
Sequel to the acclaimed Legendary Creatures, created by HideChara, and a fun treat combining both roguelike and auto-battler gameplay. Recruit and evolve a large array of troops, creatures, and an arsenal of weapons, to defeat the demon lord spreading corruption across the land.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在前作自走棋基础加入随机大地图探索 + 天数生存限制,玩法框架立体不少,赶路、休整、下地牢刷卡需要权衡时间成本,不再是无脑刷阵容。上百种生物、海量技能与神徽自由搭配,构筑流派自由度极高,肉盾、刺客、法系多套体系都能通关。 现阶段评价多半好评的原因在于相比初代砍掉爽快的生物融合机制,整体游玩爽感大幅下降。新增的地图探索偏累赘,赶路搜寻祭坛、宝箱全靠盲找,视野范围狭小,大量无效跑路拉长对局时长,游玩节奏拖沓很多。地图随机事件同质化严重,地牢怪物模板来回复用,长时间游玩极易审美疲劳。
[h1] 《传奇生物2》:一次大胆的创新之作 [/h1] 《传奇生物2》是在由前作原班人马开发的一款融合肉鸽玩法与自走棋元素的策略冒险游戏,相较于为广受好评的前作,本作在保留核心自走棋战斗与生物收集的玩法基础上,大胆加入了开放式大地图探索机制。玩家将率领一支由各类奇幻生物组成的队伍,在随机生成的广阔世界中自由冒险,通过人员招募、角色培养、装备强化与技能搭配,构建一支独一无二的传奇生物军团,最终挑战并击败魔王。并且随着创意工坊的加入也让本就丰富的游戏内容更增添了许多新意,推荐喜欢构筑与探索的玩家进行游玩。 [h2] 游戏玩法 [/h2] 本作除去和前作相似的肉鸽爬塔模式外,最主要的玩法就是在一个随机生成并遍布战争迷雾的大地图内自由探索,地图内随机散布着各类敌人、设施和资源点。倘若可以和玩RPG游戏一样,通过慢慢刷级来打造出一支满配团队,那游戏的难度将会显著降低,于是在探索过程中引入了时间的机制,在地图内进行战斗、移动等操作都会花费一定的时间,而每经过一天地图中的瘴气等级便会提升,敌人的强度也会随之增强。不过在击败Boss或激活圣坛后,可以在降低瘴气等级或者是获得强力BUFF之间二选一,这就需要在短期生存和长期收益之间做选择的取舍机制还是有一定的策略性的。 而在最关键的角色养成方面,本作摒弃了前作标志性的三合一合成进阶和种族/职业羁绊的机制,转而采用更偏向传统RPG的成长路径。通过花费战斗或者奇遇事件中获得的魂,来提升角色等级并获得技能,不过游戏中角色的等级上限被锁定为六级,技能上限亦是如此,而升级能够获得的技能点是有限的吗,所以每个角色的成长方向都得仔细斟酌。当然对于一些品质不佳的单位也可以将其献祭,再转化为拥有独特技能的亡灵生物的同时还能将消耗的资源返还,值得考虑。 此外游戏中的装备也是培养角色的重要一环。游戏中的装备分为多个品质等级,除去基础属性的提升,最重要的还是随机词条的搭配,才能实现战力最大化。如果对现有装备不满意还可以通过铁匠进行装备合成,宝石镶嵌、重铸词条的方式来实现装备的调整。 [h2] 总结 [/h2] 总的来说,《传奇生物2》相较于前作来说的确是走出了自己的特色,地图探索加肉鸽养成的玩法的确是相当有趣,对于偏好角色构筑与地图探索的玩家而言,本作还是相当值得推荐的。不过由于游戏目前已暂停更新,虽然有创意工坊的加入在一定程度上填补了体验上的不足,推荐打折时购入游玩 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好
期待更多精彩
I rate this game a 3.5/10 due to it simply being not fun. Yeah, it's an autobattler, but its way too easy. Right off the bat, you'll steamroll anything & everything you encounter. The tutorial translations could use some work because I had no idea what I was doing for a large majority of it. For example, you start the game with the blacksmith, a unique character. The Blacksmith's 1st skill is to combine x3 pieces of gear of the same item quality into the next higher grade. --> Ok, cool, BUT...how do I use the skill??? Cuz i can't use it in battle & I can't figure out how to use it NOT in battle, so basically, I just collected gear & didn't equip it to my crew, hoping i'd figure out the blacksmith's skill. Well, in 43 minutes, I just gave up. If I encountered something as confusing as this, there's got to be other future quarrels I'd have no idea what they are & how to use them, so I refunded. The game has some interesting feats, such as sacrificing a class to create the undead version. But even without equipping gear, game was comically too easy. Yes, there's options to increase the difficulty, but you have to beat the game first, lol. That's like watching a 2 hour movie, but forced to click "skip commercials" every 15 seconds. That's not fun, and this game isn't fun. Look elsewhere, cuz your search for good games doesn't stop here.
シンプルで作者のやりたい事はよくわかった。 複雑ではないが、かと言って簡単、単純過ぎるわけでもない。値段も安いし オススメか、そうでないか、の2択ならオススメではある。 まだ90分程度しかプレイしてないが、既に気になる点がいくつかある。 直せるなら全部直したほうが良い点ばかり。 ・日本語訳がちょっと変 不自然な日本語がそこそこの頻度で出てくる。しかし 完全に意味不明、って事はあまり無いので許容範囲では有る。 ・「獲得」や「離れる」のボタンをいちいち押しに行くのが面倒すぎる 敵を倒した後、宝箱を開けた後、マウスで「獲得」「離れる」というボタンを イチイチ押さないと次に進まない。 ものすごい頻度で「獲得」「離れる」のボタンを押すゲームなのだが このボタンがあまり大きくなくて出現する位置も 画面の右上のほうだったり、右下のほうだったりして様々。 画面のどこを押しても「獲得」「離れる」して次へ進む、で良くない? なぜわざわざ「獲得」「離れる」のボタンを押させる事を強要してくるのか。 ・戦闘中、アイテムの効果が読めない アイテムにマウスを当てると一瞬だけアイテムの効果が表示されるのだが 0.1秒ぐらいで消えるので読めない 戦闘開始前なら表示され続けるので 戦闘中だけ0.1秒で消えてしまうのは不具合なんじゃないかと思う ・UIが全体的に良くない 終盤だと10キャラぐらいになってくるのだが装備の付け替え、スキルポイントの割り振り どこをどう取っても全てにおいてやりにくい ・ゲームを終了させるとコマンドプロンプトっぽい画面が開いている事がある この症状は自分だけかも? かなりの確率で開いていて画面にはGodot Engine~みたいな事から始まり 10行程度、WARNINGだの、ERRORだの、つらつらと書いてある。 なぜこれが表示されるのか謎 セールで315円だったので値段の安さでオススメ。 この値段なので許容できる、って感じのオススメ具合。
不如1代
好玩
Great game
not bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $322.3K | 3.9K | 90% | $4.99 | |
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