
A pixel art psychological horror game inspired by the Flannan Isles mystery. Manage a remote lighthouse, handle limited resources, and confront eerie occurrences as isolation erodes your sanity. Multiple endings await based on your choices and actions. How long can you last?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Little Lighthouse of Horror is an atmospheric psychological horror game inspired by the eerie 1900 legend of the Flannan Isles. As the lighthouse keeper, you must maintain the light while confronting growing unease and unexplained phenomena. With isolation creeping in, your sanity will be pushed to the limit.
Survival depends on balancing Lawrence’s mental and physical health as he contends with the haunting isolation of the island. The lighthouse becomes both his lifeline and his prison as he navigates the fine line between duty and madness.
Resource Management: Monitor and ration food, oil, and supplies to keep the lighthouse operational.
Sanity System: Isolation and strange occurrences gradually erode Lawrence’s sanity. Manage his mental state to prevent complete madness.
Multiple Endings: Your choices shape Lawrence’s fate, leading to various outcomes based on your decisions.
Immersive Setting: A 1920s pixel art atmosphere, with haunting visuals and audio, adds to the tension as the island becomes both your sanctuary and nightmare.
Surviving the growing horror on the island requires careful management of resources and of Lawrence’s sanity.
Keep the Light Burning: The lighthouse is your duty, and failure to maintain it risks shipwrecks and further deterioration of its lightkeeper’s mental state.
Manage Resources: Food, oil, and wood are limited. Use the flag system to request supplies, but mismanaging them will leave you vulnerable.
Guard Your Sanity: Lawrence’s mind is fragile. Visions, whispers, and strange events will blur reality; keep him grounded or spiral into madness.
Endure the Weather: Storms and fog will make every task harder, affecting both your physical safety and the functioning of the lighthouse.
Multilevel Exploration: Explore the different floors of the lighthouse, each with its own set of challenges and tasks to maintain.
Weather Impact: Storms and fog will make tasks more dangerous. Adapt quickly, or risk losing vital resources or sanity.
Visitor Interactions: Rare visitors will arrive, bringing supplies or unexpected challenges. How you handle them affects the story’s outcome.
As the days pass, uncover the grim history of the island and Lawrence’s troubled past. The lighthouse holds more than just a beacon; it hides dark secrets that intertwine with Lawrence’s own memories. What truly happened to the previous keepers, and can Lawrence escape the island’s curse or his own mind?
Each choice deepens the mystery, leading to one of multiple endings that offer fresh experiences in every playthrough.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very interesting and small proposal with beautiful pixel art. If you enjoy tension and that classic atmosphere from H.P. Lovecraft's stories, this game combines that narrative with resource management and exploration. I love it when games are small and don’t require so many hours :D
游戏氛围我很喜欢,但是某些设计看不懂,升降梯是一次性的它的意义在哪?7天拿到,14号用一次,21号就坏了,他有什么用,仅仅是拿一次送来的补给吗?我设法打其他的结局,但是杀了警察和不杀警察,杀了地下室的人或是解救他,结果都是一样的,我受不了了,因为游戏没有存档,死了一切重来...
El tipo de juego que busco. A pesar de su ligera dificultad al inicio, sus mecánicas y jugabilidad te enganchan para volver a intentarlo y descubrir más y aprender tanto sobre la trama como de las diferentes posibilidades del juego. Por no hablar del pulido y harmónico apartado artístico que casa genial tanto a nivel visual como sonoro con el tema del juego, transportándote dentro por completo! Muy recomendado de probar :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Catalan
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una ambientación aparentemente sencilla que va envolviéndote poco a poco y por la que te acabas dejando arropar con gusto, consigue hacerte sentir algo así como una "paz tenebrosa" que hace que, paradójicamente, te quieras quedar. El arte está muy cuidado y el diseño de sonido es excepcional. Las mecánicas son sencillas y, aunque creo que les irían bien algunos ajustes, cumplen con su cometido y te mantienen en una tensión que el juego sabe provocar y manejar bien. Sí que veo importante que se preste atención a los bugs porque algunos de ellos dan al traste con la experiencia y da rabia, porque por lo demás creo que es un juego muy absorbente. También creo que necesita un tutorial / instrucciones iniciales que introduzcan las mecánicas y las posibilidades del jugador, porque ahora mismo es demasiado prueba-error (a pesar de las instrucciones estáticas que siguen siendo de gran ayuda). Si te interesa el género o la ambientación ⛈, por el precio al que está es un regalo 🎁
Interesting resource management game. Great atmosphere and mechanics. The narrative events hook me to keep playing. It can be quite stressful at the beginning since you feel you can't take care of everything, but it gets a little easier after every run.
Siendo un jueguito bastante barato no se puede criticar en demasía. Historia simple pero cerrada y con un loop jugable entretenido pero algo repetitivo hacia los últimos días de la historia. Así que juego recomendada si buscas un juego de gestión ligero y si te gusta el bonito estilo 2D con el que cuenta bastante disfrutable.
Es juego pequeñito donde la primera partida morirás de formas distintas y cuando te hagas a él todo te saldrá rodado. El pixel art miniminimalista es bonito y la historia oscura te meterá dentro. Es una cosa pequeñita y rápida, no da tiempo a que el bucle te aburra porque si lo haces bien y hora y pico te lo has pasado. Como aventurita corta de corte rogue like, lovecraftiana, con gestión de un faro es interesante, de primeras es un guantazo dado que no hay explicación y te suelta y está en el fondo divertido porque tienes que averiguar tú mismo todas las opciones a riesgo de morir múltiples veces en esa primera run. Luego merece la pena iniciar una nueva con el conocimiento aprendido y hacerlo bien, como decía, si te gusta y es cortito, juégalo por el precio que tiene merece la pena.
Once you figure out all stats have the same mechanical setup, it becomes a fun game. You don't have to keep everything at max. It's actually fine to neglect some things in favour of others. Then you can have the story take you places and enjoy some great art work and atmosphere. EDIT: Small addition after finishing. Keep in mind, unless you're going achievement hunting or want to see everything this game is rather short.
Cool concept but it needs polishment. Like please add audio and gamepad settings. Picking stuff up feels unsmooth and i had several bugs. If you get supplies from the ship and take too long and talk with the guy the ship just drives off and you fall to death. And I had a bug where I frooze and couldt move. it was triggered from the axe and wood lying on the same spot and trying to pick it up i guess.
I love this game! Vibes are amazing and the story is interesting and hooks you from the beginning. Recommended!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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