
Time is on your hands! Challenge yourself in this strategy puzzle game where you move a ball to its destination through a grid. Plan your movements, interact with different balls and become a master of your own Line Time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Line Time’s only goal is to push the ball to its destination. Sounds easy, right? Then buckle up, because you’re in for a real challenge.
Choose between up to five directions to move the ball: up, down, left, right and stop. Arrange your movements in the correct order and see how the ball reacts to your commands in a turn-based environment.
To make things more interesting, Line Time features more than one ball on some levels to add complexity and flexibility to its levels. Keep in mind the movements that will happen when the balls collide and plan your strategy accordingly.
Master conveyor belt mechanics that will move your ball in certain directions. These conveyor belt boxes have their own timelines, so you will have to carefully plan how they affect your sequence of actions.
Enjoy more than 200+ levels where you will be tested. Line Time doesn’t feature filler levels: once you learn the basic mechanics, you will face real challenges immediately.
Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
蛮有创意的游戏 没事儿拿出来玩儿两关还挺有趣且烧脑的
很久没玩过这种用脑子的游戏了,把我从无脑刷小视频的无聊生活中解救了出来,十分推荐
之前BW看到就很感兴趣了,游戏确实很有意思。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Portugal, Korean
| $5.99 |
| — |
| — |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
非常好玩 使我的脑瓜子旋转
LineTime,一款规则简单,花样颇多,难度适中的解谜游戏。 刚开始玩的时候:“这是什么儿童益智游戏吗?” 玩了半小时之后:“这游戏还是有点难度的。” 半夜十一点半:“解出这一关之后就真的先不玩了,早该准备睡觉了” 游戏的玩法描述起来非常简单,让小球按预定的步骤移动,移动完之后能够位于指定的位置。乍看之下玩法非常简单,难度也不像很高的样子,实际上玩起来非常上头,经常想着想着就好几分钟甚至十几分钟过去了。 游戏在设计上,通过增加许多其他玩法、规则来增加解谜难度。譬如第二关会有的方向标,能够在小球移动后再按方向标的力量前进;第三关的传送门,能够让小球远距离移动;第四关的循环操作等。当然最要命的是,球的数量增加。一个球不管怎么增加规则都难不了多少,而两个球的难度就会呈几何倍增加。需要通过球与球之间的碰撞,撞击移动到指定位置。球的碰撞是本游戏的重要玩法,在目前的游玩过程中,至少80%以上的关卡都要通过碰撞来解决问题。碰撞再结合上前面提到的其他玩法,就变得非常烧脑,经常会出现大脑不够用的情况。不过很多时候,即便你自己主动思考没有意识到什么,潜意识里也会有一种指引,让你把这几个步骤换一下试试。所以经常在我自己都没有明白球的运行步骤的时候就通过了。 不过游戏有一点局限性,成也步骤,败也步骤。许多关卡内某一行只有一个指令,这种情况下基本上很快就能分析出是哪一个指令(可能有点让人听不懂,玩过的应该明白),还有就是,突破在新规则,受限于新规则。就拿前面提到的指示牌来说,虽然增加了游戏的可玩性和难度,但是也从别的方面降低了难度,就像是一个官方提示,告诉你必须要在第几步到这一个点,然后再到终点。 作为一个解谜游戏来说,确实很不错了。游戏内有三十多个大关,每个大关里又有几十个小关,这个价位也称得上是实惠量大,还是非常推荐购入的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
目前玩了4章,感觉还不错,就是没有回放,前面难度低,有时候想试机制结果直接过关了,要看原理和过程只能搜攻略,自己打太麻烦了,希望能把过关的方案也保存一下
这款游戏的谜题设计显得与解密过程不相匹配,更像是先设定了解谜的答案,再围绕这个答案构造谜题,而非从逻辑和难度上自然衍生出的挑战。
。
[quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《Line Time》是一款以“操作时间轴”为核心机制的解谜游戏。虽然游戏看似简单,但其核心玩法围绕着不同的小球动作指令展开,极具挑战性。 游戏操作十分直观,没有复杂的故事情节,也没有多余的文本提示,是一个非常纯粹的解谜和益智游戏。玩家的任务非常明确,就是根据游戏关卡的设置,修改给定的指令的顺序,引导小球在二维空间中上下左右移动最终到达终点。这种玩法让我想起了曾经玩过的经典推箱子游戏或者是数独小游戏,你需要思考整个二维地图中的变化,并在脑子里先进行推算。 正是因为《Line Time》的玩法相当简洁,所以新手无需任何教程或提示,就能逐步理解游戏的机制。在游戏的开始,你只需要控制一种颜色小球的移动。随着游戏的进行,玩家会遇到诸如“碰撞”“循环”“传送“等更复杂的概念,但这些机制的引入也是渐进的,简单的“试错”就能知道这些机制是如何运行的,这是最好的教程。 但解谜的难度就因人而异了,至少对我来说是非常”烧脑“的,例如是我这种不擅长空间思维的玩家。不过还好游戏开发者并没有设计任何倒计时或类似惩罚的限制,也会保存上一次失败的指令状态,玩起来倒是轻松了不少,你有无限的时间去思考。 除了“烧脑”,《Line Time》还非常容易让玩家感到“红温”,例如涵盖了大部分关卡的“碰撞“,一个简单机制的加入却能改变小球的走向,无数次的重来简直让你崩溃。但是游戏的难度设计非常合理,虽然每个关卡都有新挑战,但难度增长是循序渐进的,所以相应的带来的成就感会更足。游戏提供了大约3章200多个关卡,还是相当大的一个体量,随着玩家的深入,新的机制和挑战会逐渐增加。 目前,《Line Time》的关卡已经足够丰富,后续还能够添加更多的一些动作机制。还有一个要吐槽的是这个画面,我觉得3D的画面完全没必要,坐的简洁一点会更好。最后希望后续能够开放创意工坊,让我看看玩家们能做出多少让你”红温“的逆天关卡。。
很有创意的游戏(虽然有时候玩着很头大= =)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 164 | 90% | $0.99 | |
| $8.1K | 404 | 95% | $0.99 | |
| $4.7K | 64 | 94% | $2.99 | |
| $2.1K | 5 | 20% | $11.99 | |
| $1.6K | 13 | 100% | $4.99 | |
| $860 | 22 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 172 | 88% | $1.99 | |
| $3.5K | 86 | 87% | $1.99 | |
| $3.5K | 349 | 59% | $0.49 | |
| $3.5K | 117 | 76% | $0.99 | |
| $3.5K | 164 | 67% | $0.99 | |
| $3.5K | 108 | 96% | $1.99 |