
Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits. Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits.

Resources are scattered across the game map
Acquire resources by founding cities
You decide building placements; cities manage citizen needs autonomously
Cities have their own budget and resources

Cities buy/sell resources and goods independently
The player receives a percentage of taxes from city trades
Wealthy cities are generous; poorer cities are stingier
Happier citizens pay more taxes, increasing city revenue


Protect cities from robbers attracted by wealth
Purchase goods through the castle for various needs and improvements
Strategically trade goods for profit or store them for harder times
Various scenarios with different challenges for dynamic gameplay
Relaxing city-building without outside threats 🏰
Watch the complex economic systems unfold on their own 📈
Research many different production buildings and resources 🏭
Send out your knights to scout for new lands or to protect your economy from cheeky bandits 🤺
Check out our campaign and help the king and his trusty advisor, Mr. Nuts, prepare for their special event 👑
Or play on your own terms in sandbox mode 🤸
Create your own scenarios with our built-in scenario editor and share them on the Steam workshop 🔨
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能讓人體驗到為了貴族的派對,要把每個城鎮壓榨出位置養貴族,一不小心就入不敷出的艱辛。但遊戲不會真的破產還是降低很大難度,不錯的遊戲
輕鬆簡單的中世紀經濟物流模擬小品,只要稍微對經營策略有點概念就很容易上手,再不然戰役其實算是教得很仔細了,但是上手簡單歸簡單,要熟練或是專精還是稍微有一些挑戰。可以說適合擅長這個類型並且想要休閒一下放鬆或是喜歡這個題材然後不介意花費一點時間去熟悉的人。 遊戲基本就是挑選地方建立聚落,生產物資,然後透過各聚落本地跟貿易的稅金累積財富,進行擴張與成長。物資供應練其實很清晰明確就不多說了,這邊講講金錢的部分:錢分成兩個部分,領主(你)手上的錢,跟各聚落自己的錢,你的錢用來付建設費用跟購買研發、探索、練兵、派對所需要的物資,簡單來說就是建築費跟運進城堡的購物費,聚落的錢則是用在購買居民消耗品跟建築、升級需要的資源,所以聚落沒錢是不會完成建設的,這點要注意。 至於盜匪,說真的除非高難度大後期,實在打不完以外,有兵營練兵不如多個騎士,用騎士堆屍去清還比較划算,甚至可以故意養蔻自重,放著等他搶到一定程度,賞金加賊贓夠高的時候再去清....這點確實也挺中世紀的,不過至少不是領主自己派人搶,只是黑吃黑,還算給面子(?)。 然後有人說打折才推薦入手,但實際上原價也就一張電影票錢配個飲料爆米花,但一場電影可能很雷,也最多就三四個小時,但這遊戲要玩透(通關戰役然後開兩三張地圖一張補全成就一張挑戰一下還有興致可以玩玩新更新的海貿,雖然我是覺得還好啦)至少也是十幾個小時....完全不吃虧好嘛! 不過這遊戲也確實還有很值得改進的地方就是了,例如酒館太吃人口,提供的收入又很差勁,根本用不到,而居民住宅的後期可選項竟然是加快物資消耗換更多收入....但是後期根本是錢花不完然後運力爆炸,增加消耗這個倒底給誰用實在是很神祕啊;最主要的是收入跟花費的計算有點失衡,導致從中盤開始,那怕生產跟物流完整順暢沒有見紅,領地極為繁榮而且也沒有在探索研發或練兵,也還是常常需要等錢等上好一陣子,有點拖台錢的感覺;還有一些小bug,例如商人跟搬運員的運力有時候會瑳亂,派對在滿意度下降的時候會讓加值清零導致進度狂掉等等,不過說起來都是一些瑕疵,並不影響它在該主題類型中,是款很值得一玩的小品遊戲。 希望大家都能享受遊戲的樂趣。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我就想问下那个抚摸猫咪的成就怎么做?! 还有那个海运卵用没有,只有让城市成为孤岛才会使用海运,否则不管多远都只会走陆路,请问这是什么脑残设定?宴会1级结束后加5商人,请问加在哪里了我就请问??
Great game, never played a sim or management game about strictly trade optimization. I always loved this part in RTS, never thought to look for something like this specifically. Game is pretty generous in progression. Wish it could be longer with maybe some rotating challenges.
도시건설, 자원관리 게임인데 가볍게 즐길 수 있는 게임-이기만 하면 그냥 그저그런 게임이지만 도시마다 자금이 따로 있고, 내가 운용할 수 있는 자금이 따로 있는 점이 다른 게임이랑 다르다. 이 덕분에 도시마다 마이크로 매니지를 덜해도 되는 장점이 있지만, 수레에 여러 상품을 싣고 와도 되는데 돈 때문에 한 종류만 싣고 오는 등 내가 관리 해줄 수 없는 단점이 있다.
Super spiel - macht spaß.
My favourite strategy game of 2026 (found in 2026 lol)
Molto tranquillo e rilassante... bello
good stuff and cute too
FUN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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