
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 29 → 3/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 93% | — | $3.8M |
| $19.99 | 158ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建筑好玩
人材を育つ楽しさ。借金漬けにはなりやすい。
I love this game! I played the free demo before the full game came out. I could literally sit for hours and play this game, which is what I have been doing... (8hrs and 30mins..) There's always more you can do and a lot you can take care of. If you like the managing aspect of simulators there is a lot of that included imo. If you like the building/decorating aspect there is a good amount of freedom in building imo, I can't say much because I am only building what I need (practically..) at the moment. The art style is really cute/nice, I personally love games that look like this. Overall, this game is super fun, there's lots to do and totally worth it if you love simulators (building/managing especially).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.2K | 77% | $29.99 | |
| $3.8M | 925 | 36% | $69.99 | |
| $3.8M | 16.4K | 96% | $9.99 | |
| $3.8M | 3.1K | 64% | $29.99 | |
| $3.8M | 4.2K | 63% | $24.99 | |
| $3.8M | 8.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 94% | — | |
| $10.5M | 13.5K | 95% | $29.99 | |
| $37K | 145 | 94% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.2K | 88% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
| $19.99 |
| 48ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一玩起来就发狠忘情了!
One of the best Tycoons I've ever played. The progression is so fun and you can make a giant school whichever way you want, the mechanics are very fair and not overly complex... 10/10 Tycoon
Хорошая игра, но местами кривоватая. В целом играю с удовольствием. Идея интересная, правда реализована немного поверхностно. Система учебных предметов выглядит очень обрезанной, нельзя самому выбирать какие конкретно предметы будут изучать ученики, можно только поставить одно из 4-х направлений обучения: гумманитарные, естественные науки, художественные и спортивные, а предметы будут выбираться сами автоматически. Здесь как будто-то бы большая глубина не помешала бы. Немного не понятно как выстраивать отношения с другими школами, по крайней мере за 8 часов игры я не нашёл ничего кроме кнопки похвалить, которая немного улучшает отношения между школами. Строительство интересно сделано, вот здесь прям хорошо, разве что деталей для украшения здания очень мало и иногда не понятно как их использовать.
이 게임은 학교를 키우고, 학교를 관리 할 수 있어서 자신이 진짜 교장이 된 느낌이 들어서
好玩,但是厂商制造新游戏去了
самое тяжёлое было устраивать пожары чтобы потом потушить
A comprehensive school management simulation game with in-depth systems. We don't just build the layout, but also manage schedules, student behavior, and teacher performance. I personally enjoy realistic simulation games like this with minimal fantasy elements, making it feel like a real-life principal. The progression is also addictive, unlocking new facilities and building them keeps you wanting to keep expanding your school. The visuals are simple yet cute. At first, the pixel art style might feel a bit rough, but it grows on you over time. Overall, the game is more fun than it looks and quite addictive. Perfect for those who enjoy management games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.