
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 62.1Kreviews | 92% | — | $17.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然这个游戏的画面和音效等有着强烈的沉浸感 但作为一个解密游戏 关卡中却有着很多难度超高的操作需求 还有着很多坑人的陷阱 屎一样的操作手感以及糟糕的游戏体验不得不让我打出这份差评!
buenísimo
pretty cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | 90% | — | not modelled |
| $1.99−84% | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Limbo is a game that starts with a small boy waking up alone in a dark forest and immediately asks, "How many horrifying ways can this child die?" The answer is: a lot. You play as a nameless boy searching for his sister in a black-and-white world where everything wants you dead. Giant spiders? Dead. Bear traps? Dead. Gravity puzzles? Surprisingly, also dead. The art style is beautiful. Everything is silhouetted, mysterious, and unsettling. You can't see details, which is perfect because your imagination is busy inventing things that are somehow even worse. The puzzles are clever and satisfying, but they often follow a simple pattern: See obstacle. Try solution. Die horribly. Learn lesson. Die again. Finally solve puzzle. Death animations are so frequent that after a while they stop being shocking and become educational. "Ah, so that's what happens when I jump there." The giant spider deserves special recognition for being one of the most effective nightmare generators in gaming history. Nothing says "good evening" quite like watching a child desperately run away from eight-legged death. Despite the constant danger, the game never feels unfair. Every trap teaches you something, usually moments before teaching your character about mortality. The atmosphere is incredible. There is almost no dialogue, barely any music, and yet the world feels more alive than many games packed with cutscenes. Every shadow looks suspicious. Every sound makes you nervous. 10/10 Died 87 times. Called it learning.
Еще с самого детства я заглядывался на эту игру в плеймаркете, но только сейчас я смог ее пройти, прекрасная игра, 10 из 10.
"Chill" puzzle-platformer, si on peut le dire. Pas une très grande difficulté, mais avec un bon game design, surtout le niveau caché. Mais ce qui ressort le plus, c'est l'ambiance avec les animations, la DA et l'ambiance sonore qui sont aux petits oignons. Je ne pouvais pas m'empêcher de fixer le décor en arrière-plan tellement il est mystérieux. Sans lui, il n'y a pas d'Inside, donc on le remercie.
我不行了,手感一坨,一查攻略发现大家都在骂,原来我的恶心感不是错觉啊,,,
me gusto mucho, es genial para jugarlo y relajarte en la cama, al principio pense que el gameplay era algo sencillo, pero el juego sabe explotar sus mecanicas, y gracias a eso los puzzles se resuelven de formas muy diferentes a los anteriores asi que no es repetitivo, y los puzzles realmente te ponen a pensar y a probar nuevas cosas que hacer, ademas tiene un lore oculto te te intrigara a medida que te vayas acercando al final, y obviamente su apartado visual es genial 10/10
뭔가 진짜 눈치 미치도로고 빠르고 계속 인지하고 있지 않으면 무조건 죽게 되는게 살짝 불쾌... 물론 그 순간을 딱 처음으로 피하면 짜릿한데, 그거에 집중하느라 분위기나 없는? 듯한 스토리에 몰입이 안됨.. 그래서 끝까지는 못하겠네요.
A lil´, pathological sadistic arthouse masterpice...even though the plot´s streched a bit too long and some try & error parts are utterly enerving...it´s still worth a try in 2026. Trigger Warning: Keep in mind, that during the gameplay you will keep (almost inevitably) killing the protagonist (a cute child) over and over again in many gruesome ways. If you´re ok with this and could die for artistic games: Go for it. Others: Avoid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
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| $17.5M | 115.1K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |
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| — | 0 | — | — | |
| $40.2K | 134 | 76% | $9.99 |