♥ horrible
Aporta lo mismo que lo que has jugado en los anteriores, lo mismo. Es como añadir otro DLC. Si te gusta la saga, la continuarás con esta parte, pero aporta más bien poco.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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