
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a short visual novel with a touch of Chinese horror.
The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.
It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
No jump scares, no gory visuals. Even those with a timid heart can play.
The core of this work remains calm and powerful—it's not all gloom.
The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.
But as the story goes on, the act of wrapping dumplings starts to mean something else...
Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?
· First-Person Immersion
Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.
· Multiple Endings
Don't worry—there are still gentle ways out. Go explore the different endings~
· Quick Rewind
Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.
· High-noise, nostalgic atmosphere, Dreamcore
· Photographic elements + hand-drawn collage

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.
We hope to present a complete version on Steam; hence this optimized paid edition exists.
This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.
I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
개발자분이 만두빚다가 현타와서 게임으로 출시하신 것 같습니다. 근데 할만해요. 재밌게 했습니다! 약간 여운이 있긴 하네요
阅读速度太快8分钟全成就了。短短的但是真的很走心,打的时候是真实想到了家里头有些事情。能在春节假期最后一天玩到这么一个小游戏作为收尾真的很满意了
좋습니다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3块钱玩个小游戏还挺有意思,被画风吸引过来的
朋友送的,流程大概十几二十分钟,微恐
……我有幸运饺子 我一定是最幸运最幸福的 ……来许个愿吧
[h1]世事如流云,得失皆风尘” 大家一起 Bug 饺子游玩感受 [/h1] [h3]前言[/h3] 大家好呀,这部作品是一个十分好的小甜品类视觉小说,整体感受来看,说是说心里恐怖,实际上,一点恐怖的画面都没有。可能就比有些地方可能画风比较阴森。 [h3]游戏玩法和内容[/h3] 全流程大概10分钟到半个小时左右,游戏的玩法是以包饺子为主和过剧情。包饺子并不难,不断地点击和控制鼠标使其到达绿色的范围。失败3次有成就。 全流程大概包两次饺子(总共包67个)。接下来剧透警告! 剧情的话 主要就是讲的是除夕夜包饺子的多结局。里面的对话涉及中国传统家庭的爱与困顿,爱是否是求助你自由的牢笼,亦或者是你幸福的枷锁?像什么催婚啊,小的时候攀比呀(回忆里),有个结局是无法消化的爱,大抵是讽刺这类给别人压力太大了的情况! 也对社会进行了一些相关的讨论,为什么年龄一旦过了某个数字,人就会被纳入新的系统呢?又比如破皮与完美还是否重要?这个游戏里也给出了游戏里的答案! 在最后的角落机里,有四个选项,隐藏的四个结局,前面三个结局都是好结局,也不算太好,比如结局三:一个人的暖灯。最后,不断地点击绞肉机,走出自己的道路,就会达到隐藏的结局。 而且达成了一个结局以后,可以直接进行回溯到选择选项里面,这个优化还是非常好的。总的来说, 三块六的体验能带来的感受也是十分巨大的。太好玩了。 [h3]结语[/h3] 《大家一起 bug 饺子》是一款优秀的多结局的微恐怖视觉小说,全流程大概是10~30分钟,讲述的是除夕夜包饺子所展开的故事,对于家庭、社会和个人成长有所讨论!给了我们“世事如流云,得失皆风尘”般的感受,不管饺子所代表的好与坏也罢,但那又如何呢?走向属于自己的路。推荐给喜欢视觉小说的玩家! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
[b][i]There's nothing wrong with being an imperfect dumpling.[/i][/b] It's one of those games that is more than just a game. I really like the graphics and artistic concept.
短小精悍,中式恐怖味道很浓,几个结局也都很有象征意味
挺好的,就是有点像b站的互动视频
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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