
Set in the zombie apocalypse, Left 4 Dead 2 is a co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
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The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Mreviews | 98% | — | $129M |
| Free | 8.6Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 3496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Left 4 Dead 2 is a game about teamwork, survival, and discovering exactly how quickly four people can completely abandon the concept of teamwork. The premise is simple. You're trapped in the middle of a zombie apocalypse. There are thousands of infected. You have guns. Your objective is to get from point A to point B without becoming zombie food. Easy. Until you play with friends. The game starts off fairly calm. You grab a weapon, pick up some supplies, and start walking through whatever horrible place the survivors have been thrown into this time. Then someone shoots a car. Everyone looks at them. “Why did you shoot the car?” “I didn't know it would make noise.” The alarm starts. Hundreds of zombies appear. Everyone starts screaming. Welcome to Left 4 Dead 2. The special infected are what make the game so much fun. Regular zombies are bad enough, but then you hear a noise and realize something much worse is coming. Smoker? Someone's getting dragged away. Hunter? Someone's getting tackled. Boomer? Congratulations, you're covered in vomit. Charger? There goes your teammate. Jockey? Someone is being ridden into a wall. Tank? RUN. The Tank is the game's way of asking whether your team has actually been paying attention. Usually, the answer is no. You hear the music. Everyone freezes. “Tank.” Someone says it quietly. You all immediately start running in different directions. One person gets separated. Someone falls off a ledge. Another person forgets to heal. The Tank punches someone through a wall. Now you're down a player. Great teamwork. The campaign design is also fantastic. Every level feels like a journey rather than just a collection of rooms, and you're constantly moving toward some kind of safe room while trying to survive whatever the Director decides to throw at you. And that's one of the best parts of the game. The game seems to know exactly when you're getting comfortable. You haven't seen anything dangerous for a while. Your health is good. You have plenty of ammunition. You start thinking: “This is going pretty well.” Then the Director decides that you're having too much fun. A horde appears. A Witch is nearby. A Tank spawns. The lights go out. Someone screams. Your entire team collapses. You make it to the safe room with 12 HP and absolutely no supplies. Perfect. The AI Director keeps every game feeling slightly different, which is a huge reason L4D2 has remained so replayable. You can play the same campaign multiple times and still have completely different experiences. Maybe you get an easy run. Maybe you get attacked by three special infected simultaneously. Maybe your friend gets dragged into a hole and you have to rescue them. Maybe someone accidentally triggers the alarm and turns the entire level into a zombie festival. You never really know. And then there's versus mode. This is where friendships go to die. Playing as the survivors is one thing. Playing as the infected is something completely different. You get to become the exact creatures that have been ruining everyone's day. You hide around a corner. You wait. You see a survivor walk past. You spawn. You attack. You get killed immediately. You respawn. You try again. Eventually you manage to pull someone off a roof as a Smoker and feel like a tactical genius. Then a shotgun deletes you. Back to the respawn screen. The game is also ridiculously fun with friends because the chaos creates stories you'll remember long after the match ends. You don't remember every normal round. You remember the time your friend got launched off a bridge. You remember someone accidentally shooting the Witch. You remember hiding in a closet while a Tank destroyed everything outside. You remember the guy who refused to heal because he was “saving the medkit.” You remember him dying thirty seconds later. And somehow, despite all the chaos, the game still rewards actual teamwork. Stick together. Share supplies. Cover each other. Revive your teammates. Watch for special infected. Don't wander off. It's incredibly simple advice. Nobody follows it. Someone always runs ahead. Someone always gets grabbed. Someone always says, “I got this.” They do not have this. Left 4 Dead 2 is one of those games that feels timeless because it doesn't need complicated progression systems or endless grinding to stay fun. You pick a campaign. You grab a gun. You shoot zombies. You survive. You die. You laugh. You restart. And somehow you're still playing hours later. It's chaotic, funny, tense, and one of the best examples of co-op gaming at its absolute best. 10/10. I've survived the zombie apocalypse countless times, but I've never survived playing with my friends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English*, Finnish, French*, German*, Italian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +16 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
### Left 4 Dead 2 Review: Four Friends, 50,000 Zombies, and Absolutely No Plan *Left 4 Dead 2* is a game about teamwork. At least, that's what the loading screen would like you to believe. In reality, it's about four people running through a zombie apocalypse while one guy is constantly 30 feet ahead, another is searching every room for ammo, and the fourth has somehow set himself on fire. You start a level feeling confident. You've got guns. You've got medkits. You've got three teammates. You've got a plan. The plan lasts about 14 seconds. Then you hear that wonderful little sound. **“Witch!”** Everyone immediately becomes a professional negotiator. “Don't shoot her.” “Don't get close.” “Just go around.” “Okay, nobody panic.” Then Chad accidentally fires his shotgun into her face. Congratulations. The entire team is now fighting for their lives because Chad wanted to “see what would happen.” The zombies themselves are great because there are apparently enough of them to fill the population of a small country. You kill one. Another appears. You kill ten. Twenty more show up. Eventually you stop asking where they're coming from and just accept that civilization has apparently produced an unlimited supply of unemployed zombies. And then there are the Special Infected. Because regular zombies weren't stressful enough. The Hunter leaps across the map and tackles you. The Smoker grabs you from approximately three zip codes away. The Boomer vomits on you. The Charger launches you into a wall. The Jockey rides you around like a horrible zombie cowboy. And the Spitter exists solely to make sure you can't stand in one place for more than three seconds. Every enemy has a special ability specifically designed to ruin your afternoon. Which makes it even more impressive when your teammate gets incapacitated in the exact same spot for the fourth time. “Help me!” “Where are you?” “I'm over here!” You look around. He's 40 feet away. Surrounded by zombies. Of course. The campaign design is fantastic, too. Every level feels like you're barely surviving your way toward safety. You reach a safe room. Everyone makes it inside. The door closes. You breathe a sigh of relief. You made it. You're safe. Then you realize someone is still outside. “GUYS WAIT!” The door is already closed. Sorry, Bill. See you next campaign. The weapons are simple, satisfying, and brutally effective. Shotguns feel like shotguns. Rifles feel like rifles. Melee weapons turn you into a medieval psychopath. And there's something deeply satisfying about swinging a frying pan at a zombie's head. Is it practical? No. Is it necessary? Also no. Is it hilarious? Absolutely. Then there's Versus mode, which is where friendships go to die. Playing as the infected sounds great until you realize the opposing team has somehow developed military-grade communication skills. You carefully set up the perfect ambush. Everyone coordinates. You attack. They immediately destroy you. You respawn. You try again. They destroy you again. You question your life choices. Then you play the next round as survivors and immediately get destroyed by the enemy team. Perfectly balanced. Despite being over a decade old, *Left 4 Dead 2* still manages to feel incredibly replayable. The AI Director keeps the experience unpredictable, and no two runs feel exactly the same. Sometimes you cruise through a level. Sometimes the game decides you're having too much fun and sends a Tank directly into your living room. And somehow, after all these years, the formula still works. Shoot zombies. Grab supplies. Save your friends. Don't stand in the fire. Don't shoot the Witch. Don't wander off. Don't piss off the Tank. Simple rules. You will break all of them. **Final verdict:** *Left 4 Dead 2* is one of those games that proves you don't need complicated mechanics to create an incredible multiplayer experience. You just need zombies, guns, four idiots, and a game director that actively wants you dead. **10/10.** Would absolutely recommend. Would absolutely play again. Would absolutely trust my friends to save me during a zombie apocalypse. Actually, no. I've seen what they do when there's a Witch. I'm going alone.
Başarılı
Yes
Me encanto el juego por la simple hecho que es uno o unico juego de zombies donde tiene buena jugabilidad y mecanicas aunque lo que no me gusto es su comunidad toxica.
el mejor juego de zombies de mi vida
esta bien verga, regresa samantha te extraño
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67
br br pata pin
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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