
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 2.4/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...
★★★★★ 우리들의 아버지, 그리고 아버지가 될 우리들의 이야기.
This game truly deserves the subtitle: The Painful, No other game has made me feel the way this game made me with truly interesting characters and genuinely funny jokes all wrapped up in an absolutely positively ♥♥♥♥♥♥ up world, Go into this game spoiler free if at all possible, and explore the side paths as much as possible because it is all worth it! Lisa provides genuinely difficult combat encounters and interesting choices which might make you bang your head against the wall if you choose wrong. Get this game asap, play it and cry. Also Lisa: The Joyful DLC provides a satisfying conclusion and new mechanics that make the game more engaging so def play that if you finish up with this one! -Otis
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $4M | 7.5K | 96% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $4M | 9.3K | 97% | $9.99 | |
| $3.9M | 8.2K | 98% | $12.99 | |
| $3.9M | 9.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 5.6K | 98% | $14.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $777.1K | 3.7K | 53% | $9.99 | |
| $11K | 29 | 79% | $14.99 | |
| $55.3M | 342.5K | 97% | $9.99 |
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terry saved olathe because no one else could
Fácilmente, el mejor indie RGP que existe, hermosa historia, hermosa música
[h1]“最极致的癫狂是为了掩盖最极致的痛苦”——Lisa the painful[/h1] [h2]评分:8.8/10[/h2] 狗乔伊那里过来的,由于云完视频感觉剧情太过于抽象且荒诞,所以过来高低尝个咸淡。撰写评测时本体已经打通,谈谈整体感受。 先说优点: [h2]1.独一份的黑色幽默气质[/h2] ——不同于其他的像素风Rpg以冒险,阳光为主题。Lisa系列所展现出的是一个道德退化,人命如草芥的末世世界观。在这种人人精神状态都很【美丽】的当下,废土奥拉西以绝望为土壤,痛苦为养料,结出了名为荒诞的果实。 游戏的BGM,Npc剧情,乃至关卡设计本身,都无时无刻流露出一种【虚假快乐浮于表面,痛苦悲伤扎根心底】的扭曲情绪。这不是一个激励人心的救赎故事,他只是平静地阐述了绝望世界下的荒唐事实。 [h2]2.玩法简单却不简陋[/h2]——本质上就是类似于宝可梦的回合制RPG游戏,但很有意思的是,作者在每个角色的技能设计上下了大功夫,比如口才好的角色可以给敌人讲鬼故事使他恐惧,擅长战斗的角色则可以像拳皇一样搓招打出技能,愤怒的敌人可能因为负面状态的干扰而痛击自己的队友....花样百出的技能组使得每一场战斗都像是一场滑稽的表演,加上整个游戏有30个可招募队友,角色之间的技能配合让战斗体验丰富且不重样。 [h2]3.得劲儿的BGM[/h2]——难以想象,这个体量只有10小时左右的像素小游戏,却容纳了整整50+首完整的特色BGM(算上简短音效可能接近100首),这种极度奢侈的资源配给,使得每个区域的战斗都有的独特的音效体验。其中不乏特别鬼畜,好玩的洗脑音效。不夸张的说,游戏荒诞诡异的氛围之所以如此饱满,BGM占了一半以上的功劳。 [h2]以上便是我认为游戏最为出彩的几个方面,不过人无完人,游戏依然存在一些不可避免的缺点:[/h2] [h2]1.反人类的地形杀机制[/h2]:人物没有跳跃键,要移动到到更高的平台必须借助绳索或者半砖,这就使得玩家在面对悬崖类地形的时候必须非常小心(作者非常喜欢设置【几】字地形,一旦没有精准停留在悬崖前的半砖上就会掉下悬崖) 由于地形杀的低容错和强烈的不可控性,带来大量不必要的挫败感以及对于时间的浪费(我不会认为这种无意义的痛苦是游戏必要体验的一部分。虽然作者明显是故意的。) [h2]2.循环往复的找图[/h2]:游戏过程中经常需要返回到某个特定地图找npc完成任务,但游戏内没有小地图,且每一个区域有六七个雷同的门,且图与图之间通常会由一段没有明显记忆点的过渡小路衔接。这使得跑图的试错成本极高。(但凡在每个门周围加一点对应地图的特征呢?) [h2]3.剧情节奏[/h2]:最后一章剧情节奏过于紧凑,伏笔收束的太过于仓促,爆点太多,且难度骤降。(给了一大堆强力技能和装备)使得最后一章完全变成了剧情体验向游戏,进而导致最终的决战并没有给我留下太深刻的印象,属实有点虎头蛇尾。(完全没有决战的难度递进感,反而感觉自己开挂了,索然无味) 总之,这是一款风格特立独行的精品小众向RPG,独特的战斗系统和优秀的BGM,以及黑色幽默的故事基调都属于Lisa这独此一家的体验(虽然但是,仍然不建议原价买,去找找CDK)
顶级的故事
I'm Terry Hintz, People Call me Lord of the Tutorial. I've been traveling the lands leaving my hints for all to see. I'm a pretty big deal. Got a lot of fans.
The best, just the best.
원래 쯔꾸르 혹은 RPG 메이커로 만든 게임을 좋아하지 않는다 기본 이동 속도가 굉장히 느리고, 게임 중간에 등장하는 연출 씬의 스킵이나 빠른 재생 등을 지원하지 않으며 다회차 요소가 있는 경우 이것들이 답답함을 더한다 리사 더 페인풀은 내가 해본 그런 게임들 중 가장 완성도가 높다 위의 불편함을 그대로 가지고 있지만, 스토리적으로 확실한 컨셉을 가지고 있고 동료를 모은다거나 병맛 유머 코드 등이 잘 녹아내져 있다 그럼에도 불구하고 이 게임은 그 외적으로도 불쾌하거나 불편함을 고수하는 부분이 많다 플레이어에게 "완전한 휴식"은 웬만해서는 주어지지 않고 힘겹게 모으거나 육성한 동료 혹은 아이템을 사용할 수 없게 되어버리는 경우도 많다 이런 점에서 흔한 RPG 게임과는 차별점이 있지만, 내가 무언가를 쌓아올리며 캐릭터들을 육성한다는 느낌은 받기 힘들었다. 아포칼립스 분위기를 게임플레이에 녹이기 위한 것일 수도 있고, 게임 엔진 상의 한계 또는 게임 자체가 오래되었다는 점 등이 이런 다양한 불쾌감이나 불편함을 유도한 것일 수 있겠다. 그리고 난 그런 것을 좋아하지 않는다. 호불호의 영역에 있는 게임이라 볼 수 있겠다. 불쾌하다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.