
Little Nightmares III is an atmospheric adventure game in which you follow the journey of Low and Alone, two best friends in search of a way out of the Nowhere. In 2 players online cooperation or solo with an A.I., work together to solve puzzles and survive in this nightmarish world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 16.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Two young friends, lost in a frightening world not made for children.
If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death.

You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines.

No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetlling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece.

Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare?
Only you can help them, little ones...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.79−42% | 10.1Kreviews | 47% | — | $10.8M |
| $39.99 | 15.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must admit i did some research and knew that LN3 was downgrade from previous games, but still as huge LN fan bought it , so i intend to finish it . But it is true, LN3 does not have that magical feeling of previous LN games. That said, only worth for hardcore fans but for someone new .. you might be disappointed . I recommend Reanimal, game created by Tarsier , which feels like true LN3.
小小梦魇3》评测:革新外壳下,褪色的梦魇童话 作为承载无数玩家童年阴影与暗黑童话情怀的经典续作,《小小梦魇3》自官宣以来就备受瞩目。本作告别了前两作的单人孤生叙事,首次引入核心双人合作玩法,更换开发团队后试图以全新主角、差异化玩法突破系列固有框架。但从上线后的玩家口碑与实际体验来看,这款野心满满的续作,最终沦为一款亮点鲜明、短板致命、情怀大于品质的争议之作,既没能复刻系列的惊悚封神时刻,也未能凭借创新站稳脚跟。 一、为数不多的亮点:美术质感与双人玩法的突破性尝试 《小小梦魇3》并非全盘拉垮,其保留并升级了系列标志性的暗黑美术风格,也是本作最拿得出手的核心优势。游戏延续了2.5D横版叙事视角,昏暗压抑的场景构图、细腻的光影渲染、破败诡谲的场景细节依旧在线,废弃的荒漠小镇、扭曲的工业废墟、荒诞的巨型人偶场景,完美延续了系列“微观小人对抗巨型荒诞世界”的视觉反差美学,氛围感塑造依旧具备顶级水准,随手截图皆是充满阴郁童话感的画面,视觉表现力无可挑剔。 玩法层面,双人合作模式是本作最大的创新突破。游戏推出全新主角组合:擅长远程攻击、触发机关的弓箭少女Low,以及精通近身拆解、破除障碍的扳手少年Alone,两位主角拥有明确的能力分工,所有关卡谜题均围绕双人配合设计。同时官方贴心加入好友通行证机制,已购玩家可免费邀请未购好友联机游玩,大幅降低了合作门槛,让双人联机的游玩形式更加灵活。相较于前作单一的单人逃生,双人协作的玩法拓展了系列的游玩维度,双人配合解谜、互助逃生的模式,为系列注入了全新的游玩乐趣。 此外,本作的剧情叙事依旧保留了系列留白式风格。没有直白的台词灌输,全程依靠场景细节、角色互动、碎片化画面推进故事,延续了系列隐晦、压抑、引人遐想的叙事特色,留给玩家充足的解读空间,贴合《小小梦魇》一贯的暗黑童话内核。 二、全方位的硬伤:毁掉体验的核心短板 相较于有限的亮点,《小小梦魇3》的缺陷更为突出,也是其收获Steam“差评如潮”口碑、简体中文区好评率仅14%的核心原因,多项硬伤直接拉垮整体游玩体验。 1. 玩法同质化严重,解谜深度匮乏 本作的关卡与谜题设计极度敷衍,全程陷入重复单调的循环模式。整场游戏仅四个章节,核心玩法无非是推箱子、找保险丝、触发机关、简单跳跳乐,偶尔穿插浅层追逐战,解谜逻辑单一、难度极低,几乎没有需要深度思考的设计。全程游玩缺乏惊喜,重复的解谜流程极易让人产生枯燥感,单人游玩时乏味感尤为明显,彻底丢掉了前作解谜层层递进、惊悚与趣味兼具的优势。 2. 双人模式设计失衡,体验割裂严重 本该是核心亮点的双人合作,最终沦为最大槽点之一。首先,游戏仅支持线上联机,无本地双人模式,彻底砍掉了线下同乐的乐趣,丧失了休闲合作游戏的核心互动体验。其次,双人分工设计流于表面,大部分谜题仅需要简单配合,两名玩家的参与感严重不均,存在大量“一人操作、一人挂机”的无效互动,合作的趣味性与策略性几乎为零。同时游戏存在弱交互问题,大量空荡冗长的地图仅用于赶路,进一步稀释了解谜与合作的核心体验。 3. 流程体量缩水,性价比极低 本作的游戏体量堪称系列最差,整体流程极度短促。普通玩家无速通刻意操作的情况下,3小时左右即可通关,开启游戏引导提示后甚至2小时就能完结全部内容。相较于游戏的定价,单薄的剧情流程、稀少的关卡内容、无后续延展玩法,让游戏性价比极低,通关后几乎没有二刷价值,内容空洞问题十分突出。 4. 氛围崩塌+优化拉垮,丢失系列灵魂 惊悚氛围是《小小梦魇》系列的核心灵魂,但本作彻底丢掉了这一优势。前作令人窒息的压抑感、突如其来的沉浸式惊悚、细思极恐的细节铺垫全部消失,整体氛围平淡温和,更偏向普通解谜冒险,完全没有“梦魇”的质感。同时游戏优化问题频发,画面偏暗偏糊,部分场景细节模糊不清,极易出现视觉错位、路径误判等问题,跳跃、抓取等基础操作手感僵硬迟钝,追逐战中频繁出现卡墙、卡模型等BUG,操作体验十分粗糙。 5. 剧情晦涩碎片化,叙事断层 本作延续了系列留白叙事,但过度碎片化的剧情设计走向了极端。全程没有完整的剧情铺垫与逻辑闭环,角色背景、世界观设定、故事结局模糊不清,普通玩家通关后几乎无法梳理完整剧情,晦涩的叙事方式不再高级,反而变成了剧情空洞、敷衍的遮羞布。 三、整体评价与推荐建议 综合来看,《小小梦魇3》是一款过度保守、革新乏力、本末倒置的续作。它拥有系列标志性的顶级暗黑美术与氛围感基底,双人合作的创新思路值得肯定,但在核心的关卡设计、玩法打磨、氛围塑造、内容体量上全面退步。新开发团队未能读懂系列的核心魅力,舍弃了前作“孤独惊悚、深度解谜、细腻叙事”的灵魂,徒留空洞的外壳,让本作沦为一款平庸的流水线合作解谜游戏。 评分:6.0/10(美术与创新思路加分,玩法、体量、氛围大幅扣分) 推荐人群与购买建议: 不推荐绝大多数玩家首发购入。对于系列死忠粉,仅建议低价折扣入库,当作系列剧情补全作品浅尝即可,不必抱有过高期待;对于追求惊悚体验、优质解谜玩法的单机玩家,不推荐入手,本作完全无法满足需求;对于想和好友休闲联机、轻度闯关的玩家,可等待史低折扣后酌情体验,双人轻松闯关的模式具备少许休闲乐趣。 总而言之,《小小梦魇3》本可凭借双人革新再创经典,却因敷衍的打磨、失衡的设计、空洞的内容,让一场本该惊艳的梦魇盛宴,变成了平淡无味的短途冒险。希望系列未来能回归初心,重拾属于《小小梦魇》的独特暗黑魅力。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $39.99 |
| 178ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Masterclass in Waste Management Rating: 2/10 (Refunded, but holding onto false hope) Wow. Just… wow. Bandai Namco really looked at the atmospheric masterpiece of the first two games and said, "Hey, you know what fans love? Disappointment and carpal tunnel." Ocean-Wide, Puddle-Deep: Compared to the rich lore and haunting depth of Little Nightmares I and II, this sequel has all the narrative depth of a puddle in a drought. It’s like they stripped out the soul and left us with a pretty, hollow shell. The "Innovative" Difficulty Curve: The developers didn't bother designing clever puzzles or genuinely terrifying bosses this time. Instead, they unlocked a new level of psychological horror. The controls, The controls are so aggressively bad, I’m convinced they were coded by a drunk toddler. Artificial Longevity: You will spend 80% of your playtime repeating the exact same basic platforming sequence because your character refused to jump or shoot when you pressed the button. It’s a brilliant strategy, really. If you make the players die 50 times on a simple ladder, a 2-hour game suddenly looks like a 10-hour epic! Genius. Bottom Line: I've already refunded this masquerade of a sequel. That said, because I am a hopelessly loyal fanboy who apparently loves pain, I will re-purchase this the exact second they patch the controls and add some actual substance. Until then, the real "little nightmare" is my wasted afternoon.
This was very disappointing to see this series end like this feel like the gameplay was rushed and not well though out i cant follow the story line at all the boss were way too easy. Sad truly sad
失望透顶,哪怕不掉线不卡顿能让人正常游玩我也觉得失望透顶,全流程都是垃圾追逐加跑图,解密是没有的,要不是前两作足够优秀我都不会预购这一部,只能说这ip烂尾了,以后不会再预购小小梦魇系列了
实在手痒想试试这个的,一定要先试试demo!!!!!! demo也不想试的,拿前作的图丢给ai生成相似的,然后生成的第二张放在第一张的右手边,以此类推生成十张图片,一直从第一张向右到第十张,如果你觉得这样做的房间也很有意思,可以考虑入。 纯粹的模仿之作,怀着好奇和收藏欲望,或者是单纯喜欢小梦魇IP的,我都不推荐这部。 首先画风上确实是模仿到原版了,问题是你模仿了个啥,第一章一路向右,看了一堆坐在椅子上的人和破碎的肢体,然后呢?你表达了啥?啥也没表达,不亚于把你老爹老奶做个泥塑丢在撒哈拉沙漠然后让人思考有什么深度,每一个房间单拉出来都很贴合小梦魇的设定,但是这么多画风一样的照片串在一条线上,一点剧情一点思考的联系都没有,纯粹是大世界地图缝合了所有的开门技巧和冲刺跑图。我都对拉朋友来玩感到不好意思,无聊的跑图烂作一部。 DLC稍微抄袭到了点子上一点点,但是想必也是照着第一部做的吧。有点创新但是也是抄袭前作的房间构成视角。稍微有了点剧情串接。只可惜光有个dlc不能跑。 PS: 1.说真的,不如早点出个小梦魇4,好好学习下人家的视角,人家的房间构图,还有人家的衔接设计。感觉整个开发组就只有美术的稍微给力,实在不行社区拉问卷帮你设计关卡也行。 2.特么你自己有没有玩过,整个场景有多亮色啊。哪怕我亮度调最低,也是个暖色调的。 3.第一次双人巨差体验以后,我又重新开了单人档: I、玩家的角色得选对,操作量大的那个要保证是你选的,不然会影响体验。Ai差不多是按固定导轨设计的,可能挪用了部分第二部代码,进入场景就像扫地机器人一样待机,一旦按了Q就会一下子自动寻找答案(相当于剧透)。一会神一会鬼,笨的时候楼梯爬不上去,神的时候跟个鬼一样突然窜到你前面。这也导致一些房间是创新了机关,问题是谁知道你这个机关什么意思啊,跟剧情毫无关系的挂个人在那里,全靠AI自动解密。总体而言毫无二代的灵性,机械的设计。 II、正是因为AI像机器人,所有看出这个工作室对交互的理念以为是“刚刚好”,小梦魇前两部都是技术和视角原因,判定区很大;这一部做个“刚刚好”,加上不知道它为什么偏爱Z轴,很多地方压根没考虑这游戏是2.5D,按3D做的,Z轴是创新了,但是我得看得见啊垂直于屏幕面出来的方向啊,何况还卡脚空气墙。 III、详略颠倒。我的初步分析是:该游戏分为三部分(模仿第二部),第一章是非独生家庭的心理创伤,第二章是工厂对环境污染,还有制造过剩,第三章是马戏团(斗兽场)之类的物化人和物。只有第二章还行,另外两个一坨,为什么? 第一章整体矛盾是那个巨型婴儿,可能意味着家长的偏爱吧,但是从一开始的房间到最后,我都不知道这些房间是什么,我为什么和婴儿有瓜葛。 问题出在整体画风和过场动画上。画风强调“大”,这对前两部的理解有偏差,前两部的大是什么?景大人小,景很重要,你看人家做的危楼,远处的细节还在,再远一点才是雾和虚影;俯视仰视都有画面,增加了景深和空间感,人家也没有画很多,但是人家视觉欺骗效果很好。而你们不知道是不是经费不足,画面拖动基本上是个假的,全都是一个房间大小,背景好像有,实际一看离我最多五十米开始就全部是虚影,还没我一个脚印清楚,就一个大头娃娃慢悠悠走过去是实体。但是走廊过道又过于细节,垂直于屏幕方向一堆房间,但是实际上可交互点又没多少,浪费时间跑图去看一些剧情毫不相干的房间。 第一章画风算莫名其妙,浅尝辄止的话,第三章就像是被你们换头,接上你们自己工作室的画风了,那个木头纹路就像是直接用引擎自带的材质包一样,你画几个生硬的线条,打个雾,也比你这样的材质不容易让人犯晕恶心(尤其是差评那个坡上的马车,画的大还换材质,卡脚了看着那个想吐)。最明显的是马戏团那个烧鸡,一看就是你们原来什么恐怖游戏的模型移过来的。 过场动画,主要是第一章开头和第一章跳第二章,你第一章开头画的那个是啥啊不清不楚的,时间又短,好像是个镜子还是什么吧?最开始就没揭示清楚故事的终极矛盾,不如放慢一点,小男孩靠近镜子的时候阴影慢慢变大,然后镜子破碎映射出多个映像,该清楚和划清界限的地方就是要用生硬的线条去切开(包括你这个场景,有的时候就应该明示马戏团什么的标志,藏在角落里让人细思鼻孔也比拖拖拉拉说不清楚好)!!!到跳变的那个动画,梦中醒来,我才看懂原来是个梦关于童年创伤的。好不容易第一章第二章模棱两可的接上,然后到那个蜘蛛老太那里很好的切开了剧情,结果你又把二三章还是什么的过度莫名其妙混在一起。总体而言,你给玩家展现了一场梦,不仅玩家睡糊涂了,而且你也睡糊涂了(多看点梦为主题的电影吧老铁)。 其实还有音乐,但是感觉大部分都是前两部的拿来接着用。 IV、人物设计没想清楚它是干嘛的就别乱设计。那个大胖子吊起来是模仿第一部的,本来是为了体现工厂剥削的,但是老是出现在一些莫名其妙的场景,分不清它是剥削者还是被剥削者,混淆房间的用图,不如第二章的时候用不同颜色衣服区分,第三章保持你现在这样(体现同类但是互相残害)。包括你的主角两个,感觉就是开发组自己的审美,没想清楚角色是干什么的(主要是不好看),体现人格分裂的话,你就应该加帽子加面具甚至不对称的发型和配饰,而不是莫名其妙来个蒸汽朋克。 总体而言,剧情是按一代dlc设计的,大部分人物是一二代结合,少部分可能是新工作室自己的,但是感觉他们像是喝多了写的小学生作文一样,三样都有,但是毫无逻辑,混成粥了。稍微好一点的地方比如第二章,其实就是完全模仿前作的(也就是好的东西也不是它自己的),刚刚模仿到点子上就又乱套了。 如果要做双人,你得按第二章的某个房间设计,房间是双层,一个人在上面。说实话你们开放场景画风偷懒(第一章和第三章),还不如就按第二章那个工厂开始做封闭房间算了。 这一部做到现在基本上不适合联机了。把联机删掉,加长开头那个动画,然后第一章沙漠去掉一般的过场房间,背景加大细节,做成无限城的感觉,勉强能掩盖掉剧情上的缺陷(就是这个男孩为什么出来就见巨婴?其实是做梦对吧,那开头动画里,婴儿的哭声,父母的责骂就要有)。第二章整体保留,增加几个房间(关联上为什么会有这个蜘蛛老太?就是用老太这一个家庭主妇形象,由家庭过度到工厂做一二衔接,由劳累的织布共到马戏团、斗兽场里的卖艺人,这个故事讲清楚)。第三段换材质还有救,增加几个细节图案告诉大家这是哪,他们在做什么。 故事写长写完整,细节做好,不要乱套用你们原来的项目(以为是单纯恐怖游戏)。不然的话后面再出个小梦魇4只能完全模仿《贪鳄号的秘密》,从此变为纯解密游戏了,最后沦落到把IP给别的工作室,甚至烂掉。 意外发现:上面写的都是在玩完“第三章”,之前,实际上不是第三章,而是第二章,因为第三章后面发现是植物园。 其实经过轻微修改,这部也能成为神作。 首先要注意到就是,换了工作室,这个工作室喜欢“大”景。并不是说他们的能力不行,从真正的第二章来看,从上了过山车以后就是他们的真实水平了,他们擅长于局部特写,其实写的还很不错,而且恐怖感还行。 不管怎么样都不能以原来的看待这部,你可以把这部当成“大大梦魇历险记1”,前两部可以看作是《千与千寻》,主角是被动的角色,而代入这样一个视角,我们很容易以为第三部也是这样。其实不是,第三部描绘的是一个精神上被囚禁的小男孩的梦,两次被打断,进入了三个不同的梦,具有极大的主观色彩,也就是说,前两部是我由于环境引导理所应当这样子,第三部开始,是可以是任何毫无关联的三个故事,因为它是《爱丽丝梦游仙境》。 但是这么牛掰的主线为什么崩了呢?因为新工作室有包袱,第一个是对原版还原的压力,第二个是恐怖方面的压力,第三个是对“梦魇”二字的理解偏差,以为是真的做梦。如果把第一章沙漠删掉,它可以是个很不错的探险幻想游戏,如果它制作在小梦魇1之前,也可以是个很不错的前作(这点看出它剧情上太想还原前作了)。 它其实创新点也算多,也借鉴了很多双人游戏的玩法(比如爬墙),但是小梦魇这个IP从前作就注定了它是个平板,单机为主的(不是不能联机,而是你不能按照前作做完,然后移植联机,必须最开始就当双人游戏设计)。 杀死它成为双人游戏的地方:卡脚,碰一下偏离轨道就gg的AI,为了恐怖导致每一秒都得完全对上(以致于难以走到某些位置,前作可是有预留几秒时间的),2.5D变成3D(所以最好放弃原版转视角,采用persona5那种视角转动). 所以,如果它作为《little nightmares》,注定是个失败品,一个熟悉散文的跑来写小说;但是,我建议它干脆改名,叫《meet the nightmares》,这一部砍掉第一章沙漠,重新作为单机导演剪辑版发售(注重“大”导致了玩家双人情况下信息收集效率暴跌,更何况梦魇3完全依赖前景讲故事,后面大背景完全没有)。 总言之,扬长避短,你现在做的就是单纯的恐怖探险游戏,再模仿也不是原作风格了,有自己风格总比第一章那种瞎缝合好。
I really enjoyed Little Nightmares III, despite all the hate it has been getting from some gamers. I've played every game in the series, and I genuinely had a great time with this one. It delivers the same dark, cruel atmosphere the franchise is known for, accompanied by an excellent soundtrack. The graphics are sharp, and the animations are smooth and well done. I picked it up on sale for $17, and at that price, I think it's absolutely worth it considering the game's length. Now I'm looking forward to the DLC, especially since I've heard a lot of players have really enjoyed it.
难玩得要命,总卡,感觉自己手部残疾一样不受控制!真服了,心态崩了
к сожелению реанимал будет получше тем что там прикольные моменты красивые, а еще погоня от монстров будет покруче да и локи и тд тп и ваще зачем отдавать такую крутую игру на аутсорс другим разработчикам которые делают ИНТЕРАКТИВНОЕ КИНО получилось херово нерекомендую👎
its not very fun, the start was decent though, but it only got worse from there, the gameplay was clunky and felt bad, and there was no story at all. don't waste your time here.
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