
In Lightyear Frontier you use your powerful trusty mech to farm on a large beautiful alien planet. Settle your homestead, farm and deliver produce to remote colonies, gather and manage resources, build, craft, explore, expand, improve your mech, meet neighbors, and make a place to call your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Settle your interstellar homestead in this open-world mech farming adventure!
Build your farm, customize your mech, grow alien crops, and explore a vast new world full of promise with up to three friends!

Farm, build, and explore in a customizable mech! Craft new parts and mod chips to tweak your mech's performance to your specifications. Choose from an array of options to build your trusty all-purpose vehicle.

Settle on a verdant exoplanet in the Lightyear Frontier, a cluster of habitable worlds in the far reaches of the galaxy. Overcome its environmental challenges in order to thrive on your new home.

Take farming to a new level with the power of the mech. Use its mighty tools to plant, water, and harvest vast fields of alien crops with ease. Mastering crop rotation is key to optimize your yield!

Create the exofarm of your dreams! Make your mark on the world as you build your homestead piece by piece into a handcrafted retro-futuristic farm. Make your place your own with alternative color palettes and decorations.

Send resources to remote colonies, befriend interplanetary neighbors, and build a stable of alien livestock. Use the bounty of your harvest to benefit those around you and create a better tomorrow.
While your mech can handle anything the world throws at you, feel free to invite up to three friends to join you on this journey of settling and exploration! Pool your resources to create the perfect homestead, and share the rewarding feeling of a good harvest with your pals!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
after nearly 70 hours I had roughly 10 more missions for the last milestone so I understand how the game works to its full extent, imagine a spice between farming sim and war robots frontier or any mech game in general, this game leaves you with a decent sized map to build on and explore, the game at the start is hard due to the unavailable modules but overall is quite balanced interns of farming and building when you form your farm, after a 1 or 2 milestones your life does get easier because you unlock more potential for your mech which allows you to harvest, plow and plant seeds of your choice. people say that "tools and upgrades don't make it easier let alone the automation!" which people complain that its far and what's the point after automation if players are exhausted with your base mechanics by the time it gets unlocked, this is not true, if you have a massive field you can use the lock on seed shooter module which if you get the level 3, it will give you 300 targets each ill let you figure out how quick and easy it is to plant seeds with that. There are lots of modules that support and boost your mech in its own way. If you want to carry lots of material on your back? Get the hauling upgrade; want to be faster? Get the sprint upgrade. This game makes you pick and choose which or what you're keeping or sacrificing. Which makes the game more fun and unique, not just OHHH YAHHH ALLL THE POWERRR AND MODSS AT THE SAME TIME WITH NO LIMIT!!!!, like come on, the basis of the game is farming, yes? SO FARM, automation helps by placing drones and connecting them to a water supply and done, it waters your crops. makes it easier by assisting you on your journey but doesn't ruin the game, the point is: modules help alot, you have to choose what matters most instead of becoming overpowered with every module equipped simultaneously. That adds strategy and makes different playstyles possible. As for automation, I think some people expected this to be another factory game like Satisfactory or Factorio. It isn't. Farming is the core gameplay. Automation exists to reduce repetitive work, not to completely replace farming. Regarding another common complaint about fuel and progression, I never found it nearly as punishing as some reviews suggest. Yes, fuel management matters, but as your farm expands and you unlock better technology, producing fuel becomes much easier. Like many progression games, the early hours are intentionally slower so that later upgrades feel meaningful. That doesn't mean the game is perfect. Some crafting timers can feel slow, storage management could be improved, and automation probably could unlock a little earlier for players who enjoy that style of gameplay, but even then you have control of what you do, so why not just place more seeders or oil pressers if it feels slow?. Those are fair criticisms, but the game is supposed to be intended as slow and "in the moment" kind of feeling. But overall, you can improve the time it takes for everything; just be creative. Overall, though, I think some negative reviews set expectations for a full automation factory game, when Lightyear Frontier is fundamentally a farming game with automation as a late game convenience. If you enjoy relaxing farming, exploration, base building, and gradually improving your mech, there's a lot to enjoy here.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ist gut diese
-вставай шансунг, ты должен вспахать поле в сто тысяч гектар
노가다가 너무 심하당 근데 꾸밀 요소가 많아서 버리질 못하겟음
Like the exploration and quiet play mode of this game. And can build what I want to as well.
классная и расслабляющая игра не считая взрывающихся пузырей)
współdzielone serwery są super
très bon jeu , très bon jeu en multi je recommande .
Great fun playing and exploring ^^
Near perfect for its genre, and it isn't even finished yet. STATE: STILL PLAYING, ~14 hours, two-player co-op, Steam Deck. Early Access, so this judges the current state (as of July 2026). DESIGN INTENT A cozy alien-frontier fantasy: settle a distant planet, build a homestead, and do all your farming and exploring from inside a mech. Relaxed by design, no real threat. WHAT WORKS This is the rare farming sim that made progression actually feel like progression, and it won over someone who doesn't usually like the genre. You start hand-planting, and soon you're seeding hundreds of crops across huge fields in seconds. The loop of crops to money to materials to more capability is clean and the payoff is felt, not just told. Presentation carries it further: art, world, and especially the music. An evening theme kicks in at dusk so you know night is close, a diegetic timer that never nags. In co-op the roles split naturally (one farms, one gathers), and two players dividing labor beats going solo. It never once made us argue. Coming from Satisfactory, Stardew Valley, and Sun Haven, this belongs in that conversation, and it's too little known for how good it is. WHAT BREAKS Nothing actually breaks, which is worth stating for an Early Access game. The one soft spot is exploration: materials are scattered across biomes with no guidance, so gathering (the co-op partner's job) is the least exciting stretch. The bigger inventory helps (stock up, head home), but the pull to explore is weak, and the lore sits disconnected from progression. To be clear, this is a preference, not a design failure. The game does exactly what it sets out to do. WHAT I'D CHANGE Thread the existing lore into exploration as light guidance, ideally through combat-free puzzle spaces that use the mech's own tools (irrigator, vacuum, seed-shooter) to gate rare mods and reveal what happened to the previous civilization. That turns the weakest loop, aimless gathering, into the most distinctive one. VERDICT Buy it if you liked Satisfactory-style building or cozy sims but want progression with spine, not just vibes. At its current price it already earns the money in Early Access, and it shines in co-op on Steam Deck. Skip it if you want survival tension or danger: there is none by design. Story and exploration guidance are still thin, but this is one to play now, not just wishlist.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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