
Welcome to the Underworld, where you guide Mutt, the bad luck Litil Divil, through the Labyrinth of Chaos to retrieve the Mystical Pizza of Plenty. Our “hero” takes a fateful step through the Mortal Portal to prowl five hellish levels of treacherous tunnels with more than 50 raucous rooms of gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego retro, interesante, pero con jugabilidad de los juegos de MS-DOS, por lo que si no estas a costumbrado a los controles que se utilizaban en los juegos de este sistema operativo se te hará un juego estúpidamente imposible, sin mencionar que aun sabiendo utilizar estos controles de por si es un juego frustrante, entonces si eres un entusiasta a este tipo de juegos puede que te interese, pero si eres un jugador casual que quiere experimentar con este tipo de juegos, diría que le dieras una oportunidad, pero no garantizo que te pueda gustar... 6/10
Klassiker finde aber sie hätten die Amiga Version Nämen sollen grade wegen der orginalen Gereusche und musik ansonsten macht das game echt wieder mega mega mega Spass 8 daumen Hoch von mir Retro+ - Absolut stimmige Grafik - Großartiger Humor - Gemütliche Rätsel DER AMIGA LEBT Mehr da von bitte MEHR liebe Publischer Mehr bitte würde mir Lotus 1 bis 3 wünschen für steam Kult Game oder PP Hammer oder Locomotion von Kingsoft hach ich komme sofort ins schwelgen und bin VERLIEBT wieder in die gute ALTE ZEIT !!!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok ok
Beautiful game, especially for its era. So Litil Divil is a mix of 3rd person maze navigation and challenge rooms. Maze navigation is fairly standard stuff, though it can be a little mean at times as most of the mazes require you collect nearly all of the treasures to reach the end. Also some of the obstacles I think rely on chance for you to proceed without taking a hit, a very player unfriendly approach to level design. Still the design is logical and easy enough to navigate and understand, so it would take some real bad luck to not be able to progress simply due to the RNG. The challenge rooms cover a wide mix of genres, often with their own unique controls. Rooms range from puzzles, platforming, battle, navigation, bull riding, and simple key item checks. That said, the quality of these rooms can vary greatly. Many of them are creative, but the low framerate and unclear controls/rules often make them frustrating. A few of them are also so janky it's a test of will to even want to clear them. Also note that save rooms are limited. You get one per maze and it often requires a lot of navigation to reach them. You do also get a checkpoint when you clear each world which can make a poorly timed death less frustrating, but even so the game is long enough that you may need to set aside at least 30 minutes to an hour a session to make progress. Game is a mixed bag overall, but I'll round up since I have a tolerance for some of these problems. Plus I do love its mix of dark fantasy aesthetics with looney tunes humor.
Очень сложно дать какую-то конкретную оценку игре, настолько она выглядит сейчас неоднозначно. Играем мы за маленького демона, который прям порывается вырваться из подземелья за кончеными лабиринтами (в которых у вас пройдет 90% игры), концовка идет с намеком на продолжение, но продолжения, как мы уже знаем, нету, поэтому ощущение незавершенности немного есть. Вся игра - сплошной сборник мини-игр, в которых нужно включить еще и смекалку(гайд с интернета) и очень много терпения. Условный магазин, где продаются вещи для боссов, никак не выделяется, и прохождение местных неписей затягивается просто по максимуму, хотя сама по себе игра и не сказать, что огромная. Положительный отзыв скорее за то, что она вас не обязывает ачивками\карточками, а по скидке, ключику и т.д. вообще обойдется в грош-цену
OK, chłopaki, wiem, że ta gra jest stara i działa na emulatorze DOS-a, ale ze wszystkich recenzji, które przeczytałem, spróbuję pomóc w ułatwieniu pracy z tym klasykiem, nie jest ona odnowiona, jest to dosłownie wydanie tej gry z 1993 roku gra stworzona dla komputerów stacjonarnych w latach 90-tych. Gra jest wymagająca, trudna i czasami denerwująca, ale odwieczne pytanie brzmi:? jakie są klucze do tamy? cóż, pobrałem oryginalną instrukcję i odkryłem, że 2,4,6,8 na klawiaturze numerycznej to klawisze służące do poruszania się, a klawisze akcji to x i z. Osobiście to przetestowałem i rzeczywiście działa dobrze, jest Żadnych problemów z kluczami, reagują za pierwszym razem za każdym razem. co do obsługi kontrolera? teraz znasz klucze? użyj xpaddera, aby je zmapować i co tam, oldschoolowa gra obsługiwana przez kontroler :) uspokójcie wszystkich i cieszcie się.
2/10
played a lil bit
This was a pretty okay game, difficult and punishing yes but once i got the hang of it (jumping almost nonstop to avoid most of traps), i wanted to keep playing it to completion. Would have been nice to be able to save more often than in one save room that you don't know the location of in labyrinth unless you use map (which i recommend for this game). It has lot of variety with different rooms you stumble upon but some of them were very confusing to figure out without a guide. Apparently amiga version is more improved so it's a shame this is the inferior dos version. It can be difficult to recommend unless you enjoy older games that are hard and doesn't do much handholding, having to figure stuff out by yourself.
Подземелья, ловушки, черти и юмор из прошлого века. Казалось бы ерунда, а ведь затягивает!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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