
ONE-OF-A-KIND PARKOUR-INSPIRED PRECISION RACING: Explore beyond the boundaries of a traditional racing experience and sink into the striking visuals and hypnotic electro soundtrack.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 64reviews | 81% | — | $20.7K |
| $14.99 | 28ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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It's a very unique game. Calm one if you are not into a tight time trial. The menu navigation and time trial being always ready on the map makes the game flow extremely smooth. When you have it running on your computer, it's hard not to just casually throw yourself in another time trial that won't result in any meaningful records. The ship has a very simple control, it can pitch and yaw but not roll -- flip and 360 but no barrel roll. You can use 'snap' aligning it to a surface to indirectly roll without snapping to the surface. The acceleration increases very slowly as you drive on a surface, but completing tricks can kick it up a bit. If you see ghost players doing a lot of tricks in a time trial, that's the spot where tricks are beneficial for faster times. This can make a difference in this game. Racing feels harsh, as in, there's not much a chance to take over after you make a mistake. Because the control is simple, there's not much accidents that can come from outside of your control. The maps are ridiculously large, with the actual track being only a small part of them. Stars and treasures are the justified reasons to wander around, but I hope there were more uses for all that space. I like it a lot for how unique this game is in overall. But I can't see how it's like if there are more players, and I am probably never going to see. It's a futuristic racing game after all, one of the most niche genres.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Polish, Turkish, Korean, Russian, Simplified Chinese +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un desastre, los controles son absurdamente dificiles y en el modo online se buguea y no me deja moverme, basura
Exactly what I was looking for in a futuristic racer. I love the creative potential of racing in spaceships and being able to traverse vertically as well as horizontally, but hadn't found anything that really took advantage of that idea (up til this!). Satisfies the same itch as Episode 1: Racer and Mirror's Edge. Wish that it were easier to rotate the ship around the roll axis, with the same precision as pitch and yaw, but pobody's nerfect. Thanks for this game!
This game is like if TRON 2.0's Light Cycle Races, Rush 2049, and Descent and Forsaken had a bizarre lovechild of a racing game that was 100% hopecore and ditched all the weapons in the spirit of the first two Tony Hawk and Dave Mirra games. Oh yeah even crashing doesn't kill you, you just lose all of your momentum and have to shake it off. Now the controls are deceptively simple. There is one stick and two controls: "Snap" and accelerate. All the ABXY buttons are snap. Right trigger is accelerate. Let go to increase your turn speed and perform stunts, and you also need to "jump" before you can properly perform stunts by pulling back on the stick and then letting off "snap" - but jumps count towards your stunt. You can drift (while "snapped" to a surface), backflip, ledge jump and roll to 90 snap, 360 backflip to perfect landing, and even 720 to 180 snap. There's also a few handfuls of named complex stunts. Now if you need the game to play faster or slower, that is available outside of multiplayer. Faster gameplay is good for exploration mode, because you won't always have a constant stream of surfaces to accelerate on. There is a fully loaded campaign full of basic races with extra requirements, challenges, and exploration runs defined by speed. Don't be affraid to reset an exploration challenge because the star it chooses is far out of your reach. Graphics. This game uses what appears to be a lot of well-made, pre-baked lighting, probably because it was originally made for the base model XB1 console, before the S and X. This game contains a buttload of optimization, so it's going to look good and play good on basic systems, and if you have a 4k machine it's going to look GOOD. That being said, the levels are huge graphical shout-outs to a hopecore-esque TRON-like places with vibrant colors. Even some non-TRON weird levels like some old mine. There are multiple planets/stages with multiple levels per planet/stage, so there is a consistency with the themes. The theme of the HUD and GUI reminds me a little of the PS1 wipE'out" games, where you have text placed sideways and none of it goes to waste - all the little tooltips and flavor text means something. Oh, and the default pause menu is part of the main menu, making the game experience exceptionally streamlined. It really is a gorgeous and polished game both in mechanics and graphics. The soundtrack is also actual Electro/IDM. Drum n Bass is everyone's go-too, but I liked it a lot. It does fit the vibe the game is going for. That and anyone can join at any time. If you are at home, someone can pick up a controller and join. One of the few true splitscreen racing games in modern times besides BallisticNG. Literally my only gripe with this game is that it doesn't let you use the racing music with exploration. That's it. Well worth 15 bucks. I would pay 20 bucks for this tbh.
By far one of the most innovative racing games I've seen in a long time. Pros: - Extremely accessible with lots of options in the menu to adjust for various game settings (eg speed of the game can be slowed down to become easier to learn or sped up for more intense racing) - Controls are simple, and easy to pick up (two buttons and a joystick) - Each player leaves a trail of light, allowing for players further behind to quickly pick up the shortest route a leader is using and follow it to keep up - High skill cap allowing room for even the best of players to continue to improve - Great multiplayer game Cons: - Short game, not a terribly huge amount of extra content, any story, and small amount of levels, but what is there provides plenty of room for exploration as well as finding the quickest route along a track - Limited visual diversity. Many areas and parts of the tracks look very similar or even take place in the same environment but with a new layout - Game mode selection is very limited. Time trials, vs races, and exploration. Time trials and vs races play out almost exactly the same since there is little to no interaction between racers, you go as fast as you can and that's it. Exploration tries to spice things up by allowing you to explore the areas outside of the racetrack (which is cool) but isn't nearly as interesting or fast paced as the racing. I would like to see perhaps a custom waypoint system implemented in the future so users can make their own tracks from the environment to increase replayability, more levels to play with, and perhaps a way to split controllers in half to allow for two players to use the same controller a-la Marioparty 7. All in all, decent game, worth $16.99 price tag, will be fun for an evening or three on your own, but highly reccommended as a multiplayer game to increase your milage.
Exactly what I want when I think of an AG racing game. The snapping mechanic is simple but deep, trying different free-form racing lines is a fun and satisfying exercise, the ship and track designs are sweet, and there are neon trails everywhere. Love it.
[h1]Lightfield HYPER Edition[/h1] By the time this post goes live, Lightfield HYPER Edition will be officially released! The studio, Lost in the Garden, had previous released Lightfield on both PS4 and Xbox One consoles back in Fall 2017. This latest release brings the game to PC with additional game modes and various other enhancements! Lightfield HYPER Edition was developed using Unity. [h1]Premise[/h1] Lightfield HYPER Edition, at its core, is a racing game. But it provides a few unique mechanics that make it stand out as something special. Typically, gravity plays a strong role in racing games, binding the player to the ground. That is not the case in this game! The player will pilot an anti-gravity ship allowing them to traverse any portion of the map they desire. All sides of the track and any available airspace is fair game. [h1]Gameplay[/h1] The game states that is best played using a controller. So that is how I played the game. I pulled out my Xbox One controller from the left drawer of my desk and connected it to my PC over Bluetooth. Once I started the game, I navigated the menu and found Campaign Mode which is new to the HYPER edition. Campaign mode provides a mix of challenges. Challenges range from a typical race against AI racers to exploring the racing landscapes to collect stars. Some challenges will help you hone your racing mechanics allowing you to practice with various tricks for style and speed. I also enjoyed both the tradition Race and Time Trial modes. I found myself significantly off-course in some of my first races. The game allows you to quickly reset at the last checkpoint by pressing down on the D-pad. Before long, I realized the key to staying on course was to follow the white slip-stream lines indicating which way the course turned next. This helped me improve both my performance in races and my personal lap times. The Trick Book dictates how to perform any and all tricks that your ship can perform. This would come in useful when wanting to show-off my piloting abilities to friends. [h1]Praiseworthy Points[/h1] This game wins in the style points category. I love the vivid colors and each of the expansive worlds that are exceptional in their own particular way. While each unique, they all share a consistent aesthetic giving the world a harmonious feel. The wide variety of game modes available provides the player with many different ways to enjoy the game depending on their current mood. I really enjoy the campaign mode as the game adds progressively more depth. The game speed option also spices things up allowing the player to speed up or slow down the game. Earning experience playing the game and doing well in various challenges adds even more depth to the game. It’s an addicting challenge to earn experience in order to unlock new race tracks. If unlocking new worlds is not enjoyable, the game conveniently allows you to skip earning the experience and get right to racing on additional tracks. You just have to override the experience lock by repeatedly and in quick succession press the designated unlock button. The game does a surprisingly great job of making something that I would expect to be disorienting, perfectly fine. Snapping to new surfaces and changing which direction is up and which is down normally would normally create a sense of vertigo. That is not the case with this game. Just makes for an exhilarating adventure. [h1]Areas For Improvement[/h1] The music is anxiety-inducing and not in a good way. There is almost always dissonance in some form. It instills the feeling something bad is going to happen; that a monster is getting closer and closer. It just made me feel uneasy the entire time. I do appreciate the developers supporting a local artist. I just wish the music was more upbeat and chill. Polish was pretty solid overall, but there are areas that I wish would be improved. Navigating the menu feels cumbersome. Additionally, snapping to surfaces with my ship would occasionally glitch, but not in a game-breaking way — just a slight break to immersion. I wish the game would take advantage of both sticks on the controller. I want one to move the camera around. Currently, both sticks control steering for the ship. In terms of what to do next with the game, I would enjoy seeing extensions of this game outside of the racing genre. I would love to play a space combat game using the same core anti-gravity precision mechanics that make this game stand out. [h1]Final Thoughts[/h1] Lightfield HYPER Edition provides an interesting take on the racing genre. The unique mixture of racing on any surface thanks to the anti-gravity ship along with the futuristic worlds full of bright, saturated colors leaves a game most racing fans would be happy to dive into.
There's no other game quite like Lightfield. It has a whole unique vibe among sci-fi themed racing games, and the required snapping to boost mechanic makes it more frantic than most racing games when it forces you to slow down to turn corners.
Sehr cool gemacht & macht fun!
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