
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 40.7Kreviews | 92% | — | $12.5M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool
Limbo es un juego maravilloso que envejecio como el vino, cuando yo tenia como 10 años lo conoci por el Deigamer y me parecio genial la idea de un juego de plataformas con puzzles que no iba por niveles y con una historia más abstracta e interpretable, este juego dio de comer a muchos youtubers de teorias. Aunque en teoria el creador del genero de plataformas cinemáticas fue el principe de persia antiguo, Limbo fue quien establecio que estos juegos deben tener una ambientación más lugubre y con una ambientación más inmersiva al no tener musica y todo basarse en sonido ambiental. El juego tiene controles simples, caminas, saltas, agarras cosas y con eso hace maravillas, me costo un poquito al inicio ver con que boton agarraba la caja pero todo es bastante intuitivo, incluso la mayoria de los saltos tienen una pequeña pista visual de donde debes saltar o para ubicarte, aunque eso no quita que se base principalmente en prueba y error, muchas veces vas a pasar puzzles sin entender que hiciste hasta tener que rejugarlo muchas veces (ya entrare en eso al final). Solo diria que hay partes ligeramente bugueadas que pueden arruinarte un rato como en la conocida sección del hotel, donde hice el salto a la perfección y al bajar el interruptor de la electricidad el personaje cayo muerto porque si o en donde debes tomar la cuerda para saltar sobre el piso electrizado y tu personaje aunque caiga bien en el piso muere por caida aunque caigas en la zona correcta (Osea al lado del piso electrico, si te pasas ahi si te mueres por caida si o si). Sus logros son interesantes al basarse en pisar unos huevos que estan por el mundo y en su mayoria son premios a la exploración y desviarte un poco del trayecto principal pero hay uno que se obtiene yendo a la dark route que se desbloquea luego de conseguir todos los otros huevos y oh dios mio, es poner a prueba todo lo que aprendiste en el juego, lo cual es genial, en especial que cada prueba tiene un chekpoint pero la parte final fue horrible en especial para mi que tengo problemas de visión, basicamente tienes que pasar por una cinta transportado a total oscuridad y unicamente basandote en el sonido para esquivar las prensas, aqui siento que el juego cometio un error porque limita mucho a quienes por x o y motivo no pueden usar el sonido o quienes tienen problema para ver en la oscuridad, literal lo logre a pura suerte pero el resto del juego tiene pistas más claras y que cada quien puede hacer su propio metodo. Ahora el ultimo logro es una locura y establecio un reto que estara en otros juegos similares como little nightmares y como odio que exista, el juego se puede terminar en 1 hora más menos, en mi serie para youtube termine en 7 horas entre fallos, risas, anecdotas, dejar el juego prendido, la dark route me tomo 2 horas más pero el logro de pasarte el juego de una sentada en 5 muertes o menos es lo que hizo que tenga 40 horas, primero debes ir memorizando cuantas muertes vas teniendo, yo personalmente recomiendo que no importa si mueres al inicio, yo obtuve el logro aunque mori tontamente con la araña y tuve 4 vidas de sobra, pero realmente te va colmando un poco cuando va pasando lo mismo una y otra vez asi que recomiendo ponerse un podcast, un videoensayo o musica, aunque el dar 5 vidas realmente se agradece porque si fuera como en el de little nighmares donde mueres 1 vez y tienes que reiniciar todo simplemente abandonaria el juego, el volver un fallo algo que no obliga reiniciar todo siento que fue la decisión correcta finalmente se vuelve un llamado de atención y te va emociónando como vas llegando cada vez más lejos en el juego. Limbo es un juegazo totalmente recomendado le pondre un 8.5 de 10 unicamente porque siento que hay momentos como la sierra para un zombie o los bugs ya mencionados que realmente te destrozan la experiencia pero simplemente un juego increible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $1.99−84% | — | — | #49 | not modelled |
| $12.49 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun but short little game. Loved the art and the feeling like I was walking down a weird dream hallway.
记得限制帧率(60fps),否则通关时会卡动画
The game itself is good. Its fun, in some place almost a little too challenging but still managable if you put some thought into it. However, its really way too short. I played slow and barely got 4.5 hours out of it. Thats a demo in my opinion and not a full game.
This game is not bad at all for the first time but after finished it once. You start to play for achievements but the last achievement which is finishing game in one sitting is insane. You cannot just complete game without dying at least 5. That's how you spend more a lot of hours to the game but still couldn't achieve last one
It's a Vibe
Fun, creepy side scroller that has been well maintained over the years. I played the newer game Inside on my Steam Deck 512GB LCD (2022) and am playing Limbo on my new Steam Machine 512GB (2026). I am finding this one more difficult but as much fun.
benlik degil
por 3 reias valeu mais que apena
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.7K | 468 | 90% | $9.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $51.4K | 642 | 64% | $4.99 | |
| $132.6K | 745 | 70% | $9.99 | |
| — | 0 | — | — | |
| $39.6K | 133 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.4M | 25.2K | 94% | $19.99 |