
Like Clay is a story driven adventure game with horror elements. Find out what happened to a friend of yours by reading messages and listening to audio files. Search for hidden doors and items, solve light puzzles and survive deadly foes and lethal traps.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u][h1][i]Like Clay[/i] is confusing and monotonous, but the story more than makes up for it[/h1][/u] [h2]I played this game for 5 hours. I spent my night pondering over whether or not I considered it "good." Ultimately I came to the decision, with the help of my partner, that it's just okay.[/h2] For a solo developer, it does need to be applauded that they managed to make an experience that lasts for a few hours with an engaging story. This isn't an easy task at all. I enjoyed playing the game from a cultist's POV, rather than going in as a police officer or detective. I feel like that market has been overblown in recent years, so this felt more refreshing. Going into this game and learning about the cult as you progress felt natural, like you're figuring things out alongside the player character. Most of the exposition will be fed to you via voice messages on telephones or the various notes hidden throughout the facility, but environmental storytelling is also present. You start in an apartment lobby, and hearing the other residents getting along with their life outside the doors and seeing the place warp and change as you progress further into insanity was neat. The interactions between the other cultists and your long lost friend were palpably written, and I was quite intrigued to see how the story would climax. The store page has tags that market this game as a "horror" which is laughable. This game isn't remotely scary, the models look like play-doh creations my 4 year old niece would whip up and the game's threat "encounters" are scripted and tend to boil down to a lot of trial and error. This immediately takes away from any sort of "horror" you're trying to convey as a developer. The game's description also says "light" puzzle elements, but towards the end of the game, most puzzles were super obtuse and required consulting a guide. I appreciate the "bossfight" at the end of the game, (if you can even call it that), but I've never liked when games try to force an encounter that ultimately doesn't fit within the game's genre, narrative and already established game-play. It felt hamfisted but, hey, it was something different. The atmospheric touches were nice, like the lighting getting colder and darker the deeper you go in the complex, but the majority of the sound effects just exist to indicate that something is happening, or its okay to progress. Models and textures are extremely limited, and seeing the same 5 books laying around got old very quickly. Environmental design isn't the games strongest suit, however it works well in tandem with the hallucinations and giving a sense of unease as you slip further into your mental state. The majority of the game felt cheap, but done in a way that I think was trying to give a liminal aesthetic. I'm not entirely sure how I feel about it. You will likely find yourself getting lost and confused at what to do and where to go in the latter half of the game, as most of the corridors look the same and sometimes things take a while to trigger, especially when it comes to grabbing the two ending achievements. I'm not entirely sure if this developer has released anything post and prior to this, but I hope they learn from their shortcomings and use their newfound knowledge to make better projects. Overall, [i]Like Clay[/i] is an okay-ish little adventure title with a decent mystery to unravel. For $1.20NZD, ($0.75USD), you could definitely be buying worse, but keep in mind when purchasing, there are a lot of flaws present. [h3][i]Like Clay[/i] gets a mediocre 5.4/10[/h3] Check out [url=https://store.steampowered.com/curator/44654461-Toasty-Reviews/]My Curator Page[/url] for more!
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good horror and puzzle game for a cheap price. The biggest downside for me is the fact you walk through the same looking environments most of the time, this is an issue with many horror games. Overall not bad but the ending is terrible.
沒官中, 但懂一點英文,劇情面很不錯 但有些點需要考驗英聽,確實對英聽不好的不太友善,但遊戲中的英文及聽力部分已經門檻很低了 解謎的部分大多都偏簡單,不是很難 整起恐怖氣氛營造很不錯,值得推推
Ich finde das Spiel wirklich gut. Ich habe es schon länger und für den Preis ist es ein echt gutes Angebot. Es gibt mehrere Enden und das Spielerlebnis dauert auch echt lange für so ein günstiges Spiel. Es hat echt Spaß gemacht und war auch unterhaltsam. Ich würde das Spiel jedem empfehlen der ein günstiges aber gutes Spiel sucht.
нет
For about a dollar, this offers a solid 3–6 hours of playtime. It's primarily a point-and-click walking simulator with spooks, but it does a decent job with its atmosphere and cheesy dialogues. What stood out to me the most were the puzzles — they were surprisingly enjoyable Sor sure does like his spiders
Good Game
This relaxing simulation game lets players sculpt and create with clay-like materials. Shape figures, experiment with colors, and design unique art pieces. Its calming gameplay and creative freedom make it perfect for unwinding and expressing your artistic side.
For the price this game is a gem. Great Story and atmosphere. Thank you for this experience!
Correct game that like a soda, starts very well but quickly loses gas and becomes monotonous, then boring and frustrating, the last third of the game to forget. The game has good things and is at a very good price, I was disappointed but for the price at which it is sold, whether you like it or not, you do not lose anything.
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Players by region
Where this game's players are, estimated from review languages.
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