
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a short visual novel with a touch of Chinese horror.
The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.
It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
No jump scares, no gory visuals. Even those with a timid heart can play.
The core of this work remains calm and powerful—it's not all gloom.
The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.
But as the story goes on, the act of wrapping dumplings starts to mean something else...
Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?
· First-Person Immersion
Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.
· Multiple Endings
Don't worry—there are still gentle ways out. Go explore the different endings~
· Quick Rewind
Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.
· High-noise, nostalgic atmosphere, Dreamcore
· Photographic elements + hand-drawn collage

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.
We hope to present a complete version on Steam; hence this optimized paid edition exists.
This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.
I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全扣题“包饺子”,有隐喻思考但希望还能更深入。好结局也有种淡淡的、强行圆满的“包饺子”味,不禁会想到这次坚定没被裹挟、没沦为被吃的“饺子”,可下次呢,以后也能一直不被吃吗?希望女性都能不受世俗规训,越走越远,越站越高,越来越好。
《大家一起BUG饺子》是一款春节主题的互动视觉小说游戏,但是带一点微恐元素。 春节假期已至,你是否不想回家?害怕被亲戚们一遍一遍盘问私人信息——工资多少?对象在哪?什么时候买房?什么时候结婚? 当你踏进熟悉却又有些陌生的老家时,一切看似温馨正常。热气腾腾的饺子、电视里循环播放的春晚、客厅里永远聊不完的话题……但你逐渐发现,这场“团圆”似乎有些不对劲…… 本作主要以视觉小说阅读为主,生活中的各种烦心事导致主角心态发生了奇妙的变化,并出现了各种诡异的元素,让原本平常的包饺子多了一些诡异。 游戏还加入了一些包饺子的QTE玩法,以及几个通往不同结局的选项分支。 为数不多的中式微恐视觉小说,剧情还是挺有感触的,不同时刻都对应着主角不一样的情绪变化,玩起来很有意思。 [quote] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44243561-Freedom-Curator/]Freedom Curator[/url]❀←鉴赏家❀[/b][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏核心玩法非常简单,只需要点击操作完成包饺子的简易 QTE,不用记复杂机制、不用练操作。剧情以除夕夜包饺子为线索,用复古磨砂的中式梦核画风,把中式家庭里的温暖、唠叨、期待与压抑都藏进细节里,氛围温柔又带点疏离感,全程没有恐怖画面,怕吓的玩家可以放心体验。 它对新手最友好的地方,是自带剧情回溯功能,选错选项、想刷不同结局都能直接返回,不用重新开局;全成就流程极短,7-10 分钟就能轻松集齐,对成就党格外友好。剧情篇幅虽小,但把东亚家庭的情感共鸣拉满,催婚、亲情束缚、自我和解这些内容很戳人,玩完会 quietly 回味一会儿。 优点 操作极简,纯点击就能玩,完全无上手门槛 回溯功能贴心,多结局轻松解锁,不用反复重开 中式梦核氛围独特,画风治愈又有氛围感 低价无广告,碎片化时间就能完整体验 小不足 流程偏短,刚代入情绪就接近结尾 包饺子的判定偶尔不太灵敏 内容体量小,通关后可重复玩的内容不多 总结 3.6 元买一段 10 分钟的走心小体验,性价比在线。如果你喜欢短篇叙事、中式情感故事,或只想找个轻松不费脑的小游戏,这款闭眼入都不亏。
这是一款中式短篇视觉小说,以 包饺子为主题,探讨传统家庭与社会下的爱与困顿。玩法以倒计时包饺子判定为核心,在追求完美的过程中,隐喻人生与亲情的选择。第一人称沉浸式叙事,搭配多结局与快捷回溯功能,高噪点怀旧梦核美术,实景 以及 手绘拼贴,氛围感可以。10 分钟即可体验,不到20 分钟解锁全成就。这是一份关于成长的温柔表达,在团圆叙事里,留给你属于自己的答案。
[h1]大家一起BUG饺子[/h1] 一款轻松解压的独立游戏 个人评分 6/10 尚可 简单来说本作几乎没有上手门槛,通过鼠标点击搭配游戏画面的指示将进度指针保持在绿色线条内就算成功。玩之前没有理解BUG的用意,上手游玩之后才明白失败会露馅产生一系列让人啼笑皆非又带有些许回忆的画面。 除夕夜包饺子几乎是大多数人的回忆项目,本作并不需要将所有内容都做到尽善尽美,有时候不完美也是一种美好,一周目即可全成就的独立游戏。 [h1]回忆[/h1] 3块入手一段回忆的票价还是很划算的,简单的点击,简单的操作,简单的故事内核,没有现实的教育意义没有复杂的工序,没有追求完美的要求。讲了一个中文语境下较为传统的故事,家庭给予的温暖和羁绊都展现的比较表面易懂。 当成一个简短的睡前故事去玩就可以了,不过有很多碎碎念和噪点内容会让我们中文语境下的人有独有的亚洲恐怖氛围。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
《大家一起BUG饺子》由鲜美Press制作并发行,作为一款视觉游戏,你将扮演者在春节时刻,按照传统来说是与家里一同吃起年夜饭,但是父母的爱与困顿同时存在,不仅如此游戏内也有着不合理的存在需要你细细发现。 [h2]游戏玩法[/h2] 游戏玩法基本上都是观看为主,只有少部分的包饺子互动,故事开始发生在一个春节我们的主角还是孤身一人并且在包饺子,这时候就可以进行包饺子的小游戏,然后这时候你的母亲来了电话催着你何时找个男朋友,不过这也很符合中国式的风格,然后我们的饺子就煮坏了,就此故事展开。 游戏有着多种解决,不过不能存档,倒是结局出现后可以回溯进行重新选择,随着剧情故事以及你的选择,在最后的时候会有一个风扇碎肉机,这时候你可以选择牺牲自我,或者家人共同一起面对,其实不言而喻就是如果有事就是家人是最坚强的后盾,独自一人也可以过得更好其实也是因为孤独的原因,游戏虽然内容看着不多但是也是比较有着深刻的寓意。 [h2]总结[/h2] 游戏整体体验下来故事富有含义,看似是包饺子,实则有着许多与现实息息相关,并且游戏的玩法也是比较简单基本上以故事剧情为主,一个富有含义的游戏值得引人深思,做的很不错,推荐体验。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
确实不知道的事情:[spoiler]游戏不仅短而且里面唯一的玩法只有qte,另外就是其他评论说的是女主视角。寥寥几个选项直通几个没啥必要的结局。[/spoiler]而且那个结局只有部分可以直接结束剩下的不能也挺不合理的,可能游戏唯一优点就是是手工做的了吧……
就15分钟简直不知所云的剧情
数十分でもお腹いっぱい大満足のビジュアルノベル。 特に序盤の両親とのやり取りが自分の今の境遇と重なるものがあり、少し胸が苦しくなった。 エンディングで主人公と共に少し救われたような、気持ちが楽になりました。
流程很短的故事,反映了现实的困境。希望以后能做出更完整的游戏。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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