
Line/Dash is an Arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Immediate gameplay, just two buttons to drop lines from the sky and make them dash forward
Intriguing music and sfx perfectly fiting with the ever-increasing speed of the gameplay
Neon-like colors and vintage, arcade look, with a little modern twistStats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что-то слишком уж примитивная игра про линии. Нет, я не спорю, и среди простоты попадаются проекты, способные завораживать и очаровывать, но точно не в конкретном случае. На экране, с левой стороны, при нажатии ЛКМ сверху вниз начинает ползти векторная линия, а при нажатии ПКМ она меняет положение, устремляясь вправо, где один за другим "выплывают" кубики. Единственной целью игры является их уничтожение, то есть точный расчёт и попадание по ним. Понравился эффект, когда линия ударяет по квадратам и раздваивается, можно набивать комбо. После определённого набора очков, фон начинает меняться, а игра усложняться. К счастью, одна ошибка не смертельна, есть "здоровье", которое ещё и восполнить можно. Из апгрейдов как-то попадалась возможность одновременного запуска нескольких линий, больше ничего не находил. Счёт набиваем только ради спортивного интереса, достижения, Лидерборды и магазины отсутствуют. Игра могла обрести популярность где-то в конце восьмидесятых, сегодня вряд ли кого-то заинтересует хотя бы на часок (время на выпадение коллекционных карточек не учитываем).
Простая аркадка, ожидал большего, но сойдет
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
矢印が左クリックで上から降ってきて、右クリックで右に曲がるので 右からやってくるキューブにタイミングよく当てて消していくゲームです。 矢印がキューブに当たると、そこから上下に矢印が生まれてそれらも右クリックで曲がるので、上手く行けば連続でキューブを消せて楽しいです。 心地よいSEと緊張感で、ついついもう一度とやってしまいます。 ただ背景色と矢印の色によってはものすごく見難くなる時があるのが残念。 ちょっと時間があるときに何かしたい、そんな時におすすめのゲームです。
Запустив эту игру, я оказался настолько ошарашен, что выключил её через 10 минут и побежал в стим смотреть информацию. Да, в этой игре нет ни музыки, ни контента. За пять минут происходит всё, что может произойти. Я проголосовал за неё в гринлайте, ожидая что её разовьют, но нет. Это даже не демка. Двухкнопочное управление. Линии. Квадраты. Одноцветный фон. Счетчик в углу. При прогрессе цвет фона и линий меняется, но на этом все. Игра усложняется только за счет увеличения скорости квадратов. 1/10 Выбил все карточки и удалил. Нет ни одной причины запускать это даже если достанется бесплатно.
It seems like a classic arcade game based only on "gameplay", "challange" and "my ♥♥♥♥ is bigger than yours", but there's a secret meaning here: [b]"Can a line that strikes a rolling tiny cube in Italy, cause an earthquake in Tokyo?"[/b] The answer, my friend, is (blowing in the wind): [b]YES[/b]. This particular [i]"Butterfly Effect"[/i] is the real metaphor hidden in this original videogame based on Bogostian philosophy and the Newton's Third Law. There's no separation between interaction and narration, the first is the consequence of the second: you can tell a story through the act of guiding a loop of lines and hitting a rolling tiny cube with a combo between action and equal and opposite reaction. WTF? Let me explain. All those lines? -> our opportunities. All those changes of directions? -> our choices. All those tiny cubes? -> our targets/goals. All those epileptic colors, sounds and geometric shapes? -> the combination of consequences. If you click the mouse button you can change the direction of a line and hit a target that gives you another two new opportunities of hitting another two targets. And so on. But if you fail you miss the target/goal and you need to try again, changing your future/direction. Don't you find a job (change of directions) for earning bigmoney (the lines) and paying the bill (the tiny rolling cube)? YOU ARE FU***D! (the epileptic colors, sounds, shapes, GAME OVER). Cool. It's like a "wannabe-RPG" that doesn't need any real RPG-like features, because a real RPG it's only about "choices & consequences" and C&C it's also about "show, don't tell". So that's it guys: Line/Dash is a Bogostian videogame about C&C that show us the metaphor of the challanges in our life through an original gameplay. The New Tetris. [b]Bravo. Bis. 7+.[/b] PS: all that EPILESSIA? -> [i]OUR *DISAGIO*.[/i]
左クリックで矢印を呼び、右クリックで右に曲げる。 最近よくあるシンプルな見た目の反射神経ゲームです。 本当に見た目以上のゲーム性はありませんが、慣れると同時に複数の矢印を出したりコンボを狙ったりと、少し奥が深いです。 瞑想じみた気分に浸りたい時にどうぞ。
I'm sure some will enjoy this game, I personally just couldn't get into it. I wouldn't reccomend it but I can't really discourage it's purchase either. There are likely better games to be bought.
Simple game, but incredibly addictive
What a great game! simple and addictive lilke tetris... just five more minutes and 1 hour has gone playing! Totally worth the price it costs.
You click to hit some squares with some lines. I can't understand why would someone find this enjoyable, but I've seen worse.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $41.8M | 140.7K | 96% | $14.99 | |
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| $23.1M | 265.8K | 98% | $4.99 | |
| $20M | 32.3K | 88% | $24.99 | |
| $14.8M | 33.3K | 96% | $29.99 |
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| $2.2K | 93 | 78% | $1.99 | |
| $2.2K | 50 | 90% | $3.99 |