
A different kind of liminal experience. Explore surreal spaces inspired by nostalgia, discover hidden paths, and unravel a mystery that is shaped by your own mind. No monsters, no combat. Just atmosphere, discovery, and dread.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Liminal Shroud is a first-person psychological horror experience driven by atmosphere, not monsters or combat. Set within surreal environments that evoke a twisted sense of nostalgia, your focus is on navigating shifting spaces and concealed routes while piecing together fragments of a mystery woven into the Shroud itself.
By interacting with the spaces and objects around you, you'll uncover and the truth behind the Shroud… hopefully before you become a part of it.
Liminal Shroud has been praised by players for:
Original Environments: Every space is original, handcrafted and deeply atmospheric.
Rewarding Exploration: Discover fragments of a story hidden in the architecture and audio design.
Unsettling Soundscapes: A standout sound design praised by streamers for its intensity and originality.
Analog Horror Aesthetic: A visual style that evokes the 1970s and 80s, amplifying the nostalgic unease.
Flexible Gameplay: There are no timers, enemies, or precision tasks. All the of the puzzles are visual, there is no walls of text, just the minimal UI.
Engage with the world you explore and unlock its secrets. Discover which laws of reality can be broken, but beware... This place doesn't want you to escape!
There are no monsters that chase you, but an inescapable dark presence watches your every move. The game has minimal UI, realistic environments and dark soundscapes to lose yourself in. Passages take many shapes and it's up to you to escape from this twisted reality.
Features and Accessibility:
Play at your own pace - no timers, enemies, or precision gameplay. Puzzles are visual, no reading required to play, no dialog,
Fully remappable key bindings and gamepad support
Revisit chapters you have completed in any order
Camera sensitivity slider
Head bob toggle
Brightness slider
Running/Sprint key can set to toggle or hold down
Simple controls, minimal interface
Supports windowed mode/compatible with overlay keyboards
Camera FOV slider
Separate volume controls for music, sound effects, master volume
Game autosaves progress per chapter
SEIZURE WARNING: Game contains flashing lights
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 96reviews | 90% | — | $23.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short but sweet liminal space walking sim that gets the ambience and atmosphere perfectly. It's also got one of the most unique perspectives for liminal space in a long while. Instead of exploring the most popular types of liminal spaces (ie play rooms, backrooms, pool rooms, dead malls, etc) Liminal Shroud goes into a completely different direction to explore worlds that feel otherworldly. Massive walls covered entirely with curtains is one of the most unsettling but iconic aspects of these levels and brings to mind the Black Lodge from Twin Peaks. The sound design is also exemplary compared to most other liminal space games. The game IS short, but I feel it makes up for it with detail and striking design choices.
Liminal Shroud is every bit as good as it says it is. The atmosphere is incredible, the liminal spaces are unsettling without needing monsters, and the whole experience keeps you curious about what’s waiting around the next corner. https://youtu.be/J3T-VZBdyrA
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THIS GAME ROCKS
If you love liminal space games this ones for you. Great levels that are immersive and just long enough to not become a walking simulator. Few good jump scares along the way with audio that makes you question if you're alone. Great job devs!
Intriguing little liminal walking sim with some small easy puzzles. Repeats itself a bit too much at the end and the lack of any kind of a story at all felt like a missed opportunity. [spoiler]Surely those giant reel to reels have something on them, don't they? Maybe something that could give context to these specific objects?[/spoiler]
Please learn how to do horror correctly. Repeating the same gimmicks over and over are not horror, that's how you ruin the atmosphere. The music was unnecessary as well, removing any tension that could have been. The graphics also scream very bland indie project. On that subject, liminal spaces are meant to feel familiar yet wrong. Nothing about any of this felt familiar, and that sucks honestly. If you want a good reference for how to do horror with no monsters and liminal spaces, have a look at The Complex: Expedition. I don't think that this game was inherently bad, but it also wasn't massively unique or fear inducing either.
Neat liminal game where there are a few simple puzzles to solve while exploring. The chapters are short so it doesn't waste your time if you don't want it to, or alternatively you can wander around the scenery without beelining the objectives. Player's decision, which I like. I also like how there are interactable objects, lamps for instance actually function. You can turn the lights on or off and you can sit down on the furniture. That stood out because usually in these games objects are static set pieces. The interactable environment lead to some cool screenshots and made it more immersive. Great graphics as well on all maxxed out settings. The sound effects, some were over-the-top trying to be creepy so instead they fell flat, but otherwise the general atmospheric audio was good. Great experience overall.
Not typically a liminal space game enjoyer, but found this one to be up my ally and fun! Had some good laughs and scares, and confusion, but all in all it was great! Wish there was more levels to it lol. Would recommend for both liminal and non liminal game enjoyers! :)
Yep, nice one!
Truly creative exploration game. It would easily qualify as many things, a haunted game, a liminal space game, and in some ways even a creative backrooms type game! A lot of fun to play, with an impressive number of levels and scenarios. I give the Devs credit, they also keep adding to the game significantly long after the official release.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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