
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 62.1Kreviews | 92% | — | $17.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏内存占用还少 但我实在懒得刷全成就了强迫症也没办法了 因为玩法是简单基本全是物理知识但操作指数有点高 能拿到树成就的你真的是个这个(竖大拇指)这么比inside简直是天使般的存在 已红温 不会再二刷5555
LIMBO是一款优秀的,充满美感的艺术品。它使我沉浸,使我着迷。 它所带来的感觉,使我置身在那黑与白的世界里。 在那压抑的、绝望的、恐怖的、危险的地狱里。 艰难地前行着。 但是在那宽阔的草地上,又如此地宁静、祥和。如果待在这里,那么这无疑会成为“我”的栖身之地...... 我们引导的男孩随时都会死去,在这里我们无法辨别方向,无法辨认危险。 除死亡外,我们将一直保持着前行,直到找到她,我所亲爱的人。 风格、音效、沉浸的体验感,以及那个能够让我真切地感觉的地狱。 碰巧的,我遇到了LIMBO。我还活着,以及能够思考,所以我感受着,感受着这款游戏,感受着LIMBO...... 《LIMBO》,你是我目前所遇到的,能触动我心底的作品。 你将会一直留存在我的记忆里,直到我的死亡,直到我坠入那黑与白的世界里...... 这是款佳作,很棒,很不错。 我推荐它,推荐这部作品。 《LIMBO》,地狱边境。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | 90% | — | not modelled |
| $1.99−84% | — | — | #56 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mesmo hoje em dia é daora demais kkk e te deixa voltar as fases para pegar as conquistas gg d+
git
the game with a perfect portrayal of a state in-between life and death.
轮回,还是救赎?——Limbo(含轻微剧透) “他人即地狱,但万般险恶,仍难阻止我前往你身边的脚步。” 《Limbo》 作为 Playdead 的首款独立游戏,在操作手感上相比《 Inside》会略显生涩,但凭借优秀的关卡设计和精良的制作,整体体验依然瑕不掩瑜。我是先玩了 《Inside》,觉得体验非常出色,于是又回头补完了他们的老作品。相比《 Inside》,《Limbo》 的操作更加复杂,需要考虑的细节也更多,尤其是隐藏关卡的设计非常有趣。游戏几乎全程处于黑暗之中,需要依靠有限的视觉、敏锐的听觉,以及足够的耐心,去寻找机关运作的规律。 再来说说剧情。故事讲述了一位来到地狱边境的小男孩,为了寻找并拯救姐姐,踏上了一段充满艰险却义无反顾的旅程。一路上,他会遇到危险的巨蛛、难以挣脱的捕兽夹、充满恶意的孩子、能够控制人却畏惧阳光的寄生虫,以及无穷无尽、令人窒息的机关陷阱。上天入地,历经千辛万苦,他终于在终点见到了姐姐。 或许,姐姐就是他在黑暗中始终坚持前行的那束光。然而,当真正来到她面前时,一路疾驰的脚步却在这一刻慢了下来。这一切是真的吗?身处地狱的人,真的能够如此轻易地相见吗?随后,游戏戛然而止,又重新回到了故事的起点,仿佛陷入了无穷无尽的轮回。究竟是死亡与生命不断交替的循环,还是未竟执念一次又一次地重演?正如“庄周晓梦迷蝴蝶”,到底什么才是真,什么才是梦,游戏始终没有给出答案。 或许,我们有时候也可以像 《Limbo》 的主角一样,坚定地朝着自己的目标前进。哪怕前方布满荆棘,哪怕最终等待自己的可能只是一场虚妄,那份一往无前的勇气和决心,本身就是最珍贵的宝藏。 唯一让我觉得稍显遗憾的是,部分机关需要反复试错,死亡次数会比较多,个别谜题也容易让人卡关。不过当成功破解机关时,那种成就感也正是《Limbo》的魅力所在。
小时候玩的,现在补完全流程
loved this game so much. the silhouette aesthetic is so disturbing and keeps you on edge the whole way. expect to die heaps on the first run through as you figure out all of the puzzles, very enjoyable and rewarding 100% completion taking only 10 hours
Great game
yea boring dumb puzzles lost atmosphery
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| — | 0 | — | — |
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